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Merge remote-tracking branch 'remotes/hengbandosx/english-_ptr-in-message' into featu...
[hengband/hengband.git] / src / object /
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-30 dis-[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
2021-01-30 dis-[Refactor] 無駄な空白、改行の削除、includeのソート
2021-01-24 HourierMerge branch 'develop' origin/hotfix/Fix-Aggravation
2021-01-24 deskullMerge commit 'remotes/origin/feature/Fix-BufferOverRun...
2021-01-20 deskullMerge branch 'Feature/Fix-ESP-target' into develop
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 dis-[Fix] 火炎の指輪等の発動時の挙動を修正
2021-01-16 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 Habu[Fix] #40340 switch case文における意図しないfall through
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-14 deskull[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
2021-01-07 deskullMerge remote-tracking branch 'remotes/OSX/release/3...
2020-12-18 Eric BranlundChanged to avoid clang's "equality comparison with...
2020-12-15 deskullMerge remote-tracking branch 'remotes/origin/Unificatio...
2020-12-15 deskullMerge remote-tracking branch 'remotes/origin/Integratio...
2020-12-15 Hourier[Refactor] #41053 Moved art-definition/*.h to artifact/
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-11 Hourier[Refactor] #40906 Reshaped automatically
2020-12-11 Hourier[Refactor] #40906 art-*.h をfixed-art-types.h に統合した...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-11-13 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-11-13 Hourier[Fix] #37285 Doxygenコメントの薬を靴に修正した / Fixed 'portion...
2020-11-13 Hourier[Refactor] #37285 特定ドロップ実装の下準備 / Prepared to implement...
2020-11-04 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-10-27 Hourier[Fix] #37285 Doxygenコメントの薬を靴に修正した / Fixed 'portion...
2020-10-27 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-27 Hourier[Implement] #37285 靴ドロップを実装した / Added dropping procedur...
2020-10-27 Hourier[Refactor] #37285 特定ドロップ実装の下準備 / Prepared to implement...
2020-10-23 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-20 deskull[Refactor] #40514 player-status-flags.c/h 内の is_*(...
2020-10-11 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-10-04 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-10-04 deskullRevert "[Refactor] EFFECT_ID を spell_type に統合. / Integr...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-09-21 deskull[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
2020-09-21 deskull[Refactor] #40514 calc_deathray_damage_rate() を実装し...
2020-09-18 deskull[Refactor] #40514 calc_gravity_damage_rate() 実装. /...
2020-09-14 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-13 deskull[Refactor] #40514 calc_time_damage_rate() 実装. / Impleme...
2020-09-13 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-09-13 deskull[Refactor] #40514 calc_rocket_damage_rate() 実装. / Imple...
2020-09-13 deskull[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implem...
2020-09-13 deskull[Refactor] #40514 calc_disenchant_damage_rate() 実装...
2020-09-13 deskull[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implem...
2020-09-13 deskull[Refactor] #40514 calc_conf_damage_rate() 実装. / Impleme...
2020-09-13 deskull[Refactor] #40514 calc_sound_damage_rate() 実装. / Implem...
2020-09-13 deskull[Refactor] #40514 calc_shards_damage_rate() 実装. / Imple...
2020-09-13 deskull[Refactor] #40514 calc_nether_damage_rate() 実装. / Imple...
2020-09-13 deskull[Refactor] #40514 calc_hell_fire_damage_rate() 実装....
2020-09-13 deskull[Refactor] #40514 calc_holy_fire_damage_rate() 実装....
2020-09-13 deskull[Refactor] #40514 calc_acid_damage_rate() に免疫処理反映....
2020-09-13 deskull[Refactor] #40514 #40652 has_invlun_arrow() を判定に反映...
2020-09-13 deskull[Refactor] #40514 calc_nuke_damage_rate() 実装. / Impleme...
2020-09-13 deskull[Refactor] #40514 calc_elec_damage_rate() に免疫処理反映....
2020-09-12 deskull[Refactor] #40514 calc_dark_damage_rate() 実装. / Impleme...
2020-09-12 deskull[Refactor] #40514 calc_pois_damage_rate() 実装. / Impleme...
2020-09-12 deskull[Refactor] #40514 calc_vuln_lite_rate() を calc_lite_dam...
2020-09-12 deskull[Refactor] #40514 calc_vuln_cold_rate() を calc_cold_dam...
2020-09-12 deskull[Refactor] #40514 calc_vuln_fire_rate() を calc_fire_dam...
2020-09-12 deskull[Refactor] #40514 calc_vuln_elec_rate() を calc_elec_dam...
2020-09-12 deskull[Refactor] #40514 calc_vuln_acid_rate() を calc_acid_dam...
2020-09-11 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-09 deskull[Refactor] #40514 player-status-flags.c/h から player...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-06 deskull[Refactor] #40514 calc_vuln_lite_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_cold_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_fire_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_elec_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_acid_rate() を適用. / Apply...
2020-09-02 deskull[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Rename...
2020-09-02 deskull[Refactor] #40514 immune_cold は has_immune_cold() を直接参照...
2020-09-02 deskull[Refactor] #40514 immune_fire は has_immune_fire() を直接参照. /
2020-09-02 deskull[Refactor] #40514 immune_acid, immune_elec は has_immune...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-20 Hourier[Refactor] #40577 Moved projectable() from floor.c...
2020-08-20 Hourier[Refactor] #40457 Renamed process-effect.c/h to effect...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-19 deskull[Refactor] #40514 アイテムスロット型 inventory_slot_type への置換...
2020-08-14 HourierMerge branch 'For2.2.2-Fix-Hourier' of https://scm...
2020-08-13 deskull[Refactor] #40514 武器以外の殺戮修正整理. / Cleaned up killing...
2020-08-01 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
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