2018-10-04 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
blob | commitdiff |
2018-10-04 |
Deskull | [Feature] #38635 v_infoを参照する通常固定部屋の生成処理を実装。7種部屋追加。 |
blob | commitdiff | diff to current |
2018-10-03 |
Deskull | [Feature] #38635 v_infoを参照する通常固定部屋の生成処理を実装中。 |
blob | commitdiff | diff to current |
2018-10-03 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
blob | commitdiff | diff to current |
2018-09-24 |
Deskull | [Refactor] #37353 object2~trap間整理。 / Refactor between... |
blob | commitdiff | diff to current |
2018-09-16 |
Deskull | [Refactor] #37353 rooms, grid, generate間のドア処理整理。 /... |
blob | commitdiff | diff to current |
2018-09-16 |
Deskull | [Refactor] #37353 room~room-vault間整理。 / Refactor betwee... |
blob | commitdiff | diff to current |
2018-09-16 |
Deskull | #37353 フラクタル型部屋生成処理を rooms.c から rooms-fractal.c/h へ分離。 |
blob | commitdiff | diff to current |
2018-09-15 |
Deskull | #37353 特殊部屋生成処理を rooms.c から rooms-special.c/h へ分離。 |
blob | commitdiff | diff to current |
2018-09-15 |
Deskull | #37353 トラップ部屋生成処理を rooms.c から rooms-trap.c/h へ分離。 |
blob | commitdiff | diff to current |
2018-09-15 |
Deskull | [Refactor] #37353 地下都市生成処理を rooms.c から rooms-city.c... |
blob | commitdiff | diff to current |
2018-09-11 |
Deskull | [Refactor] #37353 rooms~rooms-noraml間整理。 / Refactor... |
blob | commitdiff | diff to current |
2018-09-11 |
Deskull | [Refactor] #37353 vault部屋生成処理を rooms.c から rooms-vault... |
blob | commitdiff | diff to current |
2018-09-11 |
Deskull | * [Refactor] #37353 pit/nest部屋生成処理を rooms.c から rooms... |
blob | commitdiff | diff to current |
2018-09-11 |
Deskull | [Refactor] #37353 ファイル名修正。 |
blob | commitdiff | diff to current |
2018-09-10 |
Deskull | [Refactor] #37353 一般的な部屋生成処理を rooms.c から rooms-normal... |
blob | commitdiff | diff to current |
2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
blob | commitdiff | diff to current |
2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
blob | commitdiff | diff to current |
2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
blob | commitdiff | diff to current |
2017-10-13 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
blob | commitdiff | diff to current |
2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
blob | commitdiff | diff to current |
2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
blob | commitdiff | diff to current |
2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) OBJECT_IDX 型を定義し、型の置換を継続中... |
blob | commitdiff | diff to current |
2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
blob | commitdiff | diff to current |
2017-10-10 |
Deskull | #37287 #37353 (2.2.0.89) INVENTORY_IDX 型を定義し、型の置換を継続中... |
blob | commitdiff | diff to current |
2017-10-09 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
blob | commitdiff | diff to current |
2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中... |
blob | commitdiff | diff to current |
2017-10-03 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
blob | commitdiff | diff to current |
2017-09-29 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
blob | commitdiff | diff to current |
2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
blob | commitdiff | diff to current |
2017-09-17 |
Habu | Merge branch 'quest-sort-by-level' |
blob | commitdiff | diff to current |
2017-09-13 |
Deskull | #37287 (2.2.0.89) rooms.c 中のVCコンパイラ警告を修正。 / Fix warning... |
blob | commitdiff | diff to current |
2017-09-01 |
Habu | Merge branch 'xoroshiro128plus' |
