2018-12-01 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-25 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-24 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2018-11-24 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-24 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-22 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-21 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-17 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-17 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-14 |
deskull | Merge branch 'master' of git.osdn.net:/gitroot/hengband... |
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2018-11-14 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-07 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-02 |
Deskull | [Refactor] #37353 ソース整形。 |
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2018-09-28 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-09-28 |
Deskull | #37353 狂戦士化の効果をberserk()にまとめる。 |
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2018-09-27 |
Deskull | [Refactor] #37353 癒し系の効果をtrue_healing()にまとめる。 |
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2018-09-27 |
Deskull | [Refactor] #37353 全復活系の効果をrestore_all_status()にまとめる。 |
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2018-09-27 |
Deskull | [Refactor] #37353 ソース整形。 |
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2018-09-11 |
Deskull | [Refactor] #37353 ペット処理を cmd4.c から cmd-pet.c/h へ分離。 |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-21 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2018-04-18 |
Habu | [merge](2.2.1.3) fix-gcc-warningブランチをマージ |
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2018-04-16 |
Habu | [fix]gccによるwarningの指摘に対応 |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2017-12-19 |
Deskull | #37353 CASTING_HEX_FLAGS、CASTING_HEX_NUMを定義。SINGING_SON... |
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2017-12-19 |
Deskull | #37353 SINGING_SONG_IDとINTERUPTING_SONG_IDを定義。 / Define... |
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2017-12-11 |
Deskull | #37287 #37353 (2.2.0.89) POSITION_IDX 型を定義し、型の置換を継続中... |
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2017-12-10 |
Deskull | #37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中... |
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2017-09-29 |
Deskull | #37287 #37353 (2.2.0.89) EXP型を定義し、型の置換を継続中。 / Define... |
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2017-09-28 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-28 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-27 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef... |
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2017-09-18 |
Deskull | #37287 #37353 (2.2.0.89) armour_class型とtime_effect型を定義... |
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2017-09-17 |
Deskull | #37287 #37353 (2.2.0.89) idx型とhit_prob型を定義し、型の置換を継続中... |
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2017-07-18 |
Deskull | #37358 (2.2.0.36) 極端に価値の高いアイテム時に発生するcalc_android_exp... |
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2017-07-07 |
Deskull | (2.2.0.17) avater.cとeffect.c内のC4457警告に対応。 / Deal C4457... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-08-05 |
Deskull | energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa... |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
dis- | refactor: drain-life->HP damage, drain-exp->Exp damage |
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2014-02-12 |
Deskull | Expand feature and rename music_basic to play_music(). |
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2014-02-09 |
deskull | Setting music definition for BGM playing. |
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2014-01-08 |
deskull | Fix Doxygen warning in effects.c. |
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2014-01-01 |
deskull | Add Doxygen comment to effects.c. |
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2014-01-01 |
deskull | Add Doxygen comment to effects.c. |
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2014-01-01 |
deskull | Add Doxygen comment to effects.c. |
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2014-01-01 |
deskull | Add Doxygen comment to effects.c. |
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2014-01-01 |
deskull | Add Doxygen comment to effects.c. |
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2013-06-03 |
dis- | Stop hex spell at the time of start searting |
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2013-04-30 |
habu | Fix crash bug when resizing sub-window after death... |
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2013-02-15 |
