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[Refactor] #38997 activate_hi_summon() にplayer_type * 引数を追加 / Added player_type ...
[hengband/hengband.git] / src / spells.h
2020-01-07 Hourier[Refactor] #38997 activate_hi_summon() にplayer_type...
2020-01-07 Hourier[Refactor] #38997 wall_stone()、destroy_doors_touch...
2020-01-06 deskull[Fix] #39670 現状把握している限りの関数宣言と定義のファイル齟齬を修正. / Fix mismat...
2020-01-06 Hourier[Refactor] #38997 death_ray()、wall_to_mud()、destroy_doo...
2020-01-06 Hourier[Refactor] #38997 hypodynamic_bolt() にplayer_type ...
2020-01-06 Hourier[Refactor] #38997 lite_line() にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 fire_bolt_or_beam() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 fire_meteor() にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 starlight() にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
2020-01-06 Hourier[Refactor] #38997 aggravate_monsters() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 deskull[Refactor] #38997 door_creation(), tree_creation()...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 probing() に player_type * 引数を追加....
2020-01-04 deskull[Refactor] #38997 in_disintegration_range() に floor_typ...
2020-01-03 deskull[Refactor] #38997 detect_traps() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 teleport_swap() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 recharge() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 fire_beam() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 fire_rocket() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 teleport_player_away() に player_type...
2020-01-02 deskull[Refactor] #38997 detect_objects_gold() に player_type...
2020-01-02 deskull[Refactor] #38997 kawarimi() に player_type * 引数を追加...
2020-01-01 deskull[Refactor] #38997 fire_ball_hide() に player_type *...
2020-01-01 deskull[Refactor] #38997 turn_undead() に player_type * 引数を追加...
2020-01-01 deskull[Refactor] #38997 crusade() に player_type * 引数を追加....
2019-12-31 deskull[Refactor] #38997 call_chaos() に player_type * 引数を追加...
2019-12-31 deskull[Refactor] #38997 fire_blast() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 fire_bolt_or_beam() に player_type...
2019-12-29 deskull[Refactor] #38997 mundane_spell() に player_type * 引数を追加...
2019-12-26 deskull[Refactor] #38997 breath_shape() に floor_type * 引数を追加...
2019-12-22 deskull[Refactor] #38997 identify_pack() に player_type * 引数を追加...
2019-12-16 deskull[Refactor] #38997 project_all_los() に player_type ...
2019-12-16 deskull[Refactor] #38997 remove_all_mirrors() に player_type...
2019-12-16 deskull[Refactor] #38997 activate_ty_curse() に player_type...
2019-12-16 deskull[Refactor] #38997 wall_breakers() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 stop_mouth() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 teleport_away_followable() に player_t...
2019-12-15 deskull[Refactor] #38997 discharge_minion() に player_type...
2019-12-15 deskull[Refactor] #38997 cast_meteor() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 psychometry() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 alchemy() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 alter_reality() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 identify_item() に player_type * 引数を追加...
2019-12-14 deskull[Fix] #38997 teleport_level_other() 内変数参照修正. / Fix...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 fire_breath() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 project_hook() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_ball() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 cast_wonder() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 mass_genocide_undead() に player_type...
2019-12-14 deskull[Refactor] #38997 genocide_aux() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 mass_genocide() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 cast_wrath_of_the_god() に player_type...
2019-12-14 deskull[Refactor] #38997 ident_spell() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 wild_magic() に player_type * 引数を追加...
2019-12-11 deskull[Implement] #39832 ウィザードモードの@コマンドに "vanish dungeon...
2019-12-10 deskull[Refactor] #38997 rush_attack() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-10 deskull[Refactor] #38997 seal_of_mirror() に player_type *...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #38997 experience_of_spell() に player_type...
2019-12-08 deskull[Refactor] #38997 tele_town() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #38997 cast_invoke_spirits() に player_type...
2019-12-08 deskull[Refactor] #38997 blood_curse_to_enemy() に player_type...
2019-12-08 deskull[Refactor] #38997 vampirism() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #38997 mod_spell_chance_1(),mod_spell_chance...
2019-12-08 deskull[Refactor] #38997 ring_of_power() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-06 deskull[Refactor] #38997 shock_power() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 teleport_away() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 cast_shuffle() に player_type * 引数を追加...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-12-03 deskull[Refactor] #38997 eat_lock() に player_type * 引数を追加...
2019-12-03 deskull[Refactor] #38997 massacre() に player_type * 引数を追加...
2019-12-03 deskull[Refactor] #38997 call_the_(void) に player_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 binding_field() に player_type * 引数を追加...
2019-11-10 deskull[Refactor] #38997 print_spells() に player_type * 引数を追加...
2019-11-06 deskull[Refactor] #38997 teleport_player_to() に player_type...
2019-11-05 deskull[Refactor] #38997 eat_magic() に player_type * 引数を追加...
2019-11-05 deskull[Refactor] #38997 apply_disenchant() に player_type...
2019-11-03 deskull[Refactor] #38997 teleport_level() に player_type *...
2019-11-02 deskull[Refactor] #38997 remove_curse(), remove_all_curse...
2019-10-27 deskull[Refactor] #38997 fetch() に player_type * 引数を追加. /...
2019-10-27 deskull[Refactor] #38997 spell_chance() に player_type * 引数を追加...
2019-10-27 deskull[Refactor] #38997 teleport_player_aux() に player_type...
2019-10-27 deskull[Refactor] #38997 polymorph_monster() に player_type...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-16 deskull[Refactor] #38997 display_spell_list() の参照整理 / Refactor...
2019-09-16 deskull[Refactor] #38997 fire_crimson() に player_type * 引数を追加...
2019-06-18 deskull[Refactor] #37353 brand_weapon() を spells-object.c...
2019-06-18 deskull[Refactor] #37353 enchant() と enchant_spell() を spells...
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-13 deskull[Refactor] #37353 *破壊*と地震の処理を spells-floor.c/h へ移動.
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