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[Refactor] #37353 生命領域処理を cmd-spell.c から realm-life.c/h へ分離。
[hengband/hengband.git]
/
src
/
init1.c
2018-09-09
Deskull
[Feature] #37285 モンスター種族特性に「天使」を追加。 / Add trait of...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2018-04-18
Habu
[merge](2.2.1.3) fix-gcc-warningブランチをマージ
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2018-04-16
Habu
[fix]gccによるwarningの指摘に対応
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-03-16
Deskull
max_quests を max_q_idx に改名。BGM選択時クエストの参照処理を修正。 / Rename...
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2017-12-18
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続し、コメントを追加。/ Ongoing...
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2017-12-12
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-12
Deskull
#37287 #37353 (2.2.0.89) BACT_IDX, BACT_RESTRICT_IDX...
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2017-12-11
Deskull
#37287 #37353 (2.2.0.89) ESSENCE_IDX 型を定義し、型の置換を継続中...
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2017-12-11
Deskull
#37287 #37353 (2.2.0.89) FEAT_SUBTYPE, FEAT_PRIORITY...
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2017-12-11
Deskull
#37287 #37353 (2.2.0.89) PET_COMMAND_IDX, FF_FLAGS_IDX型...
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2017-12-11
Deskull
#37353 (2.2.0.89) feat参照タグの文字列オフセット値を負値にしてmimic, destro...
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2017-12-10
Deskull
#37287 (2.2.0.89) C4774警告は抑止。型の置換を継続中。 / Suppress C4774...
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) REAL_TIME 型を再定義し、型の置換を継続中...
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中...
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2017-12-09
Deskull
#37287 #37353 (2.2.0.89) ALIGNMENT 型を定義し、型の置換を継続中。...
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2017-12-06
Deskull
#37287 #37353 (2.2.0.89) CLASS_IDX 型を定義し、型の置換を継続中。...
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2017-12-03
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。プロジェクト外ヘッダファイルが起こしている...
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2017-12-02
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-11-09
Deskull
#37287 #37353 (2.2.0.89) BLOW_METHOD, BLOW_EFFECT型を定義し...
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2017-11-02
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-11-02
Deskull
#37287 #37353 (2.2.0.89) ROOM_IDX 型を定義し、型の置換を継続中。 ...
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2017-10-27
Deskull
#37287 #37353 (2.2.0.89) MULTIPLY 型を定義し、型の置換を継続中。 ...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-25
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-17
Deskull
#37287 #37353 (2.2.0.89) FEAT_POWER 型を定義し、型の置換を継続中...
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2017-10-15
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-13
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-11
Deskull
#37287 #37353 (2.2.0.89) OBJECT_IDX 型を定義し、型の置換を継続中...
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2017-10-09
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) ARTIFACT_IDX型とVIRTUES_IDX型を定義し...
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2017-10-02
Deskull
#37287 #37353 (2.2.0.89) COMMAND_ARG型を定義し、型の置換を継続中...
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2017-10-02
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-02
Deskull
#37287 #37353 (2.2.0.89) BIT_FLAGS型を定義し、型の置換を継続中。 ...
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2017-09-30
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-29
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-29
Deskull
#37287 #37353 (2.2.0.89) BIT_FLAGS型を定義し、型の置換を継続中。 ...
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2017-09-29
Deskull
#37287 #37353 (2.2.0.89) EXP型を定義し、型の置換を継続中。 / Define...
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2017-09-29
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-28
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-27
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-07-10
Deskull
#37353 (2.2.0.23) dungeon_info_typeのm_flags5/m_flags6をm...
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2017-07-10
Deskull
#37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil...
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2017-06-23
Deskull
#37287 init1.cとmelee2.c、monster2.c内のC4457警告に対応 / Deal...
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2015-10-26
Deskull
r_infoにアリーナ評価修正率の指定列(V:)を追加 / Implement V(Value ratio...
