- * @brief 箱のトラップテーブル
- * @details
- * <pre>
- * Each chest has a certain set of traps, determined by pval
- * Each chest has a "pval" from 1 to the chest level (max 55)
- * If the "pval" is negative then the trap has been disarmed
- * The "pval" of a chest determines the quality of its treasure
- * Note that disarming a trap on a chest also removes the lock.
- * </pre>
- */
-const int chest_traps[64] =
-{
- 0, /* 0 == empty */
- (CHEST_POISON),
- (CHEST_LOSE_STR),
- (CHEST_LOSE_CON),
- (CHEST_LOSE_STR),
- (CHEST_LOSE_CON), /* 5 == best small wooden */
- 0,
- (CHEST_ALARM),
- (CHEST_ALARM),
- (CHEST_LOSE_STR),
- (CHEST_LOSE_CON),
- (CHEST_POISON),
- (CHEST_SCATTER),
- (CHEST_LOSE_STR | CHEST_LOSE_CON),
- (CHEST_LOSE_STR | CHEST_LOSE_CON),
- (CHEST_SUMMON), /* 15 == best large wooden */
- 0,
- (CHEST_ALARM),
- (CHEST_SCATTER),
- (CHEST_PARALYZE),
- (CHEST_LOSE_STR | CHEST_LOSE_CON),
- (CHEST_SUMMON),
- (CHEST_PARALYZE),
- (CHEST_LOSE_STR),
- (CHEST_LOSE_CON),
- (CHEST_EXPLODE), /* 25 == best small iron */
- 0,
- (CHEST_E_SUMMON),
- (CHEST_POISON | CHEST_LOSE_CON),
- (CHEST_LOSE_STR | CHEST_LOSE_CON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_BIRD_STORM),
- (CHEST_POISON | CHEST_SUMMON),
- (CHEST_E_SUMMON | CHEST_ALARM),
- (CHEST_EXPLODE),
- (CHEST_EXPLODE | CHEST_SUMMON), /* 35 == best large iron */
- 0,
- (CHEST_SUMMON | CHEST_ALARM),
- (CHEST_EXPLODE),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_POISON | CHEST_PARALYZE),
- (CHEST_EXPLODE),
- (CHEST_BIRD_STORM),
- (CHEST_EXPLODE | CHEST_E_SUMMON | CHEST_ALARM),
- (CHEST_H_SUMMON), /* 45 == best small steel */
- 0,
- (CHEST_EXPLODE | CHEST_SUMMON | CHEST_ALARM),
- (CHEST_BIRD_STORM),
- (CHEST_RUNES_OF_EVIL),
- (CHEST_EXPLODE | CHEST_SUMMON | CHEST_ALARM),
- (CHEST_BIRD_STORM | CHEST_ALARM),
- (CHEST_H_SUMMON | CHEST_ALARM),
- (CHEST_RUNES_OF_EVIL),
- (CHEST_H_SUMMON | CHEST_SCATTER | CHEST_ALARM),
- (CHEST_RUNES_OF_EVIL | CHEST_EXPLODE), /* 55 == best large steel */
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
-};
-
-
-/*!