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android-x86/external-swiftshader.git
2017-08-08 Alexis HetuRollback debug specific changes to build files
2017-08-05 Nicolas CapensGeneralize 4x32-bit vector swizzling.
2017-08-04 Nicolas CapensLog an error when unsupported Android pixel formats...
2017-08-04 Nicolas CapensCheck against sRGB formats for eglBindTexImage().
2017-08-04 Alexis HetuEGL header fix for OZONE
2017-08-04 Alexis HetuUpdate EGL and KHR headers to Khronos's current version
2017-08-04 Alexis HetuEnable Subzero on ChromeOS
2017-08-04 Alexis HetuFixed some function signatures
2017-08-04 Alexis HetuFixed 'truncation of constant value' warning
2017-08-04 Nicolas CapensAdd libnativewindow dependency.
2017-08-04 Nicolas CapensSuppress attributes warnings.
2017-08-04 Nicolas CapensRefactor Android includes.
2017-08-04 Nicolas CapensWork around stlport build bug.
2017-08-04 Nicolas CapensUpdate eglplatform.h to match Android NDK.
2017-08-03 Nico WeberMerge recent changes from LLVM's lib/Support/Atomic.cpp
2017-08-03 Alexis HetuChanged 'optimize_max' for 'optimize' compile option...
2017-08-03 Nicolas CapensImplement GL_OES_vertex_half_float.
2017-08-02 Alexis HetuAttempt to fix the MacOS build
2017-08-02 Alexis HetuGL_R11F_G11F_B10F is a color renderable format in OpenG...
2017-08-02 Alexis HetuExtra warnings suppression for Chromium
2017-08-02 Alexis HetuRemoved extra '-Wall' flag
2017-08-02 Alexis HetuSwiftShader always builds its release version in Chromium
2017-08-02 Nicolas CapensRefactor sampleTexel() to use a return value.
2017-08-01 Alexis HetuFixed loading GL_RGB10_A2UI texture format
2017-08-01 Nicolas CapensRemove recursive Chromium DEPS file.
2017-08-01 Nicolas CapensUse unorderer_map<> for def/use information.
2017-08-01 Nicolas CapensEmulate 64-bit vectors using 128-bit vectors.
2017-08-01 Nicolas CapensAssume SSE2 support is available.
2017-08-01 Nicolas CapensAbstract LLVM types to enable emulation.
2017-08-01 Nicolas CapensAssume local variables are naturally aligned.
2017-08-01 Nicolas CapensRemove sub-vector load/store address hack.
2017-07-28 Alexis HetuGLSL bitwise NOT implementation
2017-07-27 Alexis Hetugl_VertexID implementation
2017-07-26 Nicolas CapensFix sign masks of narrow vectors.
2017-07-26 Nicolas CapensEmulate vector square root intrinsic.
2017-07-26 Nicolas CapensEmulate MultiplyAddPairs intrinsic.
2017-07-26 Nicolas CapensEmulate MultiplyHigh intrinsics.
2017-07-26 Nicolas CapensEmulate vector packing intrinsics.
2017-07-26 Nicolas CapensEmulate saturated vector add/subtract.
2017-07-26 Nicolas CapensEmulate SignMask intrinsics.
2017-07-26 Nicolas CapensEmulate vector shift by immediate intrinsics.
2017-07-26 Nicolas CapensEmulate sub-vector load/store intrinsics.
2017-07-26 Nicolas CapensDefault to Subzero for ARM CMake build.
2017-07-26 Nicolas CapensSupport bitcasts between scalars and short vectors.
2017-07-26 Nicolas CapensReplace only loads matching the store type.
2017-07-26 Nicolas CapensDon't eliminate wide store followed by a narrow one.
2017-07-26 Nicolas CapensRefactor checking for sub-vector intrinsics.
2017-07-26 Nicolas CapensFix RValue<T> construction from incorrect types.
