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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / player-status.c
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2020-01-02 deskull[Refactor] #38997 IS_HERO() に player_type * 引数を追加....
2020-01-02 deskull[Refactor] #37353 total_winner を world_type へ移動. /...
2020-01-01 deskull[Refactor] #37353 noscore を world_type へ移動. / Move...
2019-12-24 deskull[Refactor] #38997 update_flow() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 IS_INVULN() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 IS_FAST() に player_type * 引数を追加....
2019-12-16 deskull[Fix] #38997 calc_alignment() 内変数参照修正. / Fix variable...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-11-20 deskull[Refactor] #38997 forget_view() に floor_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 update_lite() に floor_type * 引数を追加...
2019-11-06 deskull[Refactor] #38997 combine_pack() に player_type * 引数を追加...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-11-02 deskull[Fix] #38997 player_place() 変数参照修正. / Fix variable...
2019-11-02 deskull[Refactor] #38997 update_mon_lite() 関連に player_type...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-02 deskull[Fix] #39632 階段による移動先フロア保存処理がリファクタリングでエンバグ起こしていた問題を修正...
2019-09-21 deskull[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 update_view() に floor_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 leave_floor() に player_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 update_view() に player_type * 引数を追加...
2019-09-10 deskull[Fix] #39505 英語版のレベルアップ能力上昇選択時にキー表示が誤っていたのを修正. / Apply...
2019-09-08 deskull[Refactor] #38997 update_lite() に player_type * 引数を追加...
2019-08-25 deskull[Refactor] #38997 exe_spell() に player_type * 引数を追加...
2019-08-24 deskull[Refactor] #38997 life_stream() に player_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 update_mon_lite() に floor_type *...
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-07-31 deskull[Refactor] #39321 do_spell() を exe_spell() に改名.
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-15 deskull[Refactor] #38997 music_singing() に player_type * 引数を追加.
2019-07-15 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-07-13 deskull[Refactor] #38997 player-status.c 内の変数参照修正.
2019-07-13 deskull[Refactor] #38997 calc_score() に player_type * 引数を追加.
2019-07-13 deskull[Refactor] #38997 calc_alignment() に player_type *...
2019-07-13 deskull[Refactor] #38997 calc_bonuses() に player_type * 引数を追加.
2019-07-13 deskull[Refactor] #38997 is_heavy_shoot() に player_type *...
2019-07-13 deskull[Refactor] #38997 sanity_blast() に player_type * 引数を追加.
2019-07-11 deskull[Refactor] #38997 check_experience() に player_type...
2019-07-11 deskull[Refactor] #38997 wreck_the_pattern() に player_type...
2019-07-11 deskull[Refactor] #38997 player_place() に player_type * 引数を追加.
2019-07-11 deskull[Refactor] #38997 your_alignment() に player_type *...
2019-07-11 deskull[Refactor] #38997 calc_num_fire() に player_type * 引数を追加.
2019-07-10 deskull[Refactor] #38997 weight_limit() に player_type * 引数を追加.
2019-07-10 deskull[Refactor] #38997 has_melee_weapon() に player_type...
2019-07-10 deskull[Refactor] #38997 empty_hands() に player_type * 引数を追加.
2019-07-10 deskull[Refactor] #38997 player_has_no_spellbooks() に player_t...
2019-07-10 deskull[Refactor] #38997 heavy_armor() に player_type * 引数を追加.
2019-07-09 deskull[Refactor] #38997 calc_torch() に player_type * 引数を追加.
2019-07-09 deskull[Refactor] #38997 calc_spells() に player_type * 引数を追加.
2019-07-09 deskull[Refactor] #38997 calc_mana() に player_type * 引数を追加.
2019-07-09 deskull[Refactor] #38997 calc_hitpoints() に player_type *...
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-07-01 deskull[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
2019-06-29 deskull[Refactor] #38997 gain_level_reward() に player_type...
2019-06-29 deskull[Refactor] #38997 set_action() に player_type * 引数を追加.
2019-06-27 deskull[Refactor] #38997 set_superstealth() に player_type...
2019-06-26 deskull[Refactor] #38997 lose_all_info() に player_type * 引数を追加.
2019-06-26 deskull[Refactor] #38997 do_inc_stat() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_food() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_image() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_confused() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 do_dec_stat() に player_type * 引数を追加.
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-15 deskullMerge branch '#39321' into For2.2.2-Refactoring
2019-06-15 deskullMerge branch '#39076' into For2.2.2-Refactoring
2019-06-15 deskull[Refactor] #38997 PRACE_IS_ マクロに player_type の引数を追加.
2019-06-12 deskull[Refactor] #38844 change_floor_mode を player_type 構造体に取り込む.
2019-06-12 deskull[Refactor] #39068 leave_floor() の change_floor_mode...
2019-06-11 deskull[Refactor] #37353 プレイヤーの基本能力値による各修正テーブルを player-status...
2019-06-10 deskull[Refactor] #37353 p_ptr, p_body を player-status.c/h...
2019-06-08 deskull[Refactor] #37353 defines.h 削除.
2019-06-06 deskull[Refactor] #37353 魔道具術師の定数定義を cmd-magiceat.h へ移動.
2019-06-04 deskull[Refactor] #37353 LITE_MAX, MON_LITE_MAX を floor.h...
2019-06-02 deskull[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
2019-06-02 deskull[Refactor] #37353 prace_is_() を PRACE_IS_() に改名して playe...
2019-05-27 deskull[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
2019-05-25 deskull[Refactor] #37353 EGO_* 定義を object-ego.h に移動.
2019-05-23 deskull[Refactor] #37353 MAX_ARENA_MONS 定義を bldg.h へ移動.
2019-05-23 deskull[Refactor] #37353 MAX_SAN_* 定義を player-status.h へ移動.
2019-05-21 deskull[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
2019-05-20 deskull[Refactor] #37353 handle_stuff() と update_output()...
2019-05-13 deskull[Refactor] #37353 leaving_quest を quest.c/h へ移動.
2019-05-11 deskull[Refactor] #38844 level_up を level_up_message に改名して...
2019-05-11 deskull[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
2019-05-10 deskull[Refactor] #37353 stat_names, stat_names_reduced を...
2019-05-08 deskull[Refactor] #37353 cheat_death() を player-status.c/h...
2019-05-05 deskull[Refactor] #38844 is_loading_now を world_type 構造体へ移動.
2019-05-04 deskull[Refactor] #37353 blows_table を melee.c/h へ移動.
2019-05-03 deskull[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
2019-05-02 deskull[Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動.
2019-05-02 deskull[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
2019-05-01 deskull[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
2019-05-01 deskull[Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
2019-05-01 deskull[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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