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Since it used as an adjective, replace "incredibly" with "incredible" in the English...
[hengband/hengband.git] / src / monster-floor /
2021-02-04 deskullMerge branch 'feature/chargeman-jural-illusion' into...
2021-02-04 deskull[Fix] #41356 地上でチャージマンがレベル1以上のモンスターに対してジュラル星人への誤認を行わない不...
2021-02-04 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-04 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-04 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-04 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-04 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-03 Eric BranlundTo be more idiomatic, drop "was" from English message...
2021-02-03 Eric BranlundTo be more idiomatic, reworded the English message...
2021-02-03 Eric BranlundSince it will always precede an adjective that starts...
2021-01-30 dis-[Refactor] 無駄な空白、改行の削除、includeのソート
2021-01-30 dis-Merge branch 'feature/Fix-Calc-Slaying' into develop
2021-01-30 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-30 deskullMerge branch 'feature/english-release' into develop
2021-01-29 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-29 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-29 deskullMerge pull request #41337 (taotao/hengband/feature...
2021-01-29 deskullMerge pull request #41351 (taotao/hengband/fix-dungeon_...
2021-01-28 dis-[Fix] #41359 ハウンドの挙動が以前と異なる
2021-01-27 HourierMerge branch 'feature/Fix-Fresh-After' into develop
2021-01-26 HourierMerge branch 'feature/Fix-Class-Table' into develop
2021-01-26 dis-Merge branch 'feature/Fix-Stealth-Pval-Description...
2021-01-26 dis-Merge branch 'feature/Fix-Potion-Shatter' into develop
2021-01-26 dis-Merge branch 'feature/bounty-endless-loop' into develop
2021-01-26 deskull[Fix] #41316 get_mon_num() に最小生成階範囲追加. / Add min level...
2021-01-24 HourierMerge branch 'develop' origin/hotfix/Fix-Aggravation
2021-01-24 deskullMerge branch 'feature/fix-sound-include' into develop
2021-01-24 deskull[Fix] #41324 sound()関数の参照先なし警告修正./ Fix clang (12.0...
2021-01-24 deskullMerge branch 'Feature/Version-Expression' into develop
2021-01-24 deskullMerge commit 'remotes/origin/feature/Fix-BufferOverRun...
2021-01-24 deskullMerge remote-tracking branch 'remotes/origin/Feature...
2021-01-24 deskullMerge remote-tracking branch 'remotes/origin/Feature...
2021-01-24 deskullMerge remote-tracking branch 'remotes/origin/Feature...
2021-01-24 deskullMerge remote-tracking branch 'remotes/origin/Feature...
2021-01-23 Hourier[WIP] [Refacor] #41042 泡と龍虫が分裂した時に効果音を出すようにした (注:後処理が不足...
2021-01-20 deskullMerge branch 'Feature/Fix-ESP-target' into develop
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-19 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-19 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-19 dis-[Fix] DROP_GREAT持ちだがDROP_GOOD抜けがいる
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge branch 'Feature/Fix-Fall-Horse' into develop...
2021-01-16 HourierRevert "[Fix] #40962 ペットがプレイヤーの位置を移動先に選択し攻撃してくることがあるので...
2021-01-16 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 Habu[Fix] #40340 switch case文における意図しないfall through
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-14 deskull[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
2021-01-11 deskull[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
2020-12-15 deskullMerge remote-tracking branch 'remotes/origin/Unificatio...
2020-12-15 deskullMerge remote-tracking branch 'remotes/origin/Integratio...
2020-12-15 Hourier[Refactor] #41053 Moved art-definition/*.h to artifact/
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 Hourier[Refactor] #40906 art-*.h をfixed-art-types.h に統合した...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-26 Hourier[Refactor] #41006 Removed redundant codes
2020-11-25 deskullMerge branch 'release/3.0.0Alpha' of git.osdn.net:...
2020-11-25 Habu[fix] グローバル変数宣言にexternを付ける
2020-11-23 iksRevert ef43e5d32 [Change] 変愚蛮怒名義を馬鹿馬鹿蛮怒名義に変更. / Change...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-21 iks[Fix] #40962 ペットがプレイヤーの位置を移動先に選択し攻撃してくることがあるので、愚かでなく混乱い...
2020-11-20 iks[Fix] #40962 ペットがプレイヤーの位置を移動先に選択し攻撃してくることがあるので、愚かでなく混乱い...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-11-15 iks[Fix] #40962 ペットがプレイヤーの位置を移動先に選択し攻撃してくることがあるので、愚かでなく混乱い...
2020-11-13 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-11-13 Hourier[Refactor] #40709 one-monster-placer.c のif文整理 / Adjuste...
2020-11-13 Hourier[Refactor] #37285 タイポを修正 / Fixed typo
2020-11-12 Hourier[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
2020-11-11 Hourier[Refactor] #37285 Reshaped effect-monster-resist-hurt...
2020-11-07 iksMerge branch 'For3.0.0-Artifact-Monster-Addition' of...
2020-11-07 Hourier[Implement] #37285 ユニーク死亡時のメッセージを追加した / Added message...
2020-11-04 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-11-04 Hourier[Refactor] #37285 Reshaped monster-race-hook.c and...
2020-11-03 Hourier[Refactor] #40709 one-monster-placer.c のif文整理 / Adjuste...
2020-10-28 Hourier[Implement] #37285 モンスターとしてのシヴァ靴を実装した / Added Shiva...
2020-10-27 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-27 Hourier[Implement] #37285 靴ドロップを実装した / Added dropping procedur...
2020-10-25 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-24 Hourier[Refactor] #37285 タイポを修正 / Fixed typo
2020-10-23 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-23 Hourier[Implement] #37285 ムカデの再生処理を実装した/ Added reproduction...
2020-10-19 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-19 Hourier[Refactor] #37285 Reshaped monster-race-hook.c and...
2020-10-15 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-11 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-10-07 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-10-05 Hourier[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
2020-10-04 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-10-04 deskullRevert "[Refactor] EFFECT_ID を spell_type に統合. / Integr...
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