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Merge remote-tracking branch 'remotes/hengbandosx/english-mind-edits' into feature...
[hengband/hengband.git] / src / combat /
2021-01-31 deskullMerge branch 'develop' of git.osdn.net:/gitroot/hengban...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 HourierMerge branch 'feature/Fix-Term-Fresh' into develop...
2021-01-31 dis-[Fix] delay=0のとき射撃/魔法の描写をカット
2021-01-31 dis-[Fix] 矢の軌跡に残像が残る
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-30 Habu[refactor] 右手/左手に関する関数名を変更
2021-01-30 dis-[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
2021-01-30 dis-[Refactor] 無駄な空白、改行の削除、includeのソート
2021-01-29 deskullMerge pull request #41337 (taotao/hengband/feature...
2021-01-29 deskullMerge pull request #41351 (taotao/hengband/fix-dungeon_...
2021-01-27 HourierMerge branch 'feature/fix-calc-status' into develop
2021-01-27 HourierMerge branch 'feature/Fix-Fresh-After' into develop
2021-01-26 dis-[Fix] fresh-afterコマンドの修正
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-14 deskull[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
2021-01-11 deskull[Refactor] #40514 player_type の sh_elec 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の sh_cold 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の sh_fire 変数を廃止. / Abolis...
2020-12-15 deskullMerge remote-tracking branch 'remotes/origin/Unificatio...
2020-12-15 deskullMerge remote-tracking branch 'remotes/origin/Integratio...
2020-12-15 Hourier[Refactor] #41053 Moved art-definition/*.h to artifact/
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 Hourier[Refactor] #40906 Reshaped automatically
2020-12-11 Hourier[Refactor] #40906 art-*.h をfixed-art-types.h に統合した...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 Hourier[Refactor] Added Doxygen comments to ninja_critical()
2020-11-23 Hourier[Refactor] Reshaped attack-criticality.c
2020-11-23 Hourier[Refactor] Added Doxygen comments to ninja_critical()
2020-11-23 Hourier[Refactor] Reshaped attack-criticality.c
2020-11-23 iksRevert ef43e5d32 [Change] 変愚蛮怒名義を馬鹿馬鹿蛮怒名義に変更. / Change...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-21 iks[Fix/Refactor] 忍者の急所を突くクリティカルの計算に敵の最大HPの1/2ではなく、最大最大最大H...
2020-11-20 iks[Fix/Refactor] 忍者の急所を突くクリティカルの計算に敵の最大HPの1/2ではなく、最大最大最大H...
2020-11-19 iks[Fix/Refactor] 忍者の急所を突くクリティカルの計算に敵の最大HPの1/2ではなく、最大最大最大H...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-10-04 deskullRevert "[Refactor] EFFECT_ID を spell_type に統合. / Integr...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-09-21 deskull[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-08-26 deskull[Refactor] cave_have_flag_grid() を cave_has_flag_grid...
2020-08-26 deskull[Refactor] cave_have_flag_bold() を cave_has_flag_bold...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-25 deskull[Refactor] #40514 player-status-*.c/h の have_*() を...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-23 deskull[Change] 変愚蛮怒名義を馬鹿馬鹿蛮怒名義に変更. / Change naming from Hengb...
2020-08-21 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-21 deskull[Fix] #40514 player-status-table.h の宣言ミス修正. / Fixed...
2020-08-21 Hourier[Refactor] #40457 Renamed avatar.c/h from player/ to...
2020-08-20 Hourier[Refactor] #40577 Separated projection-path-calculator...
2020-08-20 Hourier[Refactor] #40457 Renamed process-effect.c/h to effect...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 HourierMerge branch 'For2.2.2-Fix-Hourier' of https://scm...
2020-08-18 deskull[Refactor] #40514 player_type の left_hand_weapon を廃止して...
2020-08-18 deskull[Refactor] #40514 player_type の right_hand_weapon を廃止して...
2020-08-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-14 Hourier[Refactor] #40624 Separated monster-status-setter.c...
2020-08-12 Hourier[Refactor] #40624 Separated monster-status-setter.c...
2020-08-01 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-26 Hourier[Refactor] #40571 Renamed targeting.c/h to target-check...
2020-07-26 Hourier[Refactor] #40571 Separated target-getter.c/h from...
2020-07-26 Hourier[Refactor] #40571 Moved targeting.c/h from io/ to target/
2020-07-25 Hourier[Refactor] #40571 Renamed targeting.c/h to target-check...
2020-07-25 Hourier[Refactor] #40571 Separated target-getter.c/h from...
2020-07-24 Hourier[Refactor] #40571 Moved targeting.c/h from io/ to target/
2020-07-23 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-19 deskull[Refactor] #40514 player_type 内の migite, hidarite,...
2020-07-18 Hourier[Refactor] #40569 Removed the reference for floor.h...
2020-07-18 Hourier[Refactor] #40569 Separated cave.c/h from floor.c/h...
2020-07-18 Hourier[Refactor] #40569 Separated floor-type-definition.h...
2020-07-16 Hourier[Refactor] #40567 Renamed Term_*() to term_*()
2020-07-14 Hourier[Refactor] #40561 Moved artifact.c/h to artifact-type...
2020-07-12 Hourier[Refactor] #40542 Changed macro function cave_have_flag...
2020-07-12 Hourier[Refactor] #40535 Separated cmd-shoot.c/h from cmd...
2020-07-06 Hourier[Refactor] #40534 Separated flavor-describer.c/h from...
2020-07-06 Hourier[Refactor] #40534 Separated object-flavor-types.h from...
2020-07-06 Hourier[Refactor] #40498 Separated player-redraw-types.h from...
2020-07-05 Hourier[Refactor] #40498 Separated player-update-types.h from...
2020-07-05 Hourier[Refactor] #40467 Separated rd_timed_effects() from...
2020-07-04 Hourier[Refactor] #40521 Separated inventory-slot-types.h...
2020-07-03 Eric BranlundFor the English messages related to damage from the...
2020-07-03 Eric BranlundMade "cindder" plural in English message for electric...
2020-06-29 Hourier[Refactor] #38997 Added player_type * argument to wizar...
2020-06-29 Hourier[Refactor] #40512 Separated wizard-messages.c/h from...
2020-06-28 Hourier[Refactor] #37353 Separated hook-enchant.c/h from objec...
2020-06-28 Hourier[Refactor] #37353 Separated hook-quest.c/h from object...
2020-06-28 Hourier[Refactor] #37353 Separated hook-checker.c/h from objec...
2020-06-28 Hourier[Refactor] #37353 Separated hook-armor.c/h from object...
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