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* [Refactor] #37353 プレイヤーの飲む処理を cmd-quaff.c/h に分離。 / Separate player's quaff command...
[hengband/hengband.git]
/
src
/
streams.c
2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-09-28
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-27
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-19
Deskull
#37287 #37353 (2.2.0.89) object_type_value、object_subty...
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2017-09-01
Habu
Merge branch 'xoroshiro128plus'
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2017-08-27
Deskull
#37449 (2.2.0.62) rooms.cとstreams.cのデバッグメッセージを整理。 ...
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2014-08-10
Deskull
Fix Doxygen warnings.
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2014-08-10
Deskull
Fix Doxygen warnings in some files.
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2014-07-23
Deskull
Add Doxygen comments to all functions in streams.c.
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2013-02-02
deskull
Streamers of dungeon become zigzag lines.
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2004-07-19
nothere
ランダムvault "エレメンタルvault" に生成されたモンスターやアイテムが
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2004-05-29
nothere
地形に関する変更.
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2003-12-14
nothere
cave_*()マクロではなく地形フラグ直接参照にした方がいい部分の変更.
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2003-11-24
mogami
山脈を2種類の地形に分けた。また山脈だけを特別扱いするコードをほとんど廃止。
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2003-11-22
nothere
branch-nothere-terrainflags、゙。シ・ク.
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2003-06-07
nothere
ダンジョン生成中の*破壊*コードと一般の*破壊*コードを統合. 変愚蛮怒で
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2003-05-27
nothere
DARKNESSダンジョンでも明るくなって生成される部分が残っていたのを修正.
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2003-05-24
nothere
ダンジョンの外周の永久岩の見た目がダンジョン依存になるように変更.
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2003-04-15
mogami
Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の
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2002-11-26
mogami
・ユ・愠「ハンツク、ホサナヘヘ、ツチ」
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2002-11-08
mogami
既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で
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2002-09-14
mogami
c_ptr->mimic のコードさらにバグ取り。地形を操作する各コマンド disarm,
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2002-09-06
mogami
c_ptr->mimicを活用する一連の改造:
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2002-02-15
habu
ハャ、ォ、熙荀ケ、、、隍ヲ、ヒ。「rand_int()、andint0()。「randint()、...
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2002-02-15
habu
randint() == 1, rand_int() == 0, rand_int() == 1 を全て...
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2002-01-12
mogami
Initial revision
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