OSDN Git Service

Since struct dirent only holds the last element in the path, build the full path...
[hengband/hengband.git] / src / mind /
2021-02-05 deskullMerge remote-tracking branch 'remotes/taotao/fix-help...
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-04 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-04 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-04 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-04 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-04 deskullMerge branch 'feature/english-correction' into develop
2021-02-03 Eric BranlundFor clarity, reworded English description of the ninjas...
2021-02-03 Eric BranlundReworded English message for no items available to...
2021-02-03 Eric BranlundReworded the English message for failure of the mirror...
2021-02-03 Eric BranlundTo be more idiomatic, add "at" after "glare" in an...
2021-02-03 Eric BranlundFor clarity, change tense from past perfect to present...
2021-02-03 Eric BranlundReworded English message for a monk's successful MA_SLO...
2021-02-03 Eric BranlundTo be more idiomatic, add hyphen in English message.
2021-02-03 Eric BranlundReworded English description for the sniper's SP_DOUBLE...
2021-02-03 Eric BranlundReworded English description of the sniper's SP_PIERCE...
2021-02-03 Eric BranlundFor clarity, reword English description of the SP_RUSH...
2021-02-03 Eric BranlundReworded English description for sniper's exploding...
2021-02-03 Eric BranlundCorrect English typo ("damege" -> "damage").
2021-02-03 Eric BranlundFor clarity, changed English label for sniper's glowing...
2021-02-03 Eric BranlundCorrect English: "shot an allow able" -> "shoot an...
2021-02-03 Eric BranlundCorrect English typo.
2021-02-03 deskullMerge branch 'feature/music-debug-files' into develop
2021-02-03 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-03 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-03 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-01 dis-[Fix] #41403 マクロ以外の連続行動にFresh-Afterを適用
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-30 dis-[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
2021-01-30 dis-[Refactor] 無駄な空白、改行の削除、includeのソート
2021-01-29 deskullMerge pull request #41337 (taotao/hengband/feature...
2021-01-29 deskullMerge pull request #41351 (taotao/hengband/fix-dungeon_...
2021-01-27 HourierMerge branch 'feature/fix-calc-status' into develop
2021-01-27 HourierMerge branch 'feature/Fix-Fresh-After' into develop
2021-01-26 dis-[Fix] fresh-afterコマンドの修正
2021-01-24 HourierMerge branch 'develop' origin/hotfix/Fix-Aggravation
2021-01-24 deskullMerge commit 'remotes/origin/feature/Fix-BufferOverRun...
2021-01-20 deskullMerge branch 'Feature/Fix-ESP-target' into develop
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-19 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-19 dis-[Fix] include漏れを修正
2021-01-19 dis-[Fix] #41188 影フェアリーの反感装備ペナが機能していない
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-14 deskull[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-21 iks[Fix] 射撃術表示時に配列外アクセスで落ちるのを修正。 / Fix accesses out of...
2020-11-20 iks[Fix] 射撃術表示時に配列外アクセスで落ちるのを修正。 / Fix accesses out of...
2020-11-20 iks[Fix] 射撃術表示時に配列外アクセスで落ちるのを修正。 / Fix accesses out of...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-11-13 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-11-13 iks[Improve] #37756 Sniper's skill list now colored accord...
2020-11-12 Hourier[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
2020-11-08 deskull[Refactor] player_type から total_weight を削除し calc_invent...
2020-11-07 iks[Improve] #37756 Sniper's skill list now colored accord...
2020-11-04 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-10-27 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-25 deskull[Feature] #40701 錬気術師の「煉獄火炎」を忍者との重複から「爆発波」に名称変更. /...
2020-10-25 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-23 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-19 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-15 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-07 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-10-05 Hourier[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
2020-10-04 deskullRevert "[Refactor] EFFECT_ID を spell_type に統合. / Integr...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-09-21 deskull[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-08-31 deskull[Refactor] #40514 reserve_alter_reality() に所要ターン数を引数として...
2020-08-26 deskull[Refactor] cave_have_flag_grid() を cave_has_flag_grid...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-21 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-21 deskull[Fix] #40514 player-status-table.h の宣言ミス修正. / Fixed...
2020-08-21 Hourier[Refactor] #40581 Separated summon_self() from on_dead_...
2020-08-21 Hourier[Refactor] #40581 Separated summon-types.h from spells...
2020-08-21 Hourier[Refactor] #40647 Separated mind-hobbit.c/h spells...
2020-08-21 Hourier[Refactor] #40653 Separated mind-priest.c/h from spells...
2020-08-21 Hourier[Refactor] #40653 Separated mind-chaos-warrior.c/h...
2020-08-21 Hourier[Refactor] #40653 Separated mind-magic-eater.c/h from...
2020-08-21 Hourier[Refactor] #40653 Separated mind-archer.c/h from spells...
2020-08-21 Hourier[Refactor] #40457 Renamed avatar.c/h from player/ to...
2020-08-20 Hourier[Refactor] #40577 Unified floor.c/h into floor-util.c/h
2020-08-20 Hourier[Refactor] #40577 Moved projectable() from floor.c...
2020-08-20 Hourier[Refactor] #40577 Separated projection-path-calculator...
2020-08-20 Hourier[Refactor] #40577 Reshaped projection_path()
2020-08-20 Hourier[Refactor] #40457 Renamed process-effect.c/h to effect...
next