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hengband/hengband.git
2020-01-11 Hourier[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
2020-01-11 Hourier[Refactor] #38997 bldg.c の整形 / Reshaped bldg.c
2020-01-11 Hourier[Refactor] #38997 determine_today_mon() を determine_dai...
2020-01-11 Hourier[Refactor] #38997 determine_today_mon() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 list_weapon() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 today_target() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 update_gambling_monsters() にplayer_ty...
2020-01-11 Hourier[Refactor] #38997 gamble_comm() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 building_prt_gold() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 is_member() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 show_building() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 bldg.c のインデント調整&変数内参照修正 / Adjusted...
2020-01-11 Hourier[Refactor] #38997 autopick.c のインデント調整 / Adjusted indent...
2020-01-11 Hourier[Refactor] #38997 autopick.c のコンパイル警告に対処 / Fixed compil...
2020-01-11 Hourier[Refactor] #38997 autopick.c の整形修正 / Fixed reshaping...
2020-01-11 Hourier[Refactor] #38997 autopick.c 内変数参照修正 / Fixed variable...
2020-01-11 Hourier[Refactor] #38997 autopick.c の整形 / Reshaped autopick.c
2020-01-11 Hourier[Refactor] #38997 autopick.c のインデント調整 / Adjusted indent...
2020-01-11 Hourier[Refactor] #38997 get_object_for_search() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 is_opt_confirm_destroy() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 auto_inscribe_item() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 is_autopick_aux() にplayer_type *...
2020-01-11 Hourier[Refactor] #38997 autopick_load_pref() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 autopick_entry_from_object() にplayer_...
2020-01-11 Hourier[Refactor] #38997 artifact.c の整形 / Reshaped artifact.c
2020-01-11 Hourier[Refactor] #38997 artifact.c 内インデント修正 / Fixed indents...
2020-01-11 Hourier[Refactor] #38997 artifact.c 内変数参照修正 / Fixed variable...
2020-01-11 Hourier[Refactor] #38997 random_artifact_resistance() にplayer_...
2020-01-11 Hourier[Refactor] #38997 curse_artifact() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 mspells4.cの整形と修正漏れの修正 / Reshaped...
2020-01-11 Hourier[Refactor] #38997 '* o_ptr'を'*o_ptr'に修正 / Changed ...
2020-01-11 Hourier[Refactor] #38997 mspells4.c 内変数参照修正 / Fixed variable...
2020-01-11 Hourier[Refactor] #38997 monspell_damage_*() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 spell_RF6_FORGET() にplayer_type ...
2020-01-11 Hourier[Refactor] #38997 spell_RF6_TRAPS() にplayer_type *...
2020-01-11 Hourier[Refactor] #38997 mspells4.c 内変数参照修正 / Fixed variable...
2020-01-11 Hourier[Refactor] #38997 monster_u_mode() にfloor_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 spell_learnable() にfloor_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 see_monster() にfloor_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 summon_Guardian() を summon_guardian...
2020-01-11 Hourier[Refactor] #38997 *monspell_message*() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 pseudo_plev() の関数マクロをget_pseudo_monst...
2020-01-11 Hourier[Refactor] #38997 mspells2.cの整形 / Reshaped mspells2.c
2020-01-11 Hourier[Refactor] #38997 mspells2.c にplayer_type * 引数を追加 ...
2020-01-11 Hourier[Refactor] #38997 mspells1.cの整形 / Reshaped mspells1.c
2020-01-11 Hourier[Refactor] #38997 adjacent_grid_check() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 spell_special() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 breath() にplayer_type * 引数を追加 / Added...
2020-01-11 Hourier[Refactor] #38997 beam() にplayer_type * 引数を追加 / Added...
2020-01-11 Hourier[Refactor] #38997 bolt() にplayer_type * 引数を追加 / Added...
2020-01-11 Hourier[Refactor] #38997 clean_shot() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 summon_possible() とraise_possible...
2020-01-11 Hourier[Refactor] #38997 mspells1.cにDoxygen用コメント追加&空行調整 /...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 object2.cの整形修正 / Fixed reshaped object2.c
2020-01-10 Hourier[Refactor] #38997 object2.cの整形 / Reshaped object2.c
2020-01-10 Hourier[Refactor] #38997 floor_item_optimize() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 floor_item_increase() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 floor_item_describe() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 floor_item_charges() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 inven_item_optimize() にplayer_type...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 reorder_pack() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 inven_item_increase()、inven_takeoff...
2020-01-10 Hourier[Refactor] #38997 inven_item_describe()、vary_item(...
2020-01-10 Hourier[Refactor] #38997 inven_item_charges() にplayer_type...
2020-01-10 Hourier[Refactor] #38997 make_gold() にfloor_type *引数を追加 /...
2020-01-10 Hourier[Refactor] #38997 object_aware()、object_mention()、apply...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskull[Fix] #38997 level_gen() 中の while が無限ループになっていた問題を修正...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 deskull[Modify] #38998 hradish氏に寄稿してもらったソース参考に sanity_blast...
2020-01-09 Hourier[Refactor] #38997 inven_drop() を drop_from_inventory...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-09 Hourier[Refactor] #38997 object2.c にDoxygen用コメント追加&インデント調整...
2020-01-09 Hourier[Refactor] #38997 spells.h にあったTELE_LEVEL_IS_INEFF...
2020-01-09 Hourier[Refactor] #38997 player-effects.c 内変数参照修正 / Fix variab...
2020-01-09 Hourier[Refactor] #38997 spells-floor.c の整形 / Reshaped spells...
2020-01-09 Hourier[Refactor] #38997 spells-status.c の整形 / Reshaped spells...
2020-01-09 Hourier[Refactor] #38997 *_monster() にplayer_type *引数を追加 ...
2020-01-09 Hourier[Refactor] #38997 *_monster() にDoxygen用コメント追加 / Added...
2020-01-09 Hourier[Refactor] #38997 destroy_area() のfloor_type *引数をplayer...
2020-01-09 Hourier[Refactor] #38997 dimension_door() とmirror_tunnel(...
2020-01-08 deskull[Fix] #38997 do_cmd_tunnel_test() 内変数参照修正. / Fix variab...
2020-01-08 deskull[Refactor] #38997 chest_check() に floor_type * 引数を追加...
2020-01-08 deskull[Fix] #38997 hit_trap() 内変数参照修正. / Fix variable referen...
2020-01-08 deskull[Refactor] #38997 build_battle() から player_place()...
2020-01-08 deskull[Refactor] #38997 delayed_visual_update() にplayer_type...
2020-01-08 deskull[Refactor] #38997 py_pickup_aux() にplayer_type * 引数を追加...
2020-01-08 Hourier[Refactor] #38997 spells3.cの整形 / Reshaped spells3.c
2020-01-08 Hourier[Refactor] #38997 poly_r_idx() にplayer_type * 引数を追加...
2020-01-08 Hourier[Refactor] #38997 mod_need_mana() にplayer_type * 引数を追加...
2020-01-08 Hourier[Refactor] #38997 identify_fully() にplayer_type * 引数を追加...
2020-01-08 Hourier[Refactor] #38997 artifact_scroll() にplayer_type *...
2020-01-08 Hourier[Refactor] #38997 reset_recall() にplayer_type * 引数を追加...
2020-01-08 Hourier[Refactor] #38997 teleport_monster_to() にplayer_type...
2020-01-08 Hourier[Refactor] #38997 spells3.cの整形 (Doxygen用コメント追加&空行調整...
2020-01-07 deskull[Fix] #38997 generate_floor() 内変数参照修正. / Fix variable...
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2020-01-07 deskull[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
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