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[Fix] #39587 英文校正("temporal" → "temporary") / Proofreading English "temporal" to...
[hengband/hengband.git] / src / core.c
2020-01-11 deskull[Fix] #39587 英文校正("temporal" → "temporary") / Proofread...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 inven_item_describe()、vary_item(...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 inven_drop() を drop_from_inventory...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-08 Hourier[Refactor] #38997 mod_need_mana() にplayer_type * 引数を追加...
2020-01-07 Hourier[Refactor] #38997 confuse_monsters()、charm_monsters...
2020-01-06 deskull[Refactor] #38997 print_tomb() にplayer_type * 引数を追加...
2020-01-06 deskull[Refactor] #38997 do_cmd_cast_learned() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
2020-01-05 deskull[Refactor] #38997 process_monsters() に floor_type ...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
2020-01-05 Hourier[Refactor] #37353 'nikki'を'diary'に変更、但し定数はそのまま / Change...
2020-01-05 Hourier[Refactor] #37353 Doxygen用のコメントを追加 / Added comments...
2020-01-05 Hourier[Refactor] #38997 do_cmd_time() に player_type * 引数を追加...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests_completed...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests_current(...
2020-01-05 Hourier[Refactor] #38997 do_cmd_save_screen() に player_type...
2020-01-05 Hourier[Refactor] #38997 do_cmd_nikki() に player_type * 引数を追加...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 mind.c 内関数に player_type * 引数を追加....
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 Hourier[Refactor] #38997 enchant() と enchant_spell() にplayer_t...
2020-01-04 deskull[Refactor] #38997 compact_objects() に floor_type *...
2020-01-04 deskull[Refactor] #38997 travel_step() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 spoil_random_artifact() に player_type...
2020-01-03 deskull[Refactor] #38997 do_cmd_knowledge() に player_type...
2020-01-02 deskull[Refactor] #38997 do_cmd_mind() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #37353 total_winner を world_type へ移動. /...
2020-01-01 deskull[Refactor] #37353 noscore を world_type へ移動. / Move...
2019-12-30 deskull[Refactor] #38997 redraw_stuff() に player_type * 引数を追加...
2019-12-26 deskull[Refactor] #38997 play_game() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 IS_INVULN() に player_type * 引数を追加...
2019-12-23 deskull[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-18 deskull[Refactor] #38997 process_upkeep_with_speed() に player_...
2019-12-17 deskull[Refactor] #38997 process_fishing() に player_type ...
2019-12-16 deskull[Refactor] #38997 activate_ty_curse() に player_type...
2019-12-15 deskull[Refactor] #38997 process_world() に player_type * 引数を追加...
2019-12-15 deskull[Fix] #38997 check_music() 内変数参照修正. / Fix variable...
2019-12-15 deskull[Refactor] #38997 dungeon() に player_type * 引数を追加....
2019-12-15 deskull[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
2019-12-15 deskull[Refactor] #38997 do_cmd_target(), do_cmd_look() に...
2019-12-14 deskull[Refactor] #38997 alter_reality() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 regenhp() に player_type * 引数を追加....
2019-12-14 deskull[Fix] #38997 process_world_aux_curse() 内変数参照修正. / Fix...
2019-12-14 deskull[Fix] #38997 process_world_aux_mutation() 内変数参照修正....
2019-12-14 deskull[Refactor] #38997 fire_ball() に player_type * 引数を追加...
2019-12-11 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-12-11 deskull[Refactor] #38997 wipe_o_list() に floor_type * 引数を追加して...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #38997 pack_overflow() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-06 deskull[Refactor] #38997 revenge_spell() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 check_hex() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-11-20 deskull[Refactor] #38997 forget_view() に floor_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 update_smell() に player_type * 引数を追加...
2019-11-10 deskull[Refactor] #38997 top_twnenty() に player_type * 引数を追加...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 #37353 update_smell() に floor_type...
2019-11-03 deskull[Refactor] #38997 change_wild_mode() に player_type...
2019-10-27 deskull[Refactor] #38997 predict_score() に player_type * 引数を追加...
2019-10-27 deskull[Refactor] #38997 kingly() に player_type * 引数を追加. ...
2019-10-27 deskull[Refactor] #38997 teleport_player_aux() に player_type...
2019-10-26 deskull[Refactor] #38997 wiz_dark() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-06 deskull[Refactor] #38997 restore_all_status() に player_type...
2019-10-06 deskull[Refactor] #38997 add_river(), generate_hmap(), generat...
2019-10-04 deskull[Refactor] #38997 pattern_teleport() に player_type...
2019-10-04 deskull[Fix] #39632 change_floor() の変数参照を整理. / Refactor variab...
2019-10-02 deskull[Fix] #39632 階段による移動先フロア保存処理がリファクタリングでエンバグ起こしていた問題を修正...
2019-09-27 deskull[Refactor] #38997 process_world_aux_movement() 内のポインタ参照...
2019-09-21 deskull[Refactor] #38997 process_world_aux_hp_and_sp() 変数参照再整理...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 leave_floor() に player_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 process_command() に player_type ...
2019-09-16 deskull[Refactor] #38997 update_dungeon_feeling() に player_typ...
2019-09-16 deskull[Refactor] #38997 import_magic_device() に player_type...
2019-09-16 deskull[Refactor] #38997 pattern_effect() に player_type *...
2019-09-15 deskull[Refactor] #38997 sense_inventory1() に player_type...
2019-09-15 deskull[Refactor] #38997 sense_inventory2() に player_type...
2019-09-15 deskull[Refactor] #38997 do_cmd_travel() に player_type * 引数を追加...
2019-09-15 deskull[Refactor] #38997 select_floor_music() に player_type...
2019-09-12 deskull[Refactor] #38997 cure_critical_wounds() に player_type...
2019-09-12 deskull[Refactor] #38997 do_cmd_debug() に player_type * 引数を追加...
2019-09-07 deskull[Refactor] #38997 regen_magic() に player_type * 引数を追加...
2019-09-07 deskull[Refactor] #38997 process_world_aux_digestion() に playe...
2019-09-07 deskull[Refactor] #38997 process_world_aux_movement() に player...
2019-09-07 deskull[Refactor] #38997 regenmana() に player_type * 引数を追加...
2019-09-06 deskull[Refactor] #38997 notice_lite_change() に player_type...
2019-09-06 deskull[Refactor] #38997 process_world_aux_recharge() に player...
2019-09-06 deskull[Refactor] #38997 process_world_aux_curse() に player_ty...
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