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hengband/hengband.git
2020-01-06
deskull
[Refactor] #38997 do_cmd_cast_learned() にplayer_type...
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2020-01-06
deskull
[Refactor] #38997 display_player_other_flag_info()...
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2020-01-06
deskull
[Refactor] #38997 confirm_use_force() に floor_type...
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2020-01-06
deskull
[Refactor] #38997 disclose_grid() に floor_type * 引数を追加...
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2020-01-06
deskull
[Refactor] #38997 cave_view_hack() に floor_type * 引数を追加...
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2020-01-06
deskull
[Refactor] #38997 cave_note_and_redraw_later() に floor_...
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2020-01-06
deskull
[Refactor] #38997 place_solid_noperm_bold() に floor_typ...
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2020-01-06
Hourier
[Refactor] #38997 death_ray()、wall_to_mud()、destroy_doo...
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2020-01-06
Hourier
[Refactor] #38997 hypodynamic_bolt() にplayer_type ...
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2020-01-06
Hourier
[Refactor] #38997 lite_line() にplayer_type * 引数を追加...
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2020-01-06
Hourier
[Refactor] #38997 cave_temp_room_aux() にplayer_type...
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2020-01-06
Hourier
[Refactor] #38997 fire_bolt_or_beam() にplayer_type...
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2020-01-06
Hourier
[Refactor] #38997 fire_meteor() にplayer_type * 引数を追加...
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2020-01-06
Hourier
[Refactor] #38997 starlight() にplayer_type * 引数を追加...
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2020-01-06
Hourier
[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
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2020-01-06
Hourier
[Refactor] #38997 aggravate_monsters() にplayer_type...
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2020-01-06
Hourier
[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
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2020-01-06
Hourier
[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
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2020-01-06
Hourier
[Refactor] #38997 spells2.cの整形 / Reshaped spells2
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2020-01-06
Hourier
[Refactor] #38997 spells2.cの整形 (Doxygen用コメント追加&空行調整...
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2020-01-05
deskull
[Fix] #37353 cmd-dump.c の整形時英語時の変数名が変更されていなかった部分を修正...
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2020-01-05
deskull
[Fix] #39576 apple cc の警告回避のために monster1.c の思い出処理修正...
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2020-01-05
deskull
[Fix] #39618 フィンゴルフィンの挑戦の英文解説を修正. / Fix description...
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2020-01-05
deskull
[Fix] #39587 英語の綴りや文法のミス修正. / Grammar/clarity for some...
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2020-01-05
deskull
[Refactor] #38997 show_inven() に player_type * 引数を追加...
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2020-01-05
deskull
[Refactor] #38997 show_equip() に player_type * 引数を追加...
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2020-01-05
deskull
[Refactor] #38997 vault_traps() に floor_type * 引数を追加...
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2020-01-05
deskull
[Refactor] #38997 prt_path() に floor_type * 引数を追加 ...
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2020-01-05
deskull
[Refactor] #38997 process_monsters() に floor_type ...
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2020-01-05
deskull
[Refactor] #38997 check_hit() にplayer_type * 引数を追加...
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2020-01-05
deskull
[Refactor] #38997 compact_objects_aux() にplayer_type...
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2020-01-05
deskull
[Refactor] #38997 build_arena() から player_place() 処理を外へ...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
Hourier
[Refactor] #38997 bldg.cの整形修正 / Fixed reshaping bldg.c
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2020-01-05
deskull
[Refactor] #38997 door_creation(), tree_creation()...
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2020-01-05
Hourier
[Refactor] #38997 spells1.c にplayer_type * 引数を追加 /...
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2020-01-05
Hourier
[Refactor] #37353 cmd-basic.c の整形 / Reshaped cmd-basic.c
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2020-01-05
Hourier
[Refactor] #37353 wizard2.c の整形 / Reshaped wizard2.c
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2020-01-05
Hourier
[Refactor] #37353 quest.c の整形 / Reshaped quest.c
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2020-01-05
Hourier
[Refactor] #37353 cmd-dump.c の整形 / Reshaped cmd-dump.c
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2020-01-05
Hourier
[Refactor] #37353 cmd-basic.c の整形 / Reshaped cmd-basic.c
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2020-01-05
Hourier
[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
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2020-01-05
Hourier
[Refactor] #37353 wizard2.cの整形 / Reshaped wizard2.c
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2020-01-05
Hourier
[Refactor] #38997 wizard2.c にplayer_type * 引数を追加 /...
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2020-01-05
Hourier
[Refactor] #37353 report.cの整形 / Reshaped report.c
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2020-01-05
Hourier
[Refactor] #38997 make_screen_dump() にplayer_type ...
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2020-01-05
Hourier
[Refactor] #37353 cmd-dump.cの整形 / Reshaped cmd-dump.c
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2020-01-05
Hourier
[Refactor] #37353 'kubi'/'shoukinkubi'を'bounty'に変更...
