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For the Styx ogre, replaced "a" with "an" in the English description since it comes...
[hengband/hengband.git]
/
src
/
mspells1.c
2020-03-26
deskull
Merge branch 'fix/xoshiro128starstar-v1.0-bug' into...
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2020-02-16
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-02-16
Hourier
[Refactor] #37353 残っていた'ifndef JP'のプリプロを'ifdef JP'に変更...
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2020-02-14
Hourier
[Refactor] #37353 monspell_to_player() の引数順を変更 / Change...
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2020-01-25
Hourier
[Fix] #38997 二重に代入していたのを修正 / Fixed double-substitution
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2020-01-21
Hourier
Merge branch 'feature/Refactoring-Hourier' of https...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-20
deskull
[Fix] #38997 前回マージ後の英語版ビルドエラーを修正. / Fixed English build...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-18
Hourier
[Refactor] #38997 object_desc() と screen_object()にplaye...
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2020-01-18
Hourier
[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
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2020-01-18
Hourier
[Refactor] #38997 関数マクロpattern_tile() を普通の関数に展開し、player...
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2020-01-18
Hourier
[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
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diff to current
2020-01-18
Hourier
[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
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diff to current
2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-13
Hourier
[Refactor] #37353 '#ifndef JP' のプリプロを調整したファイル群について...
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diff to current
2020-01-13
Hourier
[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
Hourier
[Refactor] #38997 los()、projectable()、vault_monsters...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
Hourier
[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-11
Hourier
[Refactor] #38997 spell_learnable() にfloor_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 mspells1.cの整形 / Reshaped mspells1.c
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2020-01-11
Hourier
[Refactor] #38997 adjacent_grid_check() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 spell_special() にplayer_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 breath() にplayer_type * 引数を追加 / Added...
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2020-01-11
Hourier
[Refactor] #38997 beam() にplayer_type * 引数を追加 / Added...
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diff to current
2020-01-11
Hourier
[Refactor] #38997 bolt() にplayer_type * 引数を追加 / Added...
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diff to current
2020-01-11
Hourier
[Refactor] #38997 clean_shot() にplayer_type * 引数を追加...
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diff to current
2020-01-11
Hourier
[Refactor] #38997 summon_possible() とraise_possible...
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2020-01-11
Hourier
[Refactor] #38997 mspells1.cにDoxygen用コメント追加&空行調整 /...
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2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09
Hourier
[Refactor] #38997 spells.h にあったTELE_LEVEL_IS_INEFF...
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2020-01-07
deskull
[Refactor] #38997 learn_spell() にplayer_type * 引数を追加...
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diff to current
2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-04
deskull
[Refactor] #38997 get_project_point() に floor_type...
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2020-01-04
deskull
[Refactor] #38997 in_disintegration_range() に floor_typ...
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2020-01-02
deskull
[Refactor] #38997 remove_bad_spells() に player_type...
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2019-12-29
deskull
[Refactor] #38997 project_path() に floor_type * 引数を追加...
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2019-12-24
deskull
[Refactor] #38997 magic_barrier() に player_type * 引数を追加...
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2019-12-24
deskull
[Refactor] #38997 dispel_check() に player_type * 引数を追加...
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2019-12-24
deskull
[Refactor] #38997 IS_INVULN() に player_type * 引数を追加...
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2019-12-24
deskull
[Refactor] #38997 IS_FAST() に player_type * 引数を追加....
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2019-12-22
deskull
[Refactor] #38997 monspell_to_player() に player_type...
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2019-12-14
deskull
[Refactor] #38997 project() に player_type * 引数を追加....
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2019-12-10
deskull
[Refactor] #37353 inside_arena を player_type から floor_t...
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2019-12-08
deskull
[Refactor] #38997 make_attack_spell() に player_type...
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2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
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2019-12-04
deskull
[Refactor] #38997 los(), projectable() に player_type...
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2019-11-12
deskull
[Refactor] #38997 player_has_los_bold() に player_type...
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2019-11-12
deskull
[Refactor] #38997 cave_empty_bold() に floor_type *...
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2019-11-04
deskull
[Refactor] #38997 player_bold() に player_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 in_bound() に floor_type * 引数を追加....
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2019-08-26
deskull
[Refactor] #38997 disterb() に player_type * 引数を追加....
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2019-07-15
deskull
[Refactor] #38997 music_singing() に player_type * 引数を追加.
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2019-06-17
deskull
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
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2019-06-15
deskull
Merge branch '#39321' into For2.2.2-Refactoring
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2019-06-15
deskull
Merge branch '#39076' into For2.2.2-Refactoring
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2019-06-15
deskull
[Refactor] #38997 PRACE_IS_ マクロに player_type の引数を追加.
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2019-06-10
deskull
[Refactor] #38844 new_mane を player_type 構造体に移動.
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2019-06-02
deskull
[Refactor] #37353 prace_is_() を PRACE_IS_() に改名して playe...
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-05-29
deskull
[Refactor] #37353 変身種族ID定義を player-race.h へ移動.
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2019-05-27
deskull
[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
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2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-15
deskull
[Refactor] #37353 CAVE_* をgrid.hへ移動。
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-30
deskull
[Refactor] #39076 /* Invulnabilty */ と /* Speed *...
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2019-03-30
deskull
[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
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2019-03-22
deskull
[Refactor] #37353 monster-spell.h を追加。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-17
deskull
[Refactor] #37353 プレイヤーマクロのいくつかを player-status.h に移動...
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
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2019-03-02
deskull
[Refactor] #38995 world_type 構造体に world_monster を timew...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-01-29
Deskull
[Refactor] #37353 externs.h の宣言いくつかを realm-hex.h へ移動...
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2019-01-20
Deskull
[Refactor] #37353 クエスト関係の定義を quest.h へ移動。 / Move quest...
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