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[Refactor] #39970 Moved dungeon*.c/h to dungeon/
[hengband/hengband.git] / src / floor.c
2020-05-10 Hourier[Refactor] #39970 Moved dungeon*.c/h to dungeon/
2020-05-10 Hourier[Refactor] #39970 Moved world.c/h to world/
2020-05-06 Hourier[Refactor] #39963 Separated effect-characteristics...
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-04-29 Hourier[Refactor] #39963 Separated spells-effect-util.c/h...
2020-04-26 Hourier[Refactor] #37353 Changed enum values in grid_bold_type...
2020-04-23 Hourier[Refactor] #37353 Renamed objectkind.c/h to object...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-02-14 Hourier[Fix] #37353 同一ヘッダの二重インクルードを除去 / Removed duplicated...
2020-02-12 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-02-11 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-10 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 Hourier[Fix] bool型の扱いに誤りのある可能性を修正 / Fixed possible issues...
2020-02-01 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-02-01 Hourier[Refactor] #37353 floor.c において、1行ごとに挟まれていたコメントを削除 ...
2020-01-22 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-22 Hourier[Fix] #39944 backwardsEric氏の報告による、grid_bold_type のfloor...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 座標の誤りを修正 / Fixed arguments of positions
2020-01-18 Hourier[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 関数マクロpattern_tile() を普通の関数に展開し、player...
2020-01-18 Hourier[Refactor] #38997 関数マクロcave_empty_grid() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 is_known_trap() とis_hidden_door(...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 place_solid_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_floor_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 floor.c の整形 / Reshaped floor.c
2020-01-13 Hourier[Refactor] #38997 compact_objects() の引数をplayer_type...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 Hourier[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
2020-01-13 Hourier[Refactor] #38997 place_locked_door() のfloor_type ...
2020-01-13 Hourier[Refactor] #38997 floor.c にDoxygen用のコメントを追加 / Added...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 make_gold() にfloor_type *引数を追加 /...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2020-01-05 deskull[Refactor] #38997 vault_traps() に floor_type * 引数を追加...
2020-01-05 deskull[Refactor] #38997 compact_objects_aux() にplayer_type...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 compact_objects() に floor_type *...
2020-01-04 deskull[Refactor] #38997 cave_stop_disintegration() に player_t...
2020-01-03 deskull[Refactor] #38997 delete_monster() に player_type *...
2020-01-03 deskull[Refactor] #38997 place_gold() に floor_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 next_to_corr() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 place_object() に floor_type * 引数を追加...
2020-01-02 deskull[Fix] #38997 cave_set_feat() 内変数参照修正. / Fix variable...
2020-01-02 deskull[Refactor] #38997 possible_doorway() に floor_type ...
2019-12-31 deskull[Refactor] #38997 set_floor() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 place_solid_bold() に floor_type ...
2019-12-29 deskull[Refactor] #38997 project_path() に floor_type * 引数を追加...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-26 deskull[Refactor] #38997 vault_objects() に floor_type * 引数を追加...
2019-12-22 deskull[Refactor] #38997 conv_dungeon_feat() に floor_type...
2019-12-20 deskull[Fix] #38997 get_is_floor() 内変数参照修正. / Fix variable...
2019-12-20 deskull[Refactor] #38997 try_door() に player_type * 引数を追加...
2019-12-19 deskull[Refactor] #38997 get_is_floor() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 vault_trap_aux() に player_type *...
2019-12-14 deskull[Refactor] #38997 place_closed_door() に player_type...
2019-12-11 deskull[Refactor] #38997 wipe_o_list() に floor_type * 引数を追加して...
2019-12-10 deskull[Refactor] #38997 place_random_door() に floor_type...
2019-12-08 deskull[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 cave_valid_bold() に player_type ...
2019-12-06 deskull[Refactor] #38997 vault_monsters() に player_type *...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-12-03 deskull[Refactor] #38997 place_floor_bold() に floor_type ...
2019-12-03 deskull[Refactor] #38997 place_random_stairs() に floor_type...
2019-12-03 deskull[Refactor] #38997 add_door() に floor_type * 引数を追加しつつ...
2019-11-20 deskull[Refactor] #38997 forget_view() に floor_type * 引数を追加...
2019-11-20 deskull[Fix] #38997 place_secret_door() 内変数参照修正. / Fix variabl...
2019-11-12 deskull[Refactor] #38997 player_has_los_bold() に player_type...
2019-11-12 deskull[Refactor] #38997 #37353 forget_flow() に floor_type...
2019-11-11 deskull[Fix] #38997 place_locked_door() 内変数参照修正. / Fix variabl...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-11-04 deskull[Refactor] #38997 #37353 update_smell() に floor_type...
2019-11-02 deskull[Refactor] #38997 place_secret_door(), place_locked_doo...
2019-11-02 deskull[Refactor] #37353 place_locked_door(), place_secret_doo...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-08-01 deskull[fix] #38932 *.c と *.h を BOMつきUTF-8に統一.
2019-05-01 deskull[Refactor] #37353 saved_floor_type を floor-save.h に移動.
2019-04-26 deskull[Refactor] #37353 saved_floors を floor.c/h へ移動。
2019-04-24 deskull[Refactor] #37353 floor.c を作成して floor_type 型整理。