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[Refactor] #40514 player_type の resist_fear 変数を廃止. / Abolished resist_fear variable...
2021-01-11
deskull
[Refactor] #40514 player_type の resist_fear 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_neth 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_blind 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_nexus 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_shard 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_disen 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_chaos, resist_dark...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_lite 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_sound 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_conf 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_pois 変数を廃止....
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2021-01-10
deskull
[Refactor] #40514 player_type の resist_cold 変数を廃止....
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2021-01-10
deskull
[Refactor] #40514 player_type の resist_elec 変数を廃止....
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2021-01-10
deskull
[Refactor] #40514 player_type の resist_acid 変数を廃止....
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2021-01-10
deskull
[Refactor] #40514 player_type の resist_fire 変数を廃止....
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2021-01-09
deskull
[Refactor] #40520 select_ring_slot を player_type に取り込む...
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2021-01-08
deskull
[Fix] #41104 リファクタリングの置換処理ミスにより鍛冶師銘の表示フォーマットが崩れていた...
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2021-01-08
deskull
[Feature] #40463 WindowsのためのHTCLOSEによるプリプロセッサ分岐を削除...
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2021-01-08
deskull
[Feature] #40463 FD_SETによるプリプロセッサ分岐を削除. / Removed preprocess...
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2021-01-08
deskull
[Feature] #40463 NULL未定義の定義プリプロセッサを削除. / Delete NULL...
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2021-01-08
deskull
[Fix] #40463 h-system.h内の多重インクルードと思われる箇所をlinuxプリプロセッサと共に削除...
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2021-01-08
deskull
[Fix] #41061 clangの警告修正ミスに対応. / Respond to clang warning...
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2021-01-07
deskull
Merge remote-tracking branch 'remotes/OSX/release/3...
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2021-01-06
deskull
[Fix] #41061 clangで報告された以下2種の警告に対応. / Two troublesome...
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2021-01-06
deskull
[Feature] #40463 HANDLE_SIGNALS プリプロセッサの廃止. / Abolition...
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2021-01-06
deskull
[Feature] #40463 COMPLEX_WALL_ILLUMINATION プリプロセッサの廃止...
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2021-01-05
deskull
Merge commit '1de1911846afaa382fa5ff7272b641dba34783dc...
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2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Unification...
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2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Integration...
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2020-12-11
deskull
[Refactor] #40943 player-status-flags の判定式を簡略化する. ...
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2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
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2020-12-06
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
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2020-12-06
deskull
[Refactor] monster_type のDoxygenコメント追加. / Add Doxygen...
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2020-12-02
deskull
[Refactor] #39077 fixed-artifacts-spoiler.c 中の一部型定義とキャストをより正...
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2020-12-02
deskull
[Refactor] #39077 target-describer.c 中の一部型定義とキャストをより正確に変更...
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2020-12-02
deskull
[Refactor] #39077 knowledge-items.c/h 中の一部型定義とキャストをより正確に変更...
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2020-12-02
deskull
[Refactor] #39077 パーサ処理中の一部型定義とキャストをより正確に変更. / Changed...
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2020-11-25
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
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2020-11-25
deskull
[Add] #40942 has_infra_vision() を追加. / Add has_infra_vision().
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2020-11-18
deskull
[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェックする...
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2020-11-16
deskull
[Refactor] #40883 For2.2.2-Refactoringに合わせるための整理. ...
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2020-11-14
deskull
Revert "Put in place a workaround for compiling on...
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2020-11-14
deskull
[Refactor] #40514 player-status-flags.c に Doxygen コメント付加...
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2020-11-13
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-11-13
iks
[Fix] #40946 素手の場合でも右手左手の取得して命中判定をしようとしているため、熟練度を参照する場合に配列外ア...
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2020-11-13
iks
[Fix] 武器を両手持ちしている時の修正がもらえないことを判定する関数なのに、戻り値がほぼ逆になっていたので修正...
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2020-11-13
iks
[Fix] 修行僧がどの武器でも命中ペナルティを得るようになっていたので修正。 / Fix that...
