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5 years ago[Refactor] #37353 chest_traps を trap.c へ移動。
deskull [Tue, 2 Apr 2019 14:51:36 +0000 (23:51 +0900)]
[Refactor] #37353 chest_traps を trap.c へ移動。

5 years ago[Refactor] #37353 未使用関数宣言 create_name() を削除。
deskull [Tue, 2 Apr 2019 14:42:36 +0000 (23:42 +0900)]
[Refactor] #37353 未使用関数宣言 create_name() を削除。

5 years ago[Refactor] #37353 monster_name() を monster.h へ移動。
deskull [Tue, 2 Apr 2019 14:38:23 +0000 (23:38 +0900)]
[Refactor] #37353 monster_name() を monster.h へ移動。

5 years ago[Refactor] #37353 cmd-mane.h を作成して変数宣言移動。 mane.c を cmd-mane.c に改名。
deskull [Tue, 2 Apr 2019 01:12:25 +0000 (10:12 +0900)]
[Refactor] #37353 cmd-mane.h を作成して変数宣言移動。 mane.c を cmd-mane.c に改名。

5 years ago[Refactor] #37353 cmd-hissatsu.h を作成して変数宣言移動。
deskull [Mon, 1 Apr 2019 23:54:52 +0000 (08:54 +0900)]
[Refactor] #37353 cmd-hissatsu.h を作成して変数宣言移動。

5 years ago[Refactor] #37353 cnv_stat() と modify_stat_value() を player-status.c/h へ移動。
deskull [Mon, 1 Apr 2019 14:40:54 +0000 (23:40 +0900)]
[Refactor] #37353 cnv_stat() と modify_stat_value() を player-status.c/h へ移動。

5 years ago[Refactor] #37353 horror_desc, funny_desc, funny_comments を player-status.c に移動。
deskull [Mon, 1 Apr 2019 14:30:25 +0000 (23:30 +0900)]
[Refactor] #37353 horror_desc, funny_desc, funny_comments を player-status.c に移動。

5 years ago[Refactor] #39076 object-hook.c のコメント一部削除。
deskull [Mon, 1 Apr 2019 14:19:36 +0000 (23:19 +0900)]
[Refactor] #39076 object-hook.c のコメント一部削除。

5 years ago[Refactor] #37353 monster.h に関数定義移動。
deskull [Mon, 1 Apr 2019 14:14:13 +0000 (23:14 +0900)]
[Refactor] #37353 monster.h に関数定義移動。

5 years ago[Fix] #37353 コミットし忘れ修正。
deskull [Mon, 1 Apr 2019 14:12:52 +0000 (23:12 +0900)]
[Fix] #37353 コミットし忘れ修正。

5 years ago[Refactor] #39077 IDX を MONSTER_IDX や MONRACE_IDX。
deskull [Sat, 30 Mar 2019 10:41:19 +0000 (19:41 +0900)]
[Refactor] #39077 IDX を MONSTER_IDX や MONRACE_IDX。

5 years ago[Fix] #37353 berserk()のターン追加時の現値参照元が狂戦士化でなく士気高揚になっていたミスを修正。
deskull [Sat, 30 Mar 2019 10:21:53 +0000 (19:21 +0900)]
[Fix] #37353 berserk()のターン追加時の現値参照元が狂戦士化でなく士気高揚になっていたミスを修正。

5 years ago[Refactor] #39077 POSITION 1件。同ソースインデント修正。
deskull [Sat, 30 Mar 2019 10:17:52 +0000 (19:17 +0900)]
[Refactor] #39077 POSITION 1件。同ソースインデント修正。

5 years ago[Refactor] #39076 /* Invulnabilty */ と /* Speed */ を削除。
deskull [Sat, 30 Mar 2019 09:38:00 +0000 (18:38 +0900)]
[Refactor]  #39076 /* Invulnabilty */ と /* Speed */ を削除。

5 years ago[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
deskull [Sat, 30 Mar 2019 09:31:57 +0000 (18:31 +0900)]
[Refactor] #37353 monster_desc() の宣言を monster.h に移動。

5 years ago[Refactor] #37353 MD_WRONGDOER_NAME を定義.
deskull [Sat, 30 Mar 2019 05:34:37 +0000 (14:34 +0900)]
[Refactor] #37353 MD_WRONGDOER_NAME を定義.

