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[Refactor] #38997 conv_dungeon_feat() に floor_type * 引数を追加. / Add floor_type * argume...
[hengband/hengband.git]
/
src
/
rooms.c
2019-12-22
deskull
[Fix] #38997 generate_rooms() 内変数参照修正. / Fix variable...
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2019-12-21
deskull
[Refactor] #38997 check_room_boundary() に floor_type...
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2019-12-19
deskull
[Refactor] #38997 get_is_floor() に player_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #38997 generate_fill_perm_bold() に floor_typ...
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2019-12-10
deskull
[Refactor] #38997 generate_room_floor() に floor_type...
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diff to current
2019-12-10
deskull
[Fix] #38997 fill_treasure() 内変数参照修正. / Fix variable...
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diff to current
2019-12-10
deskull
[Refactor] #38997 add_outer_wall() に floor_type * 引数を追加...
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2019-12-07
deskull
[Refactor] #38997 build_maze_vault() に floor_type ...
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2019-12-07
deskull
[Refactor] #38997 place_outer_noperm_bold() に floor_typ...
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2019-12-07
deskull
[Refactor] #38997 place_outer_bold() に floor_type ...
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2019-12-07
deskull
[Refactor] #38997 place_inner_perm_bold() に floor_type...
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diff to current
2019-12-07
deskull
[Refactor] #38997 place_extra_bold() に floor_type ...
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2019-12-06
deskull
[Refactor] #38997 r_visit() に player_type * 引数を追加....
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2019-12-03
deskull
[Refactor] #38997 place_floor_bold() に floor_type ...
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2019-12-03
deskull
[Refactor] #38997 place_inner_bold() に floor_type ...
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2019-12-03
deskull
[Refactor] #38997 place_trap() に floor_type * 引数を追加...
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2019-11-11
deskull
[Refactor] #38997 cave_fill() に floor_type * 引数を追加...
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2019-11-11
deskull
[Refactor] #38997 build_small_room() に floor_type ...
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diff to current
2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-11-04
deskull
[Refactor] #38997 build_lake(), generate_lake() に floor...
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diff to current
2019-11-04
deskull
[Refactor] #38997 generate_rooms() に floor_type * 引数を追加...
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2019-11-02
deskull
[Refactor] #38997 place_secret_door(), place_locked_doo...
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2019-10-27
deskull
[Refactor] #38997 room_build() に floor_type * 引数を追加...
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2019-10-26
deskull
[Refactor] #38997 build_type10() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 build_type16() に floor_type * 引数を追加...
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diff to current
2019-10-18
deskull
[Refactor] #38997 build_type15() に floor_type * 引数を追加...
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diff to current
2019-10-18
deskull
[Refactor] #38997 build_type14() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 build_recursive_room() に floor_type...
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diff to current
2019-10-18
deskull
[Refactor] #38997 build_type9() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 build_type9() に floor_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-16
deskull
[Refactor] #38997 build_type7(), build_type8(), build_t...
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2019-10-16
deskull
[Refactor] #38997 store_height() に floor_type * 引数を追加...
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2019-10-16
deskull
[Refactor] #38997 build_room() に floor_type * 引数を追加...
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2019-10-16
deskull
[Refactor] #38997 build_cavern() に floor_type * 引数を追加...
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2019-10-06
deskull
[Refactor] #38997 add_river(), generate_hmap(), generat...
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2019-09-21
deskull
[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加...
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diff to current
2019-09-21
deskull
[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加...
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diff to current
2019-09-21
deskull
[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 in_bound() に floor_type * 引数を追加....
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diff to current
2019-09-19
deskull
[Refactor] #38997 hack_isnt_wall() に floor_type * 引数を追加...
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2019-09-13
deskull
[Refactor] #38997 fill_treasure() に floor_type * 引数を追加...
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2019-08-21
deskull
[Refactor] #38997 rooms-pitnest.c 内関数に floor_type ...
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2019-08-21
deskull
[Refactor] #38997 rooms-normal.c 内関数に floor_type *...
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-21
deskull
[Refactor] #37353 feat_* を feature.h へ移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-20
deskull
[Refactor] #37353 generate.h を floor-generate.hへ統合。
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-08
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-06
deskull
[Refactor] #38993 temp_n/x/y を pos_list 構造体に置換。 / Repla...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-26
deskull
[Refactor] #38993 monster_level を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 object_level を floor_type に取り込む。...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-02-05
Deskull
[Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_t...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-06
Deskull
[Adjust] #38635 部屋生成率テーブル調整。また、BEGINNER なダンジョンではでは固定部屋が...
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2019-01-05
Deskull
[Feature] #38635 v_info2件追加(+デバッグ設定差し戻し)/ Add 2 fixed...
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2019-01-04
Deskull
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
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2019-01-01
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-01
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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diff to current
2018-12-30
Deskull
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
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diff to current
2018-12-29
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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diff to current
2018-12-29
Deskull
[Feature] #38635 v_info2件追加(+デバッグ設定差し戻し)/ Add 2 fixed...
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diff to current
2018-12-27
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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diff to current
2018-12-26
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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diff to current
2018-11-23
Deskull
[Refactor] #37353 get_rep_dir2()をget_direction()に改名...
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-05
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-10-04
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-10-04
Deskull
[Feature] #38635 v_infoを参照する通常固定部屋の生成処理を実装。7種部屋追加。
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2018-10-03
Deskull
[Feature] #38635 v_infoを参照する通常固定部屋の生成処理を実装中。
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diff to current
2018-10-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-09-24
Deskull
[Refactor] #37353 object2~trap間整理。 / Refactor between...
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2018-09-16
Deskull
[Refactor] #37353 rooms, grid, generate間のドア処理整理。 /...
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2018-09-16
Deskull
[Refactor] #37353 room~room-vault間整理。 / Refactor betwee...
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2018-09-16
Deskull
#37353 フラクタル型部屋生成処理を rooms.c から rooms-fractal.c/h へ分離。
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2018-09-15
Deskull
#37353 特殊部屋生成処理を rooms.c から rooms-special.c/h へ分離。
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2018-09-15
Deskull
#37353 トラップ部屋生成処理を rooms.c から rooms-trap.c/h へ分離。
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2018-09-15
Deskull
[Refactor] #37353 地下都市生成処理を rooms.c から rooms-city.c...
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