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[Refactor] #38997 identify_fully() にplayer_type * 引数を追加 / Added player_type * argumen...
[hengband/hengband.git]
/
src
/
cmd
/
cmd-activate.c
2020-01-08
Hourier
[Refactor] #38997 identify_fully() にplayer_type * 引数を追加...
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2020-01-08
Hourier
[Refactor] #38997 teleport_monster_to() にplayer_type...
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2020-01-07
deskull
[Refactor] #38997 scatter() に player_type * 引数を追加 ...
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2020-01-07
Hourier
[Refactor] #38997 confuse_monsters()、charm_monsters...
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2020-01-07
Hourier
[Refactor] #38997 wall_stone()、destroy_doors_touch...
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2020-01-06
Hourier
[Refactor] #38997 death_ray()、wall_to_mud()、destroy_doo...
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2020-01-06
Hourier
[Refactor] #38997 hypodynamic_bolt() にplayer_type ...
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2020-01-06
Hourier
[Refactor] #38997 lite_line() にplayer_type * 引数を追加...
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2020-01-06
Hourier
[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
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2020-01-06
Hourier
[Refactor] #38997 aggravate_monsters() にplayer_type...
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2020-01-06
Hourier
[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
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2020-01-06
Hourier
[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
Hourier
[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
Hourier
[Refactor] #38997 enchant() と enchant_spell() にplayer_t...
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2020-01-04
Hourier
[Refactor] #38997 brand_bolts() にplayer_type * を追加...
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2020-01-04
deskull
[Refactor] #38997 probing() に player_type * 引数を追加....
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2020-01-03
deskull
[Refactor] #38997 detect_traps() に player_type * 引数を追加...
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2020-01-03
deskull
[Refactor] #38997 recharge() に player_type * 引数を追加...
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2020-01-03
deskull
[Refactor] #38997 fire_beam() に player_type * 引数を追加...
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2019-12-31
deskull
[Refactor] #38997 call_chaos() に player_type * 引数を追加...
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2019-12-30
deskull
[Refactor] #38997 get_direction() に player_type * 引数を追加...
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2019-12-28
deskull
[Refactor] #38997 cave_have_flag_bold() に floor_type...
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2019-12-15
deskull
[Refactor] #38997 alchemy() に player_type * 引数を追加....
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2019-12-14
deskull
[Refactor] #38997 project() に player_type * 引数を追加....
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2019-12-14
deskull
[Refactor] #38997 fire_breath() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 fire_ball() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 genocide_aux() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 mass_genocide() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 ident_spell() に player_type * 引数を追加...
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2019-12-11
deskull
[Refactor] #38997 hex_spelling_any() に player_type...
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2019-12-11
deskull
[Refactor] #38997 map_area() に player_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #38997 teleport_player() に player_type ...
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2019-12-08
deskull
[Refactor] #38997 cast_summon_demon() に player_type...
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2019-12-08
deskull
[Refactor] #38997 ring_of_power() に player_type * 引数を追加...
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2019-12-03
deskull
[Refactor] #38997 massacre() に player_type * 引数を追加...
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2019-11-21
deskull
[Fix] #38997 cmd-activate.c 内変数参照修正. / Fix variable...
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2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-11-04
deskull
[Refactor] #38997 explosive_rune() に floor_type * と座標引数...
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2019-11-04
deskull
[Refactor] #38997 player_bold() に player_type * 引数を追加...
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2019-11-03
deskull
[Refactor] #38997 teleport_level() に player_type *...
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2019-11-02
deskull
[Refactor] #38997 remove_curse(), remove_all_curse...
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2019-11-02
deskull
[Refactor] #38997 mitokohmon() に player_type * 引数を追加...
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2019-10-27
deskull
[Refactor] #38997 fetch() に player_type * 引数を追加. /...
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2019-10-27
deskull
[Refactor] #38997 earthquake() に player_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-16
deskull
[Refactor] #38997 stair_creation() に player_type *...
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2019-10-06
deskull
[Refactor] #38997 restore_all_status() に player_type...
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2019-09-27
deskull
[Refactor] #38997 warding_glyph() に player_type * 引数を追加...
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2019-09-27
deskull
[Refactor] #38997 cmd-activate.c 内のポインタ参照修正. / Fix...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-16
deskull
[Refactor] #38997 curse_weapon_object() の参照整理 / Refacto...
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2019-09-16
deskull
[Refactor] #38997 fire_crimson() に player_type * 引数を追加...
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2019-09-12
deskull
[Refactor] #38997 cure_critical_wounds() に player_type...
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2019-09-12
deskull
[Refactor] #38997 cure_serious_wounds() に player_type...
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2019-09-12
deskull
[Refactor] #38997 berserk() に player_type * 引数を追加....
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2019-09-12
deskull
[Refactor] #38997 heroism() に player_type * 引数を追加....
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2019-09-04
deskull
[Refactor] #38997 cmd-activate.c, cmd-basic.c, cmd...
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2019-09-01
deskull
[Refactor] #38997 wiz_lite() に player_type * 引数を追加...
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2019-08-24
deskull
[Refactor] #38997 true_healing() に player_type * 引数を追加.
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2019-08-24
deskull
[Refactor] #38997 restore_mana() に player_type * 引数を追加.
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2019-08-15
deskull
[refactor] #38862 cmd-*.c / cmd-*.h を cmd ディレクトリに移動...
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