5 years ago[Refactor] #39077 BIT_FLAGS2件。
deskull [Sat, 30 Mar 2019 04:58:01 +0000 (13:58 +0900)]
[Refactor] #39077 BIT_FLAGS2件。

5 years ago[Refactor] #39076 test_hit_norm() のコメント修正。
deskull [Tue, 26 Mar 2019 14:32:16 +0000 (23:32 +0900)]
[Refactor] #39076 test_hit_norm() のコメント修正。

5 years ago[Refactor] #37353 monster-spell.h を追加。
deskull [Fri, 22 Mar 2019 15:32:15 +0000 (00:32 +0900)]
[Refactor] #37353 monster-spell.h を追加。

5 years ago[Refactor] #39076 "/* Visual update */" を削除。
deskull [Fri, 22 Mar 2019 04:26:01 +0000 (13:26 +0900)]
[Refactor] #39076 "/* Visual update */" を削除。

5 years ago[Refactor] #39076 "/* Paranoia */" を削除.
deskull [Fri, 22 Mar 2019 04:15:08 +0000 (13:15 +0900)]
[Refactor] #39076 "/* Paranoia */" を削除.

5 years ago[Fix] #38936 do_cmd_quaff_potion_aux() の take_turn() 抜け修正。 / Add lacked take_turn...
deskull [Thu, 21 Mar 2019 15:17:49 +0000 (00:17 +0900)]
[Fix] #38936 do_cmd_quaff_potion_aux() の take_turn() 抜け修正。 / Add lacked take_turn() in do_cmd_quaff_potion_aux()

5 years ago[Refactor] #37353 Add TODO comment.
deskull [Thu, 21 Mar 2019 14:51:11 +0000 (23:51 +0900)]
[Refactor] #37353 Add TODO comment.

5 years ago[refactor] #39077 SPEED in get_mspeed().
deskull [Thu, 21 Mar 2019 14:46:05 +0000 (23:46 +0900)]
[refactor] #39077 SPEED in get_mspeed().

5 years ago[Refactor] #39076 Delete "/* Access the location */".
deskull [Thu, 21 Mar 2019 14:29:54 +0000 (23:29 +0900)]
[Refactor] #39076 Delete "/* Access the location */".

5 years ago[fix] #39075 do_cmd_pet_dismiss() が calc_alignment() 実装にあたり同関数を通さない流れになっていたので修正。...
deskull [Thu, 21 Mar 2019 13:28:09 +0000 (22:28 +0900)]
[fix] #39075 do_cmd_pet_dismiss() が calc_alignment() 実装にあたり同関数を通さない流れになっていたので修正。 / Fix that do_cmd_pet_dismiss() calls calc_alignment().

5 years ago[Refactor] #39073 calc_bonuses() から calc_alignment() を分離。 / Separate calc_alignment...
deskull [Thu, 21 Mar 2019 13:18:33 +0000 (22:18 +0900)]
[Refactor] #39073 calc_bonuses() から calc_alignment() を分離。 / Separate calc_alignment() from calc_bonuses().

5 years ago[Refactor] #39073 アライメント再計算処理をcalc_bonuses()へ統一。 / Unify recalculation of alignment...
deskull [Wed, 20 Mar 2019 16:04:16 +0000 (01:04 +0900)]
[Refactor] #39073 アライメント再計算処理をcalc_bonuses()へ統一。 / Unify recalculation of alignment to calc_bonuses().

5 years ago[Fix] #37353 monster_is_valid()の間抜けなbool反転ミスを修正。 / Fix shameful bug in monster_is_val...
deskull [Wed, 20 Mar 2019 15:59:08 +0000 (00:59 +0900)]
[Fix] #37353 monster_is_valid()の間抜けなbool反転ミスを修正。 / Fix shameful bug in monster_is_valid().

