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[Refactor] #38997 project() に player_type * 引数を追加. / Add player_type * argument to...
[hengband/hengband.git]
/
src
/
grid.c
2019-12-14
deskull
[Refactor] #38997 project() に player_type * 引数を追加....
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2019-12-14
deskull
[Refactor] #38997 未使用関数 place_floor(), place_room(...
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2019-12-10
deskull
[Refactor] #38997 place_random_door() に floor_type...
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2019-12-08
deskull
[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
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2019-12-07
deskull
[Refactor] #38997 place_outer_bold() に floor_type ...
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2019-12-06
deskull
[Refactor] #38997 update_monster() に player_type *...
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2019-12-06
deskull
[Refactor] #38997 cave_valid_bold() に player_type ...
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2019-12-06
deskull
[Refactor] #38997 vault_monsters() に player_type *...
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2019-12-03
deskull
[Refactor] #38997 place_floor_bold() に floor_type ...
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2019-12-03
deskull
[Refactor] #38997 place_random_stairs() に floor_type...
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2019-12-03
deskull
[Refactor] #38997 place_trap() に floor_type * 引数を追加...
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2019-12-03
deskull
[Refactor] #38997 add_door() に floor_type * 引数を追加しつつ...
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2019-12-03
deskull
[Refactor] #38997 update_local_illumination_aux() に...
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2019-11-12
deskull
[Refactor] #38997 player_has_los_bold() に player_type...
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2019-11-12
deskull
[Refactor] #38997 cave_los_bold() に floor_type * 引数を追加...
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2019-11-12
deskull
[Refactor] #38997 new_player_spot() に player_type ...
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2019-11-12
deskull
[Refactor] #38997 #37353 forget_flow() に floor_type...
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2019-11-04
deskull
[Refactor] #38997 player_bold() に player_type * 引数を追加...
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2019-11-04
deskull
[Refactor] #38997 #37353 update_smell() に floor_type...
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2019-11-02
deskull
[Refactor] #38997 place_secret_door(), place_locked_doo...
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2019-11-02
deskull
[Refactor] #37353 place_locked_door(), place_secret_doo...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 add_cave_info() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #37353 player_can_see_bold() の定義を geometry...
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2019-09-19
deskull
[Refactor] #38997 in_bound() に floor_type * 引数を追加....
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2019-09-19
deskull
[Refactor] #38997 set_cave_feat() に floor_type * 引数を追加...
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2019-09-14
deskull
[Refactor] #38997 update_local_illumination() に player_...
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2019-09-01
deskull
[Refactor] #38997 wiz_lite() に player_type * 引数を追加...
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2019-06-27
deskull
[Refactor] #38997 set_superstealth() に player_type...
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2019-06-13
deskull
[Refactor] #37353 place_random_stairs() 周りを整理.一か所しか使われず...
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2019-06-12
deskull
[Refactor] #37353 MONSTER_FLOW_DEPTH を grid.c に移動してコメント付加。
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2019-06-11
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Extract the location */)
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2019-06-05
deskull
[Refactor] #37353 feat_locked_door_random, feat_jammed_...
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2019-06-02
deskull
[Refactor] #37353 FAF_* を grid.c へ移動.
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 CONVERT_TYPE を grid.h へ移動.
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2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 TERM_* 定義を term.h へ移動.
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2019-05-15
deskull
[Refactor] #38995 running を player_type へ移動.
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2019-05-13
deskull
[Refactor] #37353 feature_action_flags を grid.c へ移動.
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2019-05-11
deskull
[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-22
deskull
[Refactor] #37353 monster_race_track() と object__race_t...
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2019-04-21
deskull
[Refactor] #37353 prt_path() を view-mainwindow.c/h...
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2019-04-21
deskull
[Refactor] #37353 move_cursor_relative() を view-mainwin...
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2019-04-21
deskull
[Refactor] #37353 display_dungeon() を view-mainwindow...
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-20
deskull
[Refactor] #37353 generate.h を floor-generate.hへ統合。
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2019-04-20
deskull
[Refactor] #37353 health_track() を view-mainwindow...
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-18
deskull
[Refactor] #37353 map_area() を spells-floor.c/h へ移動。
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2019-04-18
deskull
[Refactor] #37353 update_mon_lite() と clear_mon_lite...
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2019-04-18
deskull
[Refactor] #37353 forget_view() / update_lite() / updat...
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2019-04-18
deskull
[Refactor] #37353 forget_lite() を floor_event() に移動。
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2019-04-18
deskull
[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view...
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2019-04-18
deskull
[Refactor] #37353 los() を geometry.c/h へ移動。
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2019-04-18
deskull
[Refactor] #37353 distance() を geometry.c/h へ移動。
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2019-04-18
deskull
[Refactor] #37353 lite_spot() の宣言を grid.h へ移動。
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2019-04-18
deskull
[Refactor] #37353 prt_map() を view-mainwindow.c/h に移動。
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2019-04-17
deskull
[Refactor] #37353 glow_deep_lava_and_bldg() を floor...
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2019-04-17
deskull
[Refactor] #37353 mmove2() を geometry.c/h に移動。
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2019-04-17
deskull
[Refactor] #37353 scatter() を geometry.c/h に移動。
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2019-04-17
deskull
[Refactor] #37353 旧cmd1.cの関数宣言を整理。
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-16
deskull
[Refactor] #39076 コメント整理。
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-21
deskull
[Refactor] #39076 Delete "/* Access the location */".
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2019-03-19
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-17
deskull
[Refactor] #37353 プレイヤーマクロのいくつかを player-status.h に移動...
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2019-03-17
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-06
deskull
[Refactor] #37353 型の置換。 / Type replacement. (POSITION...
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2019-03-06
deskull
[Refactor] #38993 temp_n/x/y を pos_list 構造体に置換。 / Repla...
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 disturb() を player-move.c に移動。 /...
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2019-03-02
deskull
[Refactor] #38995 world_type 構造体に world_monster を timew...
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2019-03-02
deskull
[Refactor] #38993 redraw_n/x/y を floor_type に取り込む。...
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2019-03-02
deskull
[Refactor] #38993 view_n/x/y を floor_type に取り込む。 /...
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diff to current
2019-03-01
deskull
[Refactor] #38993 mon_lite_n/x/y を floor_type に取り込む...
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2019-03-01
deskull
[Refactor] #38993 lite_n/x/y を floor_type に取り込む。 /...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 monster_level を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-22
deskull
[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
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2019-02-22
deskull
[Refactor] #37353 cave.c を grid.c に統合。 / Integrate...
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