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2020-11-13
iks
[Fix] #40938 get_item_floor関数でmode指定にかかわらず、インベントリ、装備欄...
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2020-11-13
Hourier
[Fix] #40945 Resolved the issue that out-of-array access...
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2020-11-13
Hourier
[Refactor] #40945 Reshaped autopick.c automatically
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2020-11-13
iks
[Imprement] 赤外線視力の種族的/一時的有無の表示を追加。
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2020-11-13
Hourier
[Fix] #40937 冷血動物の判定が間違っていて赤外線視力が効かなかった問題を修正した / Resolved...
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2020-11-13
iks
[Fix] 変な文字列が混入していたので削除。/ Delete wrong string inserted...
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2020-11-13
iks
[Fix] Windows10でウィンドウの高さの計算が少々小さくなる現象を修正。/Does not...
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2020-11-13
iks
[Fix] For macro triggers, special keys or XIM inputs...
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2020-11-13
Hourier
[Refactor] #39604 Reshaped display_monster_launching()
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2020-11-13
iks
[Improve] #37756 Display SenseUnseen and NightSight...
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2020-11-13
iks
[Improve] #37756 Sniper's skill list now colored according...
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2020-11-13
iks
[Fix] #39604 Display launching information right on...
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2020-11-13
iks
[Revert] Remove code inserted by wrong commit. Sorry.
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2020-11-13
iks
[Fix] #39008 Update daily bounty when staying inn at...
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2020-11-13
iks
[Fix] Change 'or' to 'and' to generate wilderness right...
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2020-11-13
iks
[Fix] #40932 Initialize buildings to create them right...
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2020-11-13
iks
[Implement] #39671 Can display UTF-8 or other locale...
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2020-11-13
iks
[Fix] When SET_UID is true, not wipe player_uid from...
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2020-11-13
iks
[Implement] Translate same texts to Japanese.
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2020-11-13
iks
[Implement] #37346 Translate to Japanese as possible...
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2020-11-13
Hourier
[Fix] #40743 Changed si_ptr to self_ptr because si_ptr...
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2020-11-13
Hourier
[Refactor] #40709 one-monster-placer.c のif文整理 / Adjusted...
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2020-11-13
Hourier
[Fix] #37285 Doxygenコメントの薬を靴に修正した / Fixed 'portion...
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2020-11-13
Hourier
[Refactor] #37285 特定ドロップ実装の下準備 / Prepared to implement...
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2020-11-13
Hourier
[Refactor] #37285 タイポを修正 / Fixed typo
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2020-11-13
Hourier
[Implement] #37324 特定ユニークを感知した時のメッセージを追加した / Added...
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2020-11-13
Hourier
[Implement] #37285 量子生物であってもユニークならばモンスター闘技場へ出場できるようにした...
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2020-11-13
Hourier
[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree...
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2020-11-13
Hourier
[Refactor] #37285 Reshaped object-boost.c automatically
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2020-11-13
Hourier
[Implement] #37285 calc_blow_un_power() とprocess_un_power...
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2020-11-13
Hourier
[Implement] #37285 Added damage decreasing calculation...
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2020-11-12
Hourier
[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
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2020-11-12
Hourier
[Fix] #40734 変数が関数と誤認される不具合を解消 / Resolved the issue...
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2020-11-12
Hourier
[Fix] 永久光源に残りターンが付記される不具合を修正 / Fixed the issue that...
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2020-11-12
deskull
[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functions...
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2020-11-12
Hourier
[Fix] 幻覚状態でlookすると無限ループに陥る不具合を修正 / Fixed the issue...
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2020-11-12
Hourier
[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
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2020-11-11
Hourier
[Refactor] #37285 Separated monster-attach-lose.c/h...
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2020-11-11
Hourier
[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation...
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2020-11-11
Hourier
[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added attenuatin...
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2020-11-11
Hourier
[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Refactor] #37285 Reshaped effect-monster-resist-hurt...
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2020-11-11
Hourier
[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted...
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2020-11-11
Hourier
[Refactor] #37285 Reshaped summonning monster functions
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2020-11-11
Hourier
[Refactor] #37285 Separated decide_summon_kin_caster...
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