2017-07-26 Nicolas CapensAdd license badge.
2017-07-25 Alexis HetuglGetString fix
2017-07-25 Nicolas CapensSuppress UBSan false positives.
2017-07-24 Alexis HetuAdded UInt to FP cast
2017-07-21 Nicolas CapensFix clearing all samples of multisample render targets.
2017-07-21 Alexis HetuFixed default color values for R and RG types
2017-07-20 Alexis HetuFP32 linear filtering computation now available to...
2017-07-20 Alexis HetuUnnormalized integer formats now all use the same path
2017-07-20 Nicolas CapensFix file descriptor leak.
2017-07-20 Alexis HetuCompute texture coordinates using floating point operations
2017-07-20 Nicolas CapensImprove mipmap LOD calculation precision.
2017-07-19 Alexis HetuAdd texture filtering precision hint
2017-07-19 Nicolas CapensExport type-info symbols.
2017-07-19 Alexis HetuAdded support for most formats to FP sampleTexel
2017-07-17 Nicolas CapensUse real snprintf when available.
2017-07-17 Nicolas CapensFix Frac() returning 1.0.
2017-07-14 Alexis HetuRemove redundant R5G6R5 conversions
2017-07-12 Ben VanikMaking debug object tracking thread safe.
2017-07-12 Ben VanikMaking Program use the currently active context device.
2017-07-12 Ben VanikUnbinding uniform buffers on context shutdown.
2017-07-11 Nicolas CapensFix signed/unsigned comparison warning.
2017-07-11 Nicolas CapensRemove @chromium.org accounts from OWNERS.
2017-07-11 Nicolas CapensFix retrieving the current Display.
2017-07-10 Nicolas CapensFix TLS for platforms without library constructors.
2017-07-07 Alexis HetuMinor fix for log2
2017-07-07 Nicolas CapensIntialize memory to zero to silence MSan.
2017-07-06 Nicolas CapensFix checking dimensions of surfaces.
2017-07-05 Nicolas CapensFix memory leak of Subzero global inits.
2017-07-05 Nicolas CapensFix memory leak when aborting routine generation.
2017-07-04 Nicolas CapensFix allowing to make null EGL surfaces current.
2017-06-28 Nicolas CapensPrettify documentation.
2017-06-28 Nicolas CapensMake Blitter part of Renderer.
2017-06-28 Nicolas CapensRefactor texture method overrides.
2017-06-28 Nicolas CapensAdd AppVeyor build status.
2017-06-27 Nicolas CapensDon't crash when using a buffer with no data.
2017-06-27 Nicolas CapensAdd Subzero documentation.
2017-06-24 Nicolas CapensFix resetting current display when no current context.
2017-06-23 Nicolas CapensRename libraries on Mac OS to prevent conflicts.
2017-06-22 Jaesung Chungadd support for gralloc1 mapper
2017-06-22 Nicolas CapensFix non-component unittests on Mac OS.
2017-06-21 Nicolas CapensRevert workarounds for ThinLTO linker builds.
2017-06-21 Nicolas CapensFix Mac OS library loading for unittests.
2017-06-15 Nicolas CapensTest build with LLVM and Subzero backend.
2017-06-15 Nicolas CapensAdd OpenGL ES 2.0 initialization unit tests.
2017-06-15 Nicolas CapensMake the EGL surface class abstract.
2017-06-13 Nicolas CapensAdd Travis CI build status.
2017-06-13 Nicolas CapensAdd Travis CI configuration file.
2017-06-12 Nicolas CapensFix D3D8, D3D9, and GL builds.
2017-06-12 Antoine LabourSynchronize in ~ImageImplementation
2017-06-12 Nicolas CapensFix CMake build for Mac OS X.
2017-06-12 Nicolas CapensFix symbol visibility for preemption.
2017-06-12 Nicolas CapensExpose EGL_EXT_platform_base on all platforms.
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