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[Refactor] #37353 生命領域処理を cmd-spell.c から realm-life.c/h へ分離。
[hengband/hengband.git]
/
src
/
grid.c
2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) RARITY,DEPTH型を定義し、型の置換を継続中...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-21
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-19
Deskull
#37287 #37353 (2.2.0.89) object_type_value、object_subty...
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2016-12-27
deskull
Merge pull request #35756 (shimitei/hengband/fix/buffer...
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2016-09-08
deskull
Merge pull request #35763 (shimitei/hengband/fix/multi_...
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2016-05-01
Deskull
UTF-8化に伴った英語版のバグを修正。 / Fix bugs of English version...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2015-02-26
Deskull
未初期化変数の警告除去 / Fix warning of uninitialized variables.
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-01-06
deskull
Add Doxygen comment to grid.c.
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2014-01-06
deskull
Add Doxygen comment to grid.c.
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2014-01-06
deskull
Add Doxygen comment to grid.c.
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2004-07-21
nothere
孤立した部屋ができるバグのうち, 直線通路作成関数build_tunnel()の失敗
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2004-05-31
nothere
ネronman_rooms、ホナキウヲ、ホノー、ャチエ、ニクノホゥ、キ、ニ、キ、゙、ヲ・ミ・ー、...
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2004-05-31
nothere
is_outer_grid()と書くべき部分がis_inner_grid()と書かれており, ダン
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2004-05-30
nothere
ダンジョンフラグGLASS_DOORを実装. 通常のドアがガラスのドアになる. ガ
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2004-05-30
nothere
地形に関する変更.
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2004-05-30
nothere
カーテンの出現を許可するダンジョンフラグCURTAINを実験的に実装. 鉄獄と
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2004-05-29
nothere
地形に関する変更.
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2004-01-27
nothere
複数出現モンスターや護衛を率いるモンスターの護衛がvaultに生成されて
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2003-12-14
nothere
コンパイル警告の除去.
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2003-12-06
nothere
プレイヤーのテレポートに受動テレポートモードを与えた. 主に自分の意志
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2003-12-01
nothere
new_player_spot()でのプレイヤーのランダム初期配置条件にTELEPORTABLEを
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2003-11-30
mogami
zangband から、next_to_walls() で、壁の数を数える代りに床の数を
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2003-11-29
nothere
隠しドアを隠せない地形で隠しドアを潰す判定をMOVE || CAN_FLYとした. 潰
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2003-11-29
nothere
FF_MOVEの扱い方の整理.
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2003-11-26
nothere
cave_floor_*()の使用に関する変更の途中経過.
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2003-11-25
mogami
set_tunnel()で山脈にトンネルを作れないバグ修正。
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2003-11-25
nothere
cave_clean_bold()の使用に関する変更.
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2003-11-24
mogami
FEAT_*_EXTRA, FF_EXTRA, _INNER _OUTER _SOLID を完全に抹消。
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2003-11-23
nothere
隠しドアが透明な材質になることも考えて, 隠せる地形の判定を変更. 視線
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2003-11-22
nothere
branch-nothere-terrainflags、゙。シ・ク.
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2003-08-26
mogami
ダンジョンの部屋生成コードを変更。SAngから大幅に変更しつつ移植。
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2003-08-02
mogami
微少な速度よりも混乱しないコードの方が良いという事で、
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2003-07-29
mogami
隠しドアをc_ptr->mimicで隠す時に、f_info[].mimicを先に反映させるようにした。
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2003-06-28
nothere
featが床であるかどうかの判定(!(feat & 0x20))を剥き出しの演算ではなく
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2003-06-08
nothere
AM_OKAY、ホソソオカ、ユ、ヒ、キ, AM_NO_FIXED_ART、ネハムケケ.
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2003-06-08
nothere
アイテム生成に関わる関数群の変更.
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2003-05-27
nothere
隠しドアを隠す地形がfill_type[]に限定されていて, ダンジョンの壁の構成
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2003-05-09
nothere
BCC++ 5.5.1で警告封じオプション -w- を外した場合のコンパイル警告の除去.
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2003-04-15
mogami
Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の
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2002-12-08
mogami
隠しドアが岩石で上書きされて、ドアがあるべき場所が壁のようになってしまうバグ修正。
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2002-11-18
mogami
通れる壁が出来るmimicのバグ。依然として残っていたのを修正。
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2002-11-08
mogami
既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で
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2002-11-07
mogami
ヌメノールで、壁扱いの深い水や浅い水に隠し扉が付く事があるバグ修正。
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2002-10-22
mogami
偽壁のバグがまだ残っていたので修正。どうやらランダムvaultがトンネルに複雑に
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2002-09-06
mogami
c_ptr->mimicを活用する一連の改造:
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2002-05-17
mogami
summon_specific() や、place_monster()等の仕様変更。
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2002-02-15
habu
ハャ、ォ、熙荀ケ、、、隍ヲ、ヒ。「rand_int()、andint0()。「randint()、...
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2002-01-13
mogami
Hengband 108 fix2 revision 4
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2002-01-12
mogami
Initial revision
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