2017-10-13 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) OBJECT_IDX 型を定義し、型の置換を継続中... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-10 |
Deskull | #37287 #37353 (2.2.0.89) INVENTORY_IDX 型を定義し、型の置換を継続中... |
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2017-10-09 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中... |
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2017-10-03 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-29 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-13 |
Deskull | #37287 (2.2.0.89) rooms.c 中のVCコンパイラ警告を修正。 / Fix warning... |
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2017-09-01 |
Habu | Merge branch 'xoroshiro128plus' |
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2017-08-28 |
Deskull | #37449 (2.2.0.65) ウィザードモード時のモンスターとアイテムの生成情報を整理。 / Rearr... |
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2017-08-27 |
Deskull | #37449 (2.2.0.62) rooms.cとstreams.cのデバッグメッセージを整理。 ... |
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2017-08-26 |
Deskull | #37449 (2.2.0.58) ウィザードモードのアイテム/モンスターメッセージを整理。 / Rearr... |
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2017-07-10 |
Deskull | #37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil... |
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2017-06-25 |
Deskull | #37287 rooms.c内のC4457警告に対応。ソースコード整形。 / Deal C4457 warni... |
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2015-02-26 |
Deskull | 引き続きの警告除去 / Fix warnings continuously. |
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2015-01-02 |
Deskull | 地下街生成処理に Doxygen コメントを追加。 / Add Doxygen comments to... |
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2015-01-02 |
Deskull | generate_rooms()の詳細情報を追加 / Add detail Doxygen comment... |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-01-08 |
deskull | Fix Doxygen warning. |
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2014-01-07 |
deskull | Add Doxygen comment to rooms.c. |
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2014-01-07 |
deskull | Add Doxygen comment to rooms.c. |
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2014-01-07 |
deskull | Add Doxygen comment to rooms.c. |
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2014-01-07 |
deskull | Add Doxygen comment to rooms.c. |
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2014-01-07 |
deskull | Add Doxygen comment to rooms.c. |
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2013-06-27 |
iks | Fixed bug of tunnels piercing underground arcades |
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2013-02-20 |
habu | Fix a bug of underground arcade generation code |
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2013-02-20 |
deskull | "generate_rooms()" makes at least 2 rooms. |
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2013-02-01 |
iks | Sometimes generate a shopping arcade in a dungeon which... |
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2004-07-21 |
nothere | "varid" -> "valid". |
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2004-07-19 |
nothere | ランダムvault "エレメンタルvault" に生成されたモンスターやアイテムが |
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2004-05-30 |
nothere | ガラスの部屋の中心部分にCAVE_ICKYを付け忘れていたので修正. |
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2004-05-30 |
nothere | ダンジョンフラグGLASS_ROOMを実装. このフラグを持つダンジョンでは低確 |
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2004-05-30 |
nothere | ダンジョンフラグGLASS_DOORを実装. 通常のドアがガラスのドアになる. ガ |
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2004-05-30 |
nothere | 地形に関する変更. |
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2004-05-30 |
nothere | NO_CAVEダンジョンではランダムvaultのうち泡, 洞窟, エレメンタルvaultを |
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2004-05-30 |
nothere | カーテンの出現を許可するダンジョンフラグCURTAINを実験的に実装. 鉄獄と |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-01-27 |
nothere | 複数出現モンスターや護衛を率いるモンスターの護衛がvaultに生成されて |
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2004-01-04 |
mogami | ダンジョンの雰囲気が、フロアの生成時では無くリアルタイムに計算されるように変更した。 |
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2004-01-04 |
mogami | カ篁ロ、ヌ、マ ironman_rooms 、マフオク妤ヒ、キ、ソ。」 |
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2004-01-04 |
mogami | 小さいフロアで部屋配置に失敗するのを根本的に修正。 |
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2003-12-26 |
nothere | ironman_rooms適用時には最初の部屋を必ず通常の部屋にすることにより, 川 |
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2