5 years ago[Refactor] #37353 型の置換。 / Type replacement. (calculate_upkeep())
deskull [Wed, 20 Mar 2019 15:18:24 +0000 (00:18 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (calculate_upkeep())

5 years ago[Refactor] #39073 Delete friend_align and check_pets_num_and_align().
deskull [Wed, 20 Mar 2019 15:13:33 +0000 (00:13 +0900)]
[Refactor] #39073 Delete friend_align and check_pets_num_and_align().

5 years ago[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Wed, 20 Mar 2019 14:16:03 +0000 (23:16 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.

5 years ago[Refactor] #37353 型の置換。 / Type replacement. (MONRACE_IDX)
deskull [Wed, 20 Mar 2019 14:12:10 +0000 (23:12 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (MONRACE_IDX)

5 years ago[Refactor] #37353 Delete ang_sort_comp, ang_sort_swap, global variable.
deskull [Wed, 20 Mar 2019 14:06:44 +0000 (23:06 +0900)]
[Refactor] #37353 Delete ang_sort_comp, ang_sort_swap, global variable.

5 years ago[Refactor] #37353 ang_sort_*() in wizard1.c to sort.c.
deskull [Wed, 20 Mar 2019 03:44:41 +0000 (12:44 +0900)]
[Refactor] #37353 ang_sort_*() in wizard1.c to sort.c.

5 years ago[Refactor] #37353 ang_sort_*() in save.c to sort.c.
deskull [Wed, 20 Mar 2019 03:41:50 +0000 (12:41 +0900)]
[Refactor] #37353 ang_sort_*() in save.c to sort.c.

5 years ago[Refactor] #37353 ang_sort_comp and ang_sort_swap to sort.c.
deskull [Wed, 20 Mar 2019 03:38:33 +0000 (12:38 +0900)]
[Refactor] #37353 ang_sort_comp and ang_sort_swap to sort.c.

5 years ago[Refactor] #37353 ang_sort_*() in cmd-pet.c and cmd4.c to sort.c.
deskull [Wed, 20 Mar 2019 03:36:10 +0000 (12:36 +0900)]
[Refactor] #37353 ang_sort_*() in cmd-pet.c and cmd4.c to sort.c.

5 years ago[Refactor] #37353 ang_sort_*() in cmd-item.c to sort.c.
deskull [Tue, 19 Mar 2019 14:27:55 +0000 (23:27 +0900)]
[Refactor] #37353 ang_sort_*() in cmd-item.c to sort.c.

5 years ago[Refactor] #37353 ang_sort_comp_pet() to sort.c.
deskull [Tue, 19 Mar 2019 14:17:06 +0000 (23:17 +0900)]
[Refactor] #37353 ang_sort_comp_pet() to sort.c.

5 years ago[Refactor] #37353 ang_sort_*() in cmd4.c to sort.c.
deskull [Tue, 19 Mar 2019 13:51:47 +0000 (22:51 +0900)]
[Refactor] #37353 ang_sort_*() in cmd4.c to sort.c.

5 years ago[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Tue, 19 Mar 2019 13:47:01 +0000 (22:47 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.

5 years ago[Refactor] #37353 Delete unused #define.
deskull [Tue, 19 Mar 2019 13:42:26 +0000 (22:42 +0900)]
[Refactor] #37353 Delete unused #define.

5 years ago[Refactor] #37353 ang_sort_*() in xtra2.c to sort.c.
deskull [Tue, 19 Mar 2019 13:40:47 +0000 (22:40 +0900)]
[Refactor] #37353 ang_sort_*() in xtra2.c to sort.c.

5 years ago[Refactor] #37353 look_mon_desc() to monster1.c.
deskull [Tue, 19 Mar 2019 13:35:41 +0000 (22:35 +0900)]
[Refactor] #37353 look_mon_desc() to monster1.c.

5 years ago[Refactor] #37353 get_screen_size() to view-mainwindow.c.
deskull [Tue, 19 Mar 2019 04:06:50 +0000 (13:06 +0900)]
[Refactor] #37353 get_screen_size() to view-mainwindow.c.

5 years ago[Refactor] #37353 extract_note_dies() to monster1.c.
deskull [Tue, 19 Mar 2019 04:01:49 +0000 (13:01 +0900)]
[Refactor] #37353 extract_note_dies() to monster1.c.