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2015-10-26
Deskull
monster_death()関数中の固定アーティファクトドロップ指定を、r_info.txtへ移管...
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2015-10-26
Deskull
r_infoにドロップアーティファクト指定列を試験実装 / Implement A(Artifact...
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2015-08-06
Deskull
nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2015-04-23
Deskull
ALLOW_TEMPLATE プリプロセッサに関するコメントを一部和訳。 / Translate some...
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2014-03-13
dis-
Refacotr: replace ifdef JP macros
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-02-13
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2014-02-13
dis-
refactor: drain-life->HP damage, drain-exp->Exp damage
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2014-01-30
deskull
Add Doxygen comment to init1.c.
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2014-01-30
deskull
Add Doxygen comment to init1.c.
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2014-01-30
deskull
Add Doxygen comment to init1.c.
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2014-01-30
deskull
Add Doxygen comment to init1.c.
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2014-01-30
deskull
Fix Doxygen comment of files.c.
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2013-12-21
deskull
Set locale on windows.
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2013-06-09
dis-
Add Item flags.
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2013-06-09
dis-
refactor lite flags
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2013-06-06
deskull
Add monster race parsing for reinforcement data.
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2013-05-23
dis-
Add POWERFUL flag for generate ego. Easy to make a...
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2013-05-20
dis-
Add permanent drain_hp/mp flag.
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2013-03-30
dis-
kill KILL_EXP flag. no more need.
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2013-02-18
habu
Add TR_SLAY_GOOD and TR_KILL_GOOD to object flags
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2013-02-01
iks
Sometimes generate a shopping arcade in a dungeon which...
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2013-01-31
iks
Normal objects also are defined their activation type...
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2013-01-31
iks
We can define activation type of egos in e_info.txt.
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2013-01-31
iks
Implement permanently repeatedly weak/heavy cursing...
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2013-01-30
iks
Integrate initial flag, level and value settings of...
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2013-01-29
iks
Now we can define fixed artifacts' activation with...
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2013-01-29
iks
固定アーティファクトの発動は全部外部フラグ化し終わった。
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2013-01-29
iks
さらなる続き。
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2013-01-29
iks
さらに続きを実装。
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2013-01-29
iks
さらなる修正。
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2013-01-28
iks
add U:flags line for activation index.
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2013-01-26
iks
Add new monster's melee effects INERTIA and STUN.
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2013-01-25
iks
Random reward artifact can be set in lib/edit/q*.txt...
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2013-01-25
iks
Can place an artifact and base objects of any rewarding...
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2013-01-25
iks
Target quest infomations are not initialized when getti...
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2013-01-13
iks
Add XTRA_DICE flag for generating ego weapons which...
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2006-04-25
habu
tag_sizeを1で初期化していたため、初回起動時にNULLポインタを参照したファイル書き込み(write...
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2004-08-12
nothere
pref処理の漢字の扱いに関する修正.
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2004-08-11
nothere
プレイヤー名の処理に関する修正.
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2004-07-04
nothere
モンスターの最大HPに関する修正.
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2004-05-30
nothere
ダンジョンフラグGLASS_ROOMを実装. このフラグを持つダンジョンでは低確
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2004-05-30
nothere
ダンジョンフラグGLASS_DOORを実装. 通常のドアがガラスのドアになる. ガ
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2004-05-30
nothere
カーテンの出現を許可するダンジョンフラグCURTAINを実験的に実装. 鉄獄と
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2004-05-29
nothere
地形に関する変更.
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2004-05-28
nothere
モンスターが固有で落とす固定アーティファクトやダンジョン制覇時の報酬
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2004-05-27
nothere
ガラスの地形であることを示す地形フラグGLASSを実装. ガラスの地形は以下
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2004-01-27
nothere
add_text()で英単語が繋がらないようにする処理がvaultマップデータにも影
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2004-01-24
nothere
1.86の修正が日本語版にも影響し, 思い出テキスト中に余分な空白が混入し
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