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[hengband/hengband.git] / src / artifact.c
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-15 Hourier[Refactor] #38862 Moved artifact.c/h to object/
2020-05-15 Hourier[Refactor] #38862 Moved spells-* to spell/
2020-05-15 Hourier[Refactor] #38862 Moved angband.h, h-*.h and system...
2020-05-15 Hourier[Refactor] #38862 Moved monster*.c/h to monster/ except...
2020-05-15 Hourier[Refactor] #38862 Moved player-*.c/h to player/ except...
2020-05-15 Hourier[Refactor] #38862 Moved object*.c/h to object/
2020-05-15 Hourier[Refactor] #38862 Moved floor*.c to floor/
2020-05-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-10 Hourier[Refactor] #39970 Moved world.c/h to world/
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-04-23 Hourier[Refactor] #37353 Renamed objectkind.c/h to object...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-02-20 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-02-20 Hourier[Refactor] #37353 AMIGAサポート打ち切りに伴い、byte_hack型のtypedefを削...
2020-02-16 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-16 deskull[Refactor] #37353 IDENT_MENTAL を IDENT_FULL_KNOWN に改名...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #37353 SV_DOKUBARI を SV_POISON_NEEDLE に改名...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 autopick.c のインデント調整 / Adjusted indent...
2020-01-11 Hourier[Refactor] #38997 autopick_entry_from_object() にplayer_...
2020-01-11 Hourier[Refactor] #38997 artifact.c の整形 / Reshaped artifact.c
2020-01-11 Hourier[Refactor] #38997 artifact.c 内インデント修正 / Fixed indents...
2020-01-11 Hourier[Refactor] #38997 artifact.c 内変数参照修正 / Fixed variable...
2020-01-11 Hourier[Refactor] #38997 random_artifact_resistance() にplayer_...
2020-01-11 Hourier[Refactor] #38997 curse_artifact() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 '* o_ptr'を'*o_ptr'に修正 / Changed ...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 object_aware()、object_mention()、apply...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-07-01 deskull[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
2019-06-19 deskull[Refactor] #37353 create_arfifact() を become_random_art...
2019-06-02 deskull[Refactor] #37353 性格定義ID を player-personality.h へ移動.
2019-06-01 deskull[Refactor] #37353 職業ID定義を player-class.h へ移動.
2019-06-01 deskull[Refactor] #37353 PW_* 定義を view-mainwindow.h へ移動.
2019-05-21 deskull[Refactor] #37353 鍛冶に関するマクロ定義を cmd-smith.h へ移動.
2019-05-03 deskull[Refactor] #37353 max_*_idx をいくつか整理.
2019-05-02 deskull[Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動.
2019-05-01 deskull[Refactor] #37353 object_type 構造体を object.h に移動.
2019-05-01 deskull[Refactor] #37353 monster_type 構造体を monster.h へ移動.
2019-05-01 deskull[Refactor] #37353 grid_type 構造体を grid.h に移動.
2019-05-01 deskull[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
2019-04-25 deskull[Refactor] #37353 a_info と artifact_type 構造体を artifact...
2019-04-24 deskull[Refactor] #37353 floor.c を作成して floor_type 型整理。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-19 deskull[Refactor] #37353 files.h を追加して宣言を分離。
2019-04-17 deskull[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
2019-04-16 deskull[Refactor] #39076 コメント整理。
2019-04-10 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-04-04 deskull[Refactor] #39077 IDX の *_IDX への移行。
2019-03-14 deskull[Refactor] #37353 one_lordly_high_resistance() to objec...
2019-03-14 deskull[Refactor] #37353 one_low_esp() one_ability() one_activ...
2019-03-14 deskull[Refactor] #37353 one_resistance() to object-boost.c.
2019-03-14 deskull[Refactor] #37353 one_high_resistance(), one_ele_resist...
2019-03-13 deskull[Refactor] #37353 型の置換。 / Type replacement. (PERCENTAGE)
2019-02-26 deskull[Refactor] #38993 object_level を floor_type に取り込む。...
2019-02-26 deskull[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
2019-02-25 deskull[Refactor] #37353 get_bloody_moon_flags() を spells...
2019-02-18 DeskullMerge branch 'master' into For2.2.2-Refactoring
2019-02-14 Deskull[Refactor] #37353 make_artifact() と make_artifact_speci...
2019-02-13 Deskull[Refactor] #37353 obj_kind.c を object-hook.c に統合。 ...
2019-02-07 Deskull[Refactor] #37353 BIAS_* と artifact_bias_name を artifac...
2019-01-24 Deskull[Refactor] #37353 空白整理。 / Refactor spaces.
2019-01-21 Deskull[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
2019-01-21 Deskull[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/CHARGEMAN'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/MERFOLK'
2019-01-13 Deskull[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
2019-01-13 Deskull[Fix] #38860 Habu氏の報告で判明したアーティファクト生成のバグ修正。 / Fix a...
2019-01-12 Deskull[Refactor] #37917 トランプタワーの「階を指定して帰還」を free_level_recall...
2019-01-07 Deskull[Refactor] #37359 suppression_evil_dam() を has_extreme_...
2019-01-07 Deskull[Fix] #37359 アーティファクト生成時、殺戮修正以外は極端にベースより性能が落ちないように修正...
2019-01-07 Deskull[Refactor] #37359 アーティファクト抑制処理再実装中。 / Reimplementing...
2019-01-07 Deskull[Refactor] #37359 suppression_evil_dam()修正。 / Refactor...
2019-01-04 Deskull[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
2019-01-04 Deskull[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
2018-12-04 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-12-04 Deskull[Refactor] #37353 型の置換。 / Type replacement.
2018-11-22 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-11-21 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-11-19 Deskull[Refactor] #37353 アイテム呪い処理を object-curse.c/h へ分離。
2018-11-13 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-07 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-06 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-09-29 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-09-28 Deskull#37353 狂戦士化の効果をberserk()にまとめる。
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