5 years ago[Refactor] #37353 check_experience() to player-status.c.
deskull [Tue, 19 Mar 2019 03:57:25 +0000 (12:57 +0900)]
[Refactor] #37353 check_experience() to player-status.c.

5 years ago[Refactor] #37353 型の置換。 / Type replacement. (DEPTH on mspells4.c)
deskull [Mon, 18 Mar 2019 14:57:22 +0000 (23:57 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (DEPTH on mspells4.c)

5 years ago[Fix] #37353 monster_u_mode() 修正。 / Fix monster_u_mode().
deskull [Mon, 18 Mar 2019 14:53:50 +0000 (23:53 +0900)]
[Fix] #37353 monster_u_mode() 修正。 / Fix monster_u_mode().

5 years ago[Refactor] #37353 monster_wakeup() を削除。 / Delete monster_wakeup().
deskull [Mon, 18 Mar 2019 14:49:30 +0000 (23:49 +0900)]
[Refactor] #37353 monster_wakeup() を削除。 / Delete monster_wakeup().

5 years ago[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Mon, 18 Mar 2019 14:43:47 +0000 (23:43 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.

5 years ago[Refactor] #37353 メッセージ整理。 / Refactor messages.
deskull [Mon, 18 Mar 2019 14:40:21 +0000 (23:40 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.

5 years ago[Refactor] #37353 型の置換。 / Type replacement. (MISC)
deskull [Mon, 18 Mar 2019 14:33:47 +0000 (23:33 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (MISC)

5 years ago[Fix] #37353 Fix Makefile.am.
deskull [Mon, 18 Mar 2019 04:43:50 +0000 (13:43 +0900)]
[Fix] #37353 Fix Makefile.am.

5 years ago[Fix] #37353 コミットし忘れ修正。 / Fix forgetting commit.
deskull [Mon, 18 Mar 2019 04:37:44 +0000 (13:37 +0900)]
[Fix] #37353 コミットし忘れ修正。 / Fix forgetting commit.

5 years ago[Refactor] #38998 sanity_blast() to player-status.c.
deskull [Mon, 18 Mar 2019 04:15:12 +0000 (13:15 +0900)]
[Refactor] #38998 sanity_blast() to player-status.c.

5 years ago[Refactor] #37353 object_is_quest_target() to object-hook.c.
deskull [Mon, 18 Mar 2019 04:09:17 +0000 (13:09 +0900)]
[Refactor] #37353 object_is_quest_target() to object-hook.c.

5 years ago[Refactor] #37353 floor-generate.h 追加。 / Add floor-generate.h.
deskull [Sun, 17 Mar 2019 13:18:04 +0000 (22:18 +0900)]
[Refactor] #37353 floor-generate.h 追加。 / Add floor-generate.h.

5 years ago[Refactor] #37353 floor-save.h 追加。 / Add floor-save.h.
deskull [Sun, 17 Mar 2019 12:19:03 +0000 (21:19 +0900)]
[Refactor] #37353 floor-save.h 追加。 / Add floor-save.h.

5 years ago[Refactor] #37353 close_game() to dungeon.c.
deskull [Sun, 17 Mar 2019 07:29:13 +0000 (16:29 +0900)]
[Refactor] #37353 close_game() to dungeon.c.

5 years ago[Refactor] #37353 do_cmd_suicide() to cmd2.c.
deskull [Sun, 17 Mar 2019 07:20:09 +0000 (16:20 +0900)]
[Refactor] #37353 do_cmd_suicide() to cmd2.c.

5 years ago[Refactor] #37353 テキストポジション定義を view-mainwindow.c に移動。 / Definitions of text position...
deskull [Sun, 17 Mar 2019 07:16:01 +0000 (16:16 +0900)]
[Refactor] #37353 テキストポジション定義を view-mainwindow.c に移動。 / Definitions of text position to view-mainwindow.c.

5 years ago[Refactor] #37353 プレイヤーマクロのいくつかを player-status.h に移動。 / Some player status macros...
deskull [Sun, 17 Mar 2019 07:02:08 +0000 (16:02 +0900)]
[Refactor] #37353 プレイヤーマクロのいくつかを player-status.h に移動。 / Some player status macros to player-status.h.

