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[Refactor] #37353 total_winner を world_type へ移動. / Move total_winner to world_type...
[hengband/hengband.git] / src / player-status.h
2020-01-02 deskull[Refactor] #37353 total_winner を world_type へ移動. /...
2020-01-01 deskull[Refactor] #37353 noscore を world_type へ移動. / Move...
2019-12-24 deskull[Refactor] #38997 IS_INVULN() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 IS_FAST() に player_type * 引数を追加....
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-08 deskull[Refactor] #37353 PR_* と PW_* を player-status.h へ移動...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-07-15 deskull[Refactor] #38997 music_singing() に player_type * 引数を追加.
2019-07-13 deskull[Refactor] #38997 calc_score() に player_type * 引数を追加.
2019-07-13 deskull[Refactor] #38997 calc_bonuses() に player_type * 引数を追加.
2019-07-13 deskull[Refactor] #38997 is_heavy_shoot() に player_type *...
2019-07-13 deskull[Refactor] #38997 sanity_blast() に player_type * 引数を追加.
2019-07-11 deskull[Refactor] #38997 check_experience() に player_type...
2019-07-11 deskull[Refactor] #38997 wreck_the_pattern() に player_type...
2019-07-11 deskull[Refactor] #38997 player_place() に player_type * 引数を追加.
2019-07-11 deskull[Refactor] #38997 your_alignment() に player_type *...
2019-07-11 deskull[Refactor] #38997 calc_num_fire() に player_type * 引数を追加.
2019-07-10 deskull[Refactor] #38997 weight_limit() に player_type * 引数を追加.
2019-07-10 deskull[Refactor] #38997 has_melee_weapon() に player_type...
2019-07-10 deskull[Refactor] #38997 empty_hands() に player_type * 引数を追加.
2019-07-10 deskull[Refactor] #38997 player_has_no_spellbooks() に player_t...
2019-07-10 deskull[Refactor] #38997 heavy_armor() に player_type * 引数を追加.
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-12 deskull[Refactor] #38844 change_floor_mode を player_type 構造体に取り込む.
2019-06-11 deskull[Refactor] #37353 プレイヤーの基本能力値による各修正テーブルを player-status...
2019-06-10 deskull[Refactor] #37353 p_ptr, p_body を player-status.c/h...
2019-06-10 deskull[Refactor] #38844 pet_t_m_idx, riding_t_m_idx を player_...
2019-06-10 deskull[Refactor] #38844 new_mane を player_type 構造体に移動.
2019-06-09 deskull[Refactor] #38844 player_euid, player_egid を player_typ...
2019-06-09 deskull[Refactor] #38844 player_uid を player_type 構造体に加える.
2019-06-06 deskull[Refactor] #37353 特殊休息時間の定義を player-status.h へ移動.
2019-06-06 deskull[Refactor] #37353 集中度の閾値定義を player-status.h へ移動.
2019-06-05 deskull[Refactor] #37353 MAX_MANE を player-status.h へ移動.
2019-06-05 deskull[Refactor] #37353 INVEN_PACK を player-status.h へ移動.
2019-06-05 deskull[Refactor] #37353 性別定義を player-status.h へ移動.
2019-06-05 deskull[Refactor] #37353 no_flowed 対象呪文判定定義を player-status...
2019-06-05 deskull[Refactor] #37353 プレイヤーの自己分析情報フラグ KNOW_* を player-statu...
2019-06-04 deskull[Refactor] #37353 GINOU_MAX を player-status.h へ移動.
2019-06-02 deskull[Refactor] #37353 EMPTY_HAND_* を player-status.h へ移動.
2019-06-01 deskull[Refactor] #37353 REALM1_BOOK, REALM2_BOOK を player...
2019-05-30 deskull[Refactor] #37353 MAGIC_* を player-status.h に移動。
2019-05-30 deskull[Refactor] #38844 reset_concentrate を player_type 構造体へ移動.
2019-05-25 deskull[Refactor] #37353 INVEN_* を player-status.h へ移動.
2019-05-25 deskull[Refactor] #37353 ステータス定義 (A_STR~A_CHR) を player-status...
2019-05-23 deskull[Refactor] #37353 魔法領域用の CH_* を player-class.h へ移動.
2019-05-23 deskull[Refactor] #37353 CAN_TWO_HANDS_WIELDING() を player...
2019-05-15 deskull[Refactor] #38995 multi_rew を player_type の suppress_mu...
2019-05-15 deskull[Refactor] #38995 running を player_type へ移動.
2019-05-14 deskull[Refactor] #38995 player_base を player_type の base_name...
2019-05-11 deskull[Refactor] #38844 level_up を level_up_message に改名して...
2019-05-10 deskull[Fix] #38844 player_type に inventory_list を取り込んだ結果発生したヌ...
2019-05-10 deskull[Refactor] #38844 is_fired を player_type 構造体に移動.
2019-05-10 deskull[Refactor] #37353 stat_names, stat_names_reduced を...
2019-05-08 deskull[Refactor] #37353 cheat_death() を player-status.c/h...
2019-05-05 deskull[Refactor] #38844 invoking_midnight_curse を player_type...
2019-05-01 deskull[Refactor] #37353 player_type 構造体を player-status.h...
2019-04-21 deskull[Refactor] #37353 旧 xtra1.c の関数整理。
2019-04-18 deskull[Refactor] #37353 total_points() を calc_score() に改名して...
2019-04-16 deskull[Refactor] #37353 player_exp と player_exp_a を player...
2019-04-10 deskull[Refactor] #37353 PY_* マクロ定義を player-status.h へ移動。
2019-04-01 deskull[Refactor] #37353 cnv_stat() と modify_stat_value()...
2019-03-19 deskull[Refactor] #37353 check_experience() to player-status.c.
2019-03-18 deskull[Refactor] #38998 sanity_blast() to player-status.c.
2019-03-17 deskull[Refactor] #37353 プレイヤーマクロのいくつかを player-status.h に移動...
2019-03-06 deskull[Refactor] #37353 wreck_the_pattern() to player-status.c.
2019-02-18 DeskullMerge branch 'master' into For2.2.2-Refactoring
2019-02-12 Deskull[Refactor] #37353 player_place() を player-status.c...
2019-01-31 Deskull[Refactor] #37353 行動パワー消費解除を take_turn() で再定義。 / Redefi...
2019-01-31 Deskull[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefin...
2019-01-26 Deskull[Refactor] #37353 player_has_no_spellbooks() を player...
2019-01-22 Deskull[Refactor] #37353 buki_motteruka() を has_melee_weapon...
2019-01-21 Deskull[Refactor] #37353 externs.h から player-status.hへ移動。...
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/CHARGEMAN'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/MERFOLK'
2019-01-13 Deskull[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
2019-01-06 Deskull[Refactor] #37353 player-item.c/h 削除。 xtra2.c を player...