iks | Set disturbing flag for travel command. |
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2012-12-22 |
deskull | 自己変容時の種族変更について、経験値修正に基づいた変更先制限が働いていなかったバグを踏まえ、現状仕様を維持する... |
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2011-03-08 |
deskull | 不可能な地形上での忍者の速駆け発動禁止。 |
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2011-03-08 |
deskull | effect.cの英文時メッセージバッファの不足を修正。 |
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2010-01-05 |
habu | 光速移動の状態で広域マップに入ると効果が切れるように修正。 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2005-02-11 |
henkma | 闘技場に入ったときに魔法の鎧が消えないバグを修正. |
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2004-07-19 |
nothere | アニハャソネ、ヌイキ、ソ、マ、コ、ホケカキ筅ホノ釚隆ム、ア、ニ、、、ソ・ミ・ー、、タオ. |
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2004-07-19 |
nothere | 幻覚に関するバグ修正. |
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2004-07-12 |
nothere | *勝利*メッセージや*勝利*後の辞世の句の入力後にはその内容でいいかどう |
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2004-05-26 |
nothere | p_ptr->died_from、リ、ホサ牴ホ・ウ・ヤ。シ、ヌ・ェ。シ・ミ。シ・ユ・悅シ、キ、ハ、... |
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2004-05-24 |
nothere | モンスター対モンスターの魔力消去を, 以下の仕様で実装. |
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2004-05-23 |
nothere | 剣術家が*勝利*の後に切腹した場合に, ダンプやplayrecordに正しく記述さ |
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2004-03-11 |
mogami | inkey_special()自体のバグを直すので、その前に取り敢えず |
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2004-03-09 |
nothere | ASCII文字キーをトリガとするマクロがinkey_special()に入力された場合に |
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2004-02-12 |
nothere | "エル、、、テ、ソ" -> "エル、テ、ソ". |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2004-01-17 |
nothere | 状態変数の処理ループをさらに細分化. その状態になっているモンスターが1 |
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2004-01-16 |
nothere | モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態 |
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2003-12-13 |
mogami | 改名:p_ptr->ffall→p_ptr->levitation、FEATHER→LEVITATION |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-12-07 |
mogami | ZAngbandから"Code for the object templates"との実装途上の中途半端なコードが |
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2003-12-02 |
nothere | '%'や'@'で変更した設定やマクロをprefファイルに書き込まずに使う場合に |
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2003-12-01 |
nothere | 設定ファイルの評価内容が変わる可能性のある部分でprefを自動で読み込む |
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2003-12-01 |
nothere | 一時的な壁抜け使用直後に壁を抜けられなかったバグを修正. PU_BONUS忘れ. |
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2003-11-29 |
mogami | 32bitで足りない場合の演算コードの一般的な関数群 s64b_???()を作った。 |
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2003-11-26 |
mogami | change_wild_mode()をコード整理。溶岩で火傷した時にすぐに広域マップから |
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2003-10-23 |
mogami | strchr_j()を英語版の含めて、my_strchr()にまとめた。strstr_j()についても同じく。 |
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2003-10-20 |
mogami | ・生い立ちオートローラーで年齢の範囲も指定できるようにした。 |
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2003-10-16 |
mogami | 「あなたはかつて〜だった。」の記録をする所で、「p_ptr->old_race2 |= 」とすべき場所で... |
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2003-10-02 |
nothere | "クスコ゚サム" -> "クスコ゚、ホサム". |
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2003-10-01 |
nothere | *勝利*時のメッセージをダンプに残せるように変更. セーブデータVer.は |
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2003-09-27 |
mogami | 自動破壊の自動登録で、簡易鑑定されたアイテムを考慮していなかったので、 |
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2003-09-20 |
mogami | floors.cでfeat_uses_special()無しだと実害(lite_townでダンジョンに入れ |
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2003-09-19 |
nothere | 匠魔法 "武器属性付与" の詠唱にはどちらかの手に武器が必要とした. また, |
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2003-09-07 |
mogami | - floors.c のコード整理。フロア保存をするかどうかの判断をなるべく |
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2003-08-29 |
mogami | henkmaさんと相談して同意を得た不要なオプションを削除: |
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2003-07-09 |
mogami | アンドロイドの強化度に対するランダムアーティファクトの評価が低すぎたので調整。 |
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2003-06-15 |
nothere | ・筵ケ・ソ。シクサ、茹筵ケ・ソ。シシォソネ、ホupdate、ャツュ、熙ハ、、ノャ、ホス、タオ. |
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2003-06-05 |
nothere | アリーナに関する変更. |
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2003-06-05 |
nothere | クエストIDがランダムクエストの物かどうか判定する部分をマクロにまとめ |
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2003-05-24 |
nothere | あらゆる場合において, set_action()で歌以外のアクションを要求された場 |
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2003-05-12 |
nothere | 通常の一時フラグと, それに対応する歌の状態の扱いが少しずれていたので, |
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