5 years ago[Refactoring] #39068 Define only MFLAG_ETF.
deskull [Sun, 17 Mar 2019 06:14:50 +0000 (15:14 +0900)]
[Refactoring] #39068 Define only MFLAG_ETF.

5 years ago[Refactor] #38844 MFLAG_TEMP to MFLAG_LOS.
deskull [Sun, 17 Mar 2019 06:04:29 +0000 (15:04 +0900)]
[Refactor] #38844 MFLAG_TEMP to MFLAG_LOS.

5 years ago[Refactor] #38844 MFLAG_* M_FLAG2_* to type.h.
deskull [Sun, 17 Mar 2019 06:00:38 +0000 (15:00 +0900)]
[Refactor] #38844 MFLAG_* M_FLAG2_* to type.h.

5 years ago[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Sun, 17 Mar 2019 05:53:55 +0000 (14:53 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.

5 years ago[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx の条件から置換。 / Define monster_is_va...
deskull [Sun, 17 Mar 2019 05:48:58 +0000 (14:48 +0900)]
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx の条件から置換。 / Define monster_is_valid() and replace frox !r_idx.

5 years ago[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Sun, 17 Mar 2019 05:27:52 +0000 (14:27 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.

5 years ago[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Fri, 15 Mar 2019 13:59:34 +0000 (22:59 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.

5 years ago[Refactor] #37353 型の置換とローカル変数名修正。 / Type replacement and rename local function.
deskull [Fri, 15 Mar 2019 13:53:45 +0000 (22:53 +0900)]
[Refactor] #37353 型の置換とローカル変数名修正。 / Type replacement and rename local function.

5 years ago[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Fri, 15 Mar 2019 13:48:34 +0000 (22:48 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.

5 years ago[Fix] #37476 モルグル武器のペナルティがswitch文ミスで重くなっていた問題を修正。 / Fix morgul weapon has too heavy...
deskull [Thu, 14 Mar 2019 15:15:38 +0000 (00:15 +0900)]
[Fix] #37476 モルグル武器のペナルティがswitch文ミスで重くなっていた問題を修正。 / Fix morgul weapon has too heavy penalties by switch mistake.

5 years ago[Fix] #38946 reli値正でACが高い場合、命中が5%を下回るバグを修正。 / Fix under 5% hit rate bug on plus reli...
deskull [Thu, 14 Mar 2019 15:05:42 +0000 (00:05 +0900)]
[Fix] #38946 reli値正でACが高い場合、命中が5%を下回るバグを修正。 / Fix under 5% hit rate bug on plus reli and high AC.

5 years ago[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Thu, 14 Mar 2019 11:02:01 +0000 (20:02 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.

5 years ago[Refactor] #37353 one_lordly_high_resistance() to object-boost.c.
deskull [Thu, 14 Mar 2019 10:57:04 +0000 (19:57 +0900)]
[Refactor] #37353 one_lordly_high_resistance() to object-boost.c.

5 years ago[Refactor] #37353 one_low_esp() one_ability() one_activation() to object-boost.c.
deskull [Thu, 14 Mar 2019 10:06:12 +0000 (19:06 +0900)]
[Refactor] #37353 one_low_esp() one_ability() one_activation() to object-boost.c.

5 years ago[Refactor] #37353 one_resistance() to object-boost.c.
deskull [Thu, 14 Mar 2019 09:57:32 +0000 (18:57 +0900)]
[Refactor] #37353 one_resistance() to object-boost.c.

5 years ago[Refactor] #37353 one_high_resistance(), one_ele_resistance(), one_dragon_ele_resista...
deskull [Thu, 14 Mar 2019 09:39:11 +0000 (18:39 +0900)]
[Refactor] #37353 one_high_resistance(), one_ele_resistance(), one_dragon_ele_resistance(), dragon_resist() to object-boost.c.

5 years ago[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Thu, 14 Mar 2019 06:03:19 +0000 (15:03 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.