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2020-01-05
Hourier
[Refactor] #37353 'nikki'を'diary'に変更、但し定数はそのまま / Change...
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2020-01-05
Hourier
[Refactor] #37353 Doxygen用のコメントを追加 / Added comments...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_time() に player_type * 引数を追加...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_knowledge_quests() に player_ty...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_knowledge_quests_completed...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_knowledge_quests_current(...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_knowledge_kubi() に player_type...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_knowledge_pets() に player_type...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_save_screen() に player_type...
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2020-01-05
Hourier
[Refactor] #38997 collect_monsters() に player_type...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_nikki() に player_type * 引数を追加...
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2020-01-04
deskull
[Refactor] #38997 compare_weapons(), compare_weapons_au...
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2020-01-04
deskull
[Refactor] #38997 inn_comm() に player_type * 引数を追加...
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2020-01-04
deskull
[Fix] #38997 realm-*.c 内参照修正 / Fixed variable reference...
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2020-01-04
deskull
[Fix] #38997 build_type9() 内変数参照修正. / Fix variable...
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2020-01-04
deskull
[Fix] #38997 player_birth() 内変数参照修正. / Fix variable...
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2020-01-04
deskull
[Refactor] #38997 wield_slot() に player_type * 引数を追加...
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2020-01-04
deskull
[Fix] #38997 cleansing_nova() 内変数参照修正. / Fix variable...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
[Refactor] #38997 mind.c 内関数に player_type * 引数を追加....
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2020-01-04
deskull
[Refactor] #38997 rooms-pitnest.c 内関数に player_type...
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2020-01-04
Hourier
[Refactor] #38997 spells-object.c のコード整形 / Reshaped...
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2020-01-04
deskull
[Fix] #39076 コメント修正。 / Fix comments.
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2020-01-04
deskull
[Refactor] #38997 score.c 内関数に player_type * 引数を追加...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
Hourier
[Fix] #38997 curse_weapon()のシンタックスシュガーを削除 / Removed...
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2020-01-04
Hourier
[Fix] #38997 spells-object.c 内参照修正 / Fixed variable...
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2020-01-04
Hourier
[Refactor] #38997 enchant() と enchant_spell() にplayer_t...
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2020-01-04
Hourier
[Refactor] #38997 brand_bolts() にplayer_type * を追加...
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2020-01-04
Hourier
[Refactor] #38997 Doxygen用のコメントを追加 / Added comments...
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2020-01-04
Hourier
[Refactor] #38997 Doxygen用のコメントを追加 / Added comments...
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2020-01-04
Hourier
[Refactor] #38997 rustproof() にplayer_type * を追加&player...
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2020-01-04
Hourier
[Refactor] #38997 Doxygen用のコメントを修正 / Fixed comment...
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2020-01-04
Hourier
[Refactor] #38997 player_typeへの差し替え漏れを修正 / Replaced...
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2020-01-04
Hourier
[Refactor] #37353 cmd-dumpの整形 / Reshaped cmd-dump
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2020-01-04
Hourier
[Refactor] #38997 コード整形&player_type * 引数を追加 / Reshaped...
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2020-01-04
deskull
[Refactor] #38997 rustproof() に player_type * 引数を追加...
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2020-01-04
deskull
[Refactor] #38997 compact_objects() に floor_type *...
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2020-01-04
deskull
[Refactor] #38997 get_project_point() に floor_type...
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2020-01-04
deskull
[Refactor] #38997 tgt_pt() に player_type * 引数を追加. ...
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2020-01-04
deskull
[Refactor] #38997 probing() に player_type * 引数を追加....
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2020-01-04
deskull
[Fix] #38997 cmd-zaprod.c/cmd-zapwand.c 内変数参照修正. /...
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2020-01-04
deskull
[Refactor] #38997 in_disintegration_range() に floor_typ...
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2020-01-04
deskull
[Fix] #38997 wizard2.c 内変数参照修正. / Fix variable referenc...
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2020-01-04
deskull
[Fix] #38997 sword_dancing() 内変数参照修正. / Fix variable...
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2020-01-04
deskull
[Refactor] #38997 forget_travel_flow() に floor_type...
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2020-01-04
deskull
[Refactor] #38997 travel_step() に player_type * 引数を追加...
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2020-01-04
deskull
[Refactor] #38997 no_lite() に player_type * 引数を追加....
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2020-01-04
deskull
[Refactor] #38997 build_stores() に floor_type * 引数を追加...
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2020-01-04
deskull
[Fix] #38997 rooms.c 内変数参照修正. / Fix variable references...
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2020-01-04
deskull
[Refactor] #38997 remove_mirror() に player_type * 引数を追加...
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2020-01-04
deskull
[Refactor] #38997 cave_stop_disintegration() に player_t...
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