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[Refactor] #38997 mspells4.cの整形と修正漏れの修正 / Reshaped mspells4.c and fixed including...
[hengband/hengband.git]
/
src
/
report.c
2020-01-10
Hourier
[Refactor] #38997 display_koff() にplayer_type *引数を追加...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
Hourier
[Refactor] #37353 report.cの整形 / Reshaped report.c
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2020-01-05
Hourier
[Refactor] #38997 make_screen_dump() にplayer_type ...
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2020-01-05
Hourier
[Refactor] #37353 Doxygen用のコメントを追加 / Added comments...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_knowledge_quests_completed...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-07-13
deskull
[Refactor] #38997 calc_score() に player_type * 引数を追加.
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2019-05-30
deskull
[Refactor] #37353 max_dlv を dungeon.c/h へ移動.
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2019-05-27
deskull
[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
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2019-05-12
deskull
[Refactor] #37353 angband_term_name と angband_color_tab...
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2019-05-11
deskull
[Refactor] #37353 screen_dump を report.c/h へ移動.
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2019-05-10
deskull
[Refactor] #37353 inet.c の関数宣言を inet.h を作成して移動.
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2019-05-07
deskull
[Refactor] #37353 realm.c/h を追加して,関連変数を移動.
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2019-05-03
deskull
[Refactor] #37353 core.h の宣言を整理.
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2019-05-02
deskull
[Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #37353 player_class 構造体を関連変数とともに player...
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-18
deskull
[Refactor] #37353 total_points() を calc_score() に改名して...
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2019-04-15
deskull
[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
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2019-03-12
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-11
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-14
Deskull
[Fix]文字コード修正。 / Fix encode.
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2018-11-14
deskull
Merge branch 'master' of git.osdn.net:/gitroot/hengband...
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2018-11-14
deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-12
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-04-03
Habu
[modify]スクリーンダンプで「'」と「"」のエスケープを追加
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2018-04-03
Habu
[modify]スクリーンダンプの最大サイズを増加
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2018-03-15
Habu
スコアサーバのOSDN移設に伴うサーバアドレス・URLの変更
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diff to current
2015-08-06
Deskull
nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable...
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2014-07-14
Deskull
Add Doxygen comments to functions in report.c.
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2014-07-14
Deskull
Add Doxygen comments to definition in report.c.
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2014-03-08
Habu
Merge branch 'RNG-improve'
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2014-03-08
dis-
move score-server
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2013-02-27
habu
Fix a crush bug on death
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2013-02-20
habu
Suppress gcc warning
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2003-10-29
mogami
スコアサーバーのURL等を定義するマクロをdefines.hからreport.cに移動。
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2003-10-27
mogami
MPWで'\r'と'\n'が逆転しているのを元に戻すコードで、#ifdef MPW とするのをやめて、
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2003-10-24
mogami
タイルモードでauto_moreがNoの時、死んだ直後のスコア送信用の
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2003-10-23
mogami
strchr_j()を英語版の含めて、my_strchr()にまとめた。strstr_j()についても同じく。
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diff to current
2002-06-12
mogami
Vanillaにならって、キャラクターの状態を表わすグローバル変数の多くを
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2002-05-30
mogami
ワーニングの除去。
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2002-05-22
mogami
ツヤオ。、ホシチフ萍ク、ャ・皈テ・サ。シ・クヘ昀ヒサト、テ、ニ、、、ソ、ホ、ヌス、タオ。」
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diff to current
2002-03-13
mogami
test用サーバーに送る設定のままでcommitしてしまったので、戻した。
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diff to current
2002-03-13
mogami
スクリーンショットを大きなウィンドウに対応。
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2002-03-04
mogami
タイル表示でもスクリーンショットを送信できるようにした。
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2002-02-28
mogami
MPWで、-noMapCR オプションは弊害が非常に大きく使用不可なので、ローカルで使う
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diff to current
2002-01-27
mogami
make_screen_dump()で自動変数の配列の初期化を関数内でやっていたが、
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diff to current
2002-01-27
mogami
タイルグラフィックモードでは、make_screen_dump()は何もしないで帰える
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2002-01-26
habu
作ったダンプを再度buf_sprintfに食わせて"%%"などが変に解釈されてしまっていたバグを修正。
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2002-01-26
habu
直接'\0'を書く方法ではバッファをオーバーする可能性があるので、buf_appendを使うようにした。
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2002-01-26
habu
スクリーンダンプの末尾に'\0'を付けてきちんと終端させるようにした。
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diff to current
2002-01-26
habu
make_screen_dumpをreport.cに移動し、buf_sprintfを使ってダンプを作るようにした。
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diff to current
2002-01-25
habu
ファイルをcloseせずにremoveしていた場所をcloseするように修正。
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diff to current
2002-01-25
habu
キャラクタ死亡時にHTML形式のスクリーンショットを送信する機能を追加。
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diff to current
2002-01-17
habu
Vasprintfで確保する領域を1024バイトにした。
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diff to current
2002-01-17
mogami
vasprint()関数の存在を ./configure を使って知るように修正。
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diff to current
2002-01-13
mogami
Hengband 108 fix2 revision 4
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2002-01-12
mogami
hengband 1.0.8 fix2
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diff to current
2002-01-12
mogami
Initial revision
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