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hengband/hengband.git
2020-05-04 Hourier[Refactor] #39963 Separated effect-player-spirit.c...
2020-05-04 Hourier[Refactor] #39963 Separated effect-player-curse.c/h...
2020-05-04 Hourier[Refacotr] #39963 Reshaped effect-player-switcher.c...
2020-05-04 Hourier[Refacotr] Separated effect_player_*() from switch_effe...
2020-05-04 Hourier[Refactor] #39963 Separated effect_player_mind_blast...
2020-05-04 Hourier[Refactor] #39963 Separated effect_player_drain_mana...
2020-05-04 Hourier[Refactor] #39963 Separated several effect_player_...
2020-05-04 Hourier[Refactor] #39963 Separated effect-player-oldies.c...
2020-05-04 Hourier[Refactor] #39963 Separated effect_player_old_*() from...
2020-05-04 Hourier[Fix] #39963 Added return into switch_effects_player()
2020-05-04 Hourier[Refactor] #39963 Separated effect-player-resist-hurt...
2020-05-04 Hourier[Refactor] #40233 Unified typedef and decleration in...
2020-05-04 Hourier[Refactor] #39963 Separated effect_player_disintegratio...
2020-05-04 deskull[Add] #40238 VScodeでも .clang-format が通るように修正. / Correct...
2020-05-04 deskull[Add] #40238 .clang-format をデフォルトLLVMとして追加. / Add ...
2020-05-04 deskull[Fix] #39748 必要な時に階層保存処理に回らないミスを修正. / Fixed a mistake...
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-03 deskull[Refactor] item_tester_tval をグローバル変数から排除. fix_inventory...
2020-05-03 Hourier[Fix] #39963 Resolved typo
2020-05-03 Hourier[Refactor] #39963 Removed unused braces
2020-05-03 Hourier[Refactor] #39963 Separated effect_player_time_*()...
2020-05-03 Hourier[Refactor] #39963 Added header to include
2020-05-03 Hourier[Refactor] #37353 Changed nemo struct to named struct...
2020-05-03 Hourier[Refactor] #39963 Separated several effect_player_...
2020-05-03 Hourier[Refactor] #39963 Separated several effect_player_...
2020-05-03 Hourier[Refactor] #39963 Separated several effect_player_...
2020-05-03 Hourier[Refactor] #39963 Separated several effect_player_...
2020-05-03 Hourier[Refactor] #39963 Separated effect_player_plasma+nether...
2020-05-03 Hourier[Refactor] #39963 Separated effect_player_missile(...
2020-05-03 Hourier[Refactor] #39963 Separated effect_player_poison()...
2020-05-03 Hourier[Refactor] #39963 Separated effect_player_elements...
2020-05-03 Hourier[Refactor] #39963 Moved effect_monster_stasis() and...
2020-05-03 Hourier[Refactor] #39963 Moved effect_monster_capture() from...
2020-05-03 Hourier[Refactor] #39963 Renamed effect_monster_check_capturab...
2020-05-03 Hourier[Refactor] #39963 Moved effect_monster_crusade() from...
2020-05-03 Hourier[Refactor] #39963 Separated effect_monster_crusade_domi...
2020-05-03 Hourier[Refactor] #39963 Separated effecr-monster-curse.c...
2020-05-03 Hourier[Refactor] #39963 Separated all effect functions from...
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_engetsu...
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_check_captur...
2020-05-02 Hourier[Refactor] #39963 Reshaped effect_monster_capture()
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_hand_doom...
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_curse_*...
2020-05-02 Hourier[Refactor] #39963 Reshaped effect_monster_drain_mana()
2020-05-02 Hourier[Refactor] #39963 Separated effect-monster-evil.c/h...
2020-05-02 Hourier[Refactor] #39963 Separated spiritual magic functions...
2020-05-02 Hourier[Refactor] #39963 Reshaped effect_monster_disp_*()
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_disp_*(...
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_turn_*(...
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_away_resist...
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_away_evil...
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_kill_wall...
2020-05-02 Hourier[Fix] #37285 hdns氏の修正依頼に基づき、年経た風のエレメンタルの護衛をブリザード・コボルドから...