5 years ago[Refactor] #37353 kind_is_good() to objectkind-hook.c.
deskull [Thu, 14 Mar 2019 05:58:17 +0000 (14:58 +0900)]
[Refactor] #37353 kind_is_good() to objectkind-hook.c.

5 years ago[Refactor] #37353 item_monster_okay() to monsterrace-hook.c.
deskull [Thu, 14 Mar 2019 05:52:26 +0000 (14:52 +0900)]
[Refactor] #37353 item_monster_okay() to monsterrace-hook.c.

5 years ago[Refactor] #37353 add_esp_strong() and add_esp_weak() to object-boost.c.
deskull [Thu, 14 Mar 2019 05:48:29 +0000 (14:48 +0900)]
[Refactor] #37353 add_esp_strong() and add_esp_weak() to object-boost.c.

5 years ago[Refactor] #37353 can_player_destroy_object() to object-hook.c.
deskull [Thu, 14 Mar 2019 05:44:08 +0000 (14:44 +0900)]
[Refactor] #37353 can_player_destroy_object() to object-hook.c.

5 years ago[Refactor] #37353 one_sustain() to object-boost.c.
deskull [Wed, 13 Mar 2019 14:45:09 +0000 (23:45 +0900)]
[Refactor] #37353 one_sustain() to object-boost.c.

5 years ago[Refactor] #37353 a_m_aux_1() を apply_magic_weapon() に改名。 / Rename a_m_aux_1() to...
deskull [Wed, 13 Mar 2019 14:36:24 +0000 (23:36 +0900)]
[Refactor] #37353 a_m_aux_1() を apply_magic_weapon() に改名。 / Rename a_m_aux_1() to apply_magic_weapon().

5 years ago[Refactor] #37353 object-boost 追加。 / Add object-boost.
deskull [Wed, 13 Mar 2019 14:26:39 +0000 (23:26 +0900)]
[Refactor] #37353 object-boost 追加。 / Add object-boost.

5 years ago[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Wed, 13 Mar 2019 14:18:00 +0000 (23:18 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.

5 years ago[Refactor] #37353 型の置換。 / Type replacement. (PERCENTAGE)
deskull [Wed, 13 Mar 2019 14:02:44 +0000 (23:02 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (PERCENTAGE)

5 years ago[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Wed, 13 Mar 2019 13:50:42 +0000 (22:50 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.

5 years ago[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Wed, 13 Mar 2019 04:55:04 +0000 (13:55 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.

5 years ago[Refactor] #37353 take_turn() への移行途中。 / Refactoring to take_turn().
deskull [Wed, 13 Mar 2019 04:50:01 +0000 (13:50 +0900)]
[Refactor] #37353 take_turn() への移行途中。 / Refactoring to take_turn().

5 years ago[Refactor] #37353 メッセージ整理。 / Refactor messages.
deskull [Wed, 13 Mar 2019 04:43:20 +0000 (13:43 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.

5 years ago[Fix] #38844 ambush_flag の player_type 入りが不完全だったのを修正。 Fix incompleted refactoring...
deskull [Wed, 13 Mar 2019 04:26:33 +0000 (13:26 +0900)]
[Fix] #38844 ambush_flag の player_type 入りが不完全だったのを修正。 Fix incompleted refactoring of ambush_flag.

5 years ago[Refactor] #38844 ambush_flag to player_type.
deskull [Tue, 12 Mar 2019 14:52:21 +0000 (23:52 +0900)]
[Refactor] #38844 ambush_flag to player_type.

5 years ago[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Tue, 12 Mar 2019 14:34:59 +0000 (23:34 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.

5 years ago[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Tue, 12 Mar 2019 04:36:30 +0000 (13:36 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.

5 years ago[Refactor] #37353 型の置換。 / Type replacement. (GAME_TURN)
deskull [Tue, 12 Mar 2019 04:34:11 +0000 (13:34 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (GAME_TURN)

5 years ago[Refactor] #37353 パトロン周りの整理。 / Refactor about patrons.
deskull [Tue, 12 Mar 2019 04:29:24 +0000 (13:29 +0900)]
[Refactor] #37353 パトロン周りの整理。 / Refactor about patrons.