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Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2...
[hengband/hengband.git] / src / cmd / cmd-dump.c
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-19 Eric BranlundFor English prompt about recording, changed the verbs...
2020-01-19 Eric BranlundReworded for clarity some of the English messages which...
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-15 Hourier[Refactor] #38997 screen_roff()、display_roff()、output_m...
2020-01-15 Hourier[Refactor] #38997 reset_visuals() にplayer_type * 引数を追加...
2020-01-14 Hourierplayer_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
2020-01-13 Hourier[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
2020-01-13 Hourier[Refactor] #38997 extract_day_hour_min() にplayer_type...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 monster_race_track() と object_kind_tr...
2020-01-12 Hourier[Refactor] #38997 show_file() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 process_pref_file_command() にplayer_t...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 random_quest_number() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
2020-01-11 Hourier[Refactor] #38997 autopick_load_pref() にplayer_type...
2020-01-11 deskull[Fix] #39587 英文校正("temporal" → "temporary") / Proofread...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-05 deskull[Fix] #37353 cmd-dump.c の整形時英語時の変数名が変更されていなかった部分を修正...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #37353 cmd-dump.c の整形 / Reshaped cmd-dump.c
2020-01-05 Hourier[Refactor] #37353 cmd-dump.cの整形 / Reshaped cmd-dump.c
2020-01-05 Hourier[Refactor] #37353 'kubi'/'shoukinkubi'を'bounty'に変更...
2020-01-05 Hourier[Refactor] #37353 'nikki'を'diary'に変更、但し定数はそのまま / Change...
2020-01-05 Hourier[Refactor] #37353 Doxygen用のコメントを追加 / Added comments...
2020-01-05 Hourier[Refactor] #38997 do_cmd_time() に player_type * 引数を追加...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests() に player_ty...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests_completed...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests_current(...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_kubi() に player_type...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_pets() に player_type...
2020-01-05 Hourier[Refactor] #38997 do_cmd_save_screen() に player_type...
2020-01-05 Hourier[Refactor] #38997 collect_monsters() に player_type...
2020-01-05 Hourier[Refactor] #38997 do_cmd_nikki() に player_type * 引数を追加...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 Hourier[Refactor] #37353 cmd-dumpの整形 / Reshaped cmd-dump
2020-01-03 deskull[Refactor] #38997 do_cmd_knowledge() に player_type...
2020-01-03 deskull[Fix] #38997 cmd-dump.c 内変数参照修正. / Fix variable referen...
2020-01-02 deskull[Refactor] #38997 get_name() に player_type * 引数を追加...
2020-01-01 deskull[Refactor] #38997 do_cmd_knowledge_quests_aux() に floor...
2019-12-16 deskull[Refactor] #38997 do_cmd_knowledge_artifacts() に player...
2019-12-11 deskull[Refactor] #38997 do_cmd_knowledge_virtues() に player_t...
2019-12-11 deskull[Refactor] #38997 do_cmd_knowledge_skill_exp() に player...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-11-21 deskull[Fix] #38997 exe_write_diary() 内変数参照修正. / Fix variable...
2019-11-12 deskull[Fix] #38997 do_cmd_feeling() 内変数参照修正. / Fix variable...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-08-28 deskull[Refactor] #38997 do_cmd_knowledge_inven() に player_typ...
2019-08-25 deskull[Refactor] #38997 exe_spell() に player_type * 引数を追加...
2019-08-24 deskull[Refactor] #38997 do_cmd_knowledge_stat() に player_type...
2019-08-24 deskull[Refactor] #38997 do_cmd_pet() に player_type * 引数を追加.
2019-08-23 deskull[Refactor] #38997 do_cmd_knowledge_weapon_exp() に playe...
2019-08-23 deskull[Refactor] #38997 do_cmd_knowledge_spell_exp() に player...
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-08-16 deskull[Refactor] #38997 calculate_upkeep() に player_type...
2019-08-15 deskull[refactor] #38862 cmd-*.c / cmd-*.h を cmd ディレクトリに移動...