2020-05-02 Hourier[Refactor] #39963 Separated effect-monster-lite-dark...
2020-05-02 Hourier[Refactor] #39963 Separated effect-monster-charm.c...
2020-05-02 Hourier[Refactor] #39963 Separated effect-monster-charm.c...
2020-05-02 Hourier[Refactor] Unified effect_monster_stasis() and effect_m...
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_charm_resist...
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_charm_*...
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_stasis(...
2020-05-02 Hourier[Refactor] #39963 Separated effect-monster-oldies.c...
2020-05-02 Hourier[Refactor] #39963 Separated some functions from switch_...
2020-05-02 Hourier[Refactor] #39963 Separated util functions from effect_...
2020-05-02 Hourier[Refactor] #39963 Separated some functions from switch_...
2020-05-02 Hourier[Refactor] Fixed a little in autopick-describer.c
2020-05-02 Hourier[Fix] Resolved the issue that monster1.c can't be compi...
2020-05-02 Hourier[Fix] Resolved the issue that the compilation fails...
2020-05-02 Hourier[WIP] [Fix] Resolved the issue that the compilation...
2020-05-02 Hourier[Refactor] #37285 Added NO_FEAR flag to the Bludgeoning...
2020-05-02 Hourier[Implement] モンスターの素早さに関するフレーバーを追加し、「非常に」などの副詞と「素早く...
2020-05-01 Hourier[Fix] #37353 ビーム系の魔法で正しくターゲット指定ができない事象を解消 / Resoleved...
2020-05-01 Hourier[Fix] #39963 Added header inclusion in effect-monster...
2020-05-01 Hourier[Refactor] #39963 Moved effect_monster_icee_bold()...
2020-05-01 Hourier[Refactor] #39963 Moved effect_monster_telekinesis...
2020-05-01 Hourier[Refactor] #39963 Separated effect-monster-domination...
2020-05-01 Hourier[Refactor] #39963 Separated effect_monster_icee_bolt...
2020-05-01 Hourier[Refactor] #39963 Separated effect_monster_domination_c...
2020-05-01 Hourier[Refactor] #39963 Separated effect_monster_domination_c...
2020-05-01 Hourier[Refactor] #39963 Reshaped effect_monster_domination()
2020-05-01 Hourier[Refactor] #39963 Separated effect_monster_domination...
2020-05-01 Hourier[Refactor] #39963 Separated effect-monster-psi.c/h...
2020-05-01 Hourier[Refactor] #39963 破滅の手を無効化された時のメッセージを修正 (日本語のみ)
2020-05-01 Hourier[Refactor] #39963 Separated effect_monster_psi_drain_co...
2020-05-01 Hourier[Refactor] #39963 Separated effect_monster_psi_drain_re...
2020-05-01 Hourier[Refactor] #39963 Separated effect_monster_psi_drain...
2020-05-01 Hourier[Refactor] #39963 Separated effect_monster_psi_resist_...
2020-05-01 Hourier[Refactor] #39963 Separated effect_monster_psi_resist_a...
2020-05-01 Hourier[Refactor] #39963 Separated effect_monster_psi_resist...
2020-05-01 Hourier[Refactor] #39963 Separated some effect_monster_psi...
2020-05-01 Hourier[Refactor] #39963 Separated effect-monster-resist-hurt...
2020-05-01 Hourier[Refactor] #39963 Separated some effect_monster_disinte...
2020-05-01 Hourier[Refactor] #39963 Separated some effect_monster_gravity...
2020-05-01 Hourier[Refactor] #39963 Separated some effect_monster_gravity...
2020-05-01 Hourier[Refactor] #39963 Separated some effect_monster_*(...
2020-05-01 Hourier[Refactor] #39963 Separated some effect_monster_*(...
2020-05-01 Hourier[Refactor] #39963 Separated some effect_monster_*(...
2020-05-01 Hourier[Refactor] #39963 Separated effect_monster_water()...
2020-05-01 Hourier[Refactor] #39963 Separated effect_monster_nether_resis...
2020-05-01 Hourier[Refactor] #39963 Separated effect_monster_nether(...
2020-05-01 Hourier[Refactor] #39963 Separated effect_monster_plasma(...
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