blob | commitdiff | diff to current |
2017-08-28 |
Deskull | #37449 (2.2.0.65) ウィザードモード時のモンスターとアイテムの生成情報を整理。 / Rearr... |
blob | commitdiff | diff to current |
2017-08-27 |
Deskull | #37449 (2.2.0.62) rooms.cとstreams.cのデバッグメッセージを整理。 ... |
blob | commitdiff | diff to current |
2017-08-26 |
Deskull | #37449 (2.2.0.58) ウィザードモードのアイテム/モンスターメッセージを整理。 / Rearr... |
blob | commitdiff | diff to current |
2017-07-10 |
Deskull | #37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil... |
blob | commitdiff | diff to current |
2017-06-25 |
Deskull | #37287 rooms.c内のC4457警告に対応。ソースコード整形。 / Deal C4457 warni... |
blob | commitdiff | diff to current |
2015-02-26 |
Deskull | 引き続きの警告除去 / Fix warnings continuously. |
blob | commitdiff | diff to current |
2015-01-02 |
Deskull | 地下街生成処理に Doxygen コメントを追加。 / Add Doxygen comments to... |
blob | commitdiff | diff to current |
2015-01-02 |
Deskull | generate_rooms()の詳細情報を追加 / Add detail Doxygen comment... |
blob | commitdiff | diff to current |
2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
blob | commitdiff | diff to current |
2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
blob | commitdiff | diff to current |
2014-02-28 |
Habu | ソースコードのUTF-8化。 |
blob | commitdiff | diff to current |
2014-01-08 |
deskull | Fix Doxygen warning. |
blob | commitdiff | diff to current |
2014-01-07 |
deskull | Add Doxygen comment to rooms.c. |
blob | commitdiff | diff to current |
2014-01-07 |
deskull | Add Doxygen comment to rooms.c. |
blob | commitdiff | diff to current |
2014-01-07 |
deskull | Add Doxygen comment to rooms.c. |
blob | commitdiff | diff to current |
2014-01-07 |
deskull | Add Doxygen comment to rooms.c. |
blob | commitdiff | diff to current |
2014-01-07 |
deskull | Add Doxygen comment to rooms.c. |
blob | commitdiff | diff to current |
2013-06-27 |
iks | Fixed bug of tunnels piercing underground arcades |
blob | commitdiff | diff to current |
2013-02-20 |
habu | Fix a bug of underground arcade generation code |
blob | commitdiff | diff to current |
2013-02-20 |
deskull | "generate_rooms()" makes at least 2 rooms. |
blob | commitdiff | diff to current |
2013-02-01 |
iks | Sometimes generate a shopping arcade in a dungeon which... |
blob | commitdiff | diff to current |
2004-07-21 |
nothere | "varid" -> "valid". |
blob | commitdiff | diff to current |
2004-07-19 |
nothere | ランダムvault "エレメンタルvault" に生成されたモンスターやアイテムが |
blob | commitdiff | diff to current |
2004-05-30 |
nothere | ガラスの部屋の中心部分にCAVE_ICKYを付け忘れていたので修正. |
blob | commitdiff | diff to current |
2004-05-30 |
nothere | ダンジョンフラグGLASS_ROOMを実装. このフラグを持つダンジョンでは低確 |
blob | commitdiff | diff to current |
2004-05-30 |
nothere | ダンジョンフラグGLASS_DOORを実装. 通常のドアがガラスのドアになる. ガ |
blob | commitdiff | diff to current |
2004-05-30 |
nothere | 地形に関する変更. |
blob | commitdiff | diff to current |
2004-05-30 |
nothere | NO_CAVEダンジョンではランダムvaultのうち泡, 洞窟, エレメンタルvaultを |
blob | commitdiff | diff to current |
2004-05-30 |
nothere | カーテンの出現を許可するダンジョンフラグCURTAINを実験的に実装. 鉄獄と |
blob | commitdiff | diff to current |
2004-05-29 |
nothere | 地形に関する変更. |
blob | commitdiff | diff to current |
2004-01-27 |
nothere | 複数出現モンスターや護衛を率いるモンスターの護衛がvaultに生成されて |
blob | commitdiff | diff to current |
2004-01-04 |
mogami | ダンジョンの雰囲気が、フロアの生成時では無くリアルタイムに計算されるように変更した。 |
blob | commitdiff | diff to current |
2004-01-04 |
mogami | カ篁ロ、ヌ、マ ironman_rooms 、マフオク妤ヒ、キ、ソ。」 |
blob | commitdiff | diff to current |
2004-01-04 |
mogami | 小さいフロアで部屋配置に失敗するのを根本的に修正。 |
blob | commitdiff | diff to current |
2003-12-26 |
nothere | ironman_rooms適用時には最初の部屋を必ず通常の部屋にすることにより, 川 |
blob | commitdiff | diff to current |
2003-12-16 |
iks | 時たま1x1マスで1部屋だけの階ができることがあったので階の部屋数の下限を設定した。 |
blob | commitdiff | diff to current |
2003-12-14 |
nothere | 地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて |
blob | commitdiff | diff to current |
2003-12-06 |
iks | generate_rooms()関数で部屋を配置する際に無限ループに陥ることがあるバグを修正。 |
blob | commitdiff | diff to current |
2003-11-29 |
nothere | 隠しドアを隠せない地形で隠しドアを潰す判定をMOVE || CAN_FLYとした. 潰 |
blob | commitdiff | diff to current |
2003-11-26 |
nothere | cave_floor_*()の使用に関する変更の途中経過. |
blob | commitdiff | diff to current |
2003-11-24 |
mogami | FEAT_*_EXTRA, FF_EXTRA, _INNER _OUTER _SOLID を完全に抹消。 |
blob | commitdiff | diff to current |
2003-11-23 |
nothere | ミミックnestの許可シンボルに'&', '(', '/', '[', '\'を追加. '`'は以前 |
blob | commitdiff | diff to current |
2003-11-23 |
nothere | 隠しドアが透明な材質になることも考えて, 隠せる地形の判定を変更. 視線 |
blob | commitdiff | diff to current |
2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
blob | commitdiff | diff to current |
2003-10-23 |
mogami | strchr_j()を英語版の含めて、my_strchr()にまとめた。strstr_j()についても同じく。 |
blob | commitdiff | diff to current |
2003-10-20 |
henkma | auto_scum廃止に向けて, アイテム生成, ピット, ネストを調整. |
blob | commitdiff | diff to current |
2003-10-20 |
henkma | 階生成をauto_scumなし向けに調整し直し. |
blob | commitdiff | diff to current |
2003-10-20 |
henkma | ウャタクタョコニトエター. |
blob | commitdiff | diff to current |
2003-10-20 |
henkma | ウャタクタョ、ホ・ム・鬣癸シ・ソトエター. |
blob | commitdiff | diff to current |
2003-10-16 |
mogami | 城のダンジョン(NO_CAVE)で、部屋の配置法を変更。find_space()内で配置位置の候補の中から常に... |
blob | commitdiff | diff to current |
2003-10-12 |
nothere | 常にdungeon_alignする仕様に戻した. |
blob | commitdiff | diff to current |
2003-10-07 |
nothere | 変愚蛮怒ではダンジョンの部屋を揃える (dungeon_align) コードはNO_CAVE |
blob | commitdiff | diff to current |
2003-09-24 |
mogami | generate_rooms()の中で生成を試みる部屋数が多過ぎるので標準の面積で40部 |
blob | commitdiff | diff to current |
2003-09-16 |
nothere | cheat_room時に, ダンジョンに生成された部屋の数を表示するように変更. |
blob | commitdiff | diff to current |
2003-09-16 |
nothere | room_build()で呼ばれているbuild_type*()による各種部屋生成が失敗しても |
blob | commitdiff | diff to current |
2003-09-16 |
nothere | lesser vaultやgreater vaultの生成失敗時のreturn FALSEする位置を変更. |
blob | commitdiff | diff to current |
2003-09-16 |
nothere | 例えば, トラップpitのタイプとしてシンボル(善)(U)といったものが指定さ |
blob | commitdiff | diff to current |
2003-09-10 |
mogami | - greater vault 等を他の部屋と同じ1部屋として最大部屋数を数えていたので、大きい部屋は部屋数相... |
blob | commitdiff | diff to current |
2003-08-31 |
mogami | hook関数 monster_* を mon_hook_* と改名。これらはstatic関数にした。 |
blob | commitdiff | diff to current |
2003-08-26 |
mogami | フロアの一番下の1ブロック分に部屋が配置されなかったバグ修正。 |
blob | commitdiff | diff to current |
2003-08-26 |
mogami | ダンジョンの部屋生成コードを変更。SAngから大幅に変更しつつ移植。 |
blob | commitdiff | diff to current |
2003-08-02 |
mogami | 微少な速度よりも混乱しないコードの方が良いという事で、 |
blob | commitdiff | diff to current |
2003-08-01 |
nothere | 最初からf_info[].mimicを見て代入する変更を破棄. |
blob | commitdiff | diff to current |
2003-07-31 |
nothere | 通常のセーブ/ロード時以外でc_ptr->mimicに0以外の値を代入する際に, 最 |
blob | commitdiff | diff to current |
2003-07-29 |
nothere | grid.c 1.17にならい, 隠しドアをc_ptr->mimicで隠す時にf_info[].mimicを |
blob | commitdiff | diff to current |
2003-07-06 |
nothere | モンスターの一時属性を含めた敵対属性の処理を関数にまとめて整理した. |
blob | commitdiff | diff to current |
2003-07-04 |
nothere | KILL_BODYかつNEVER_BLOWのモンスターであればKILL_BODY能力は使われない |
blob | commitdiff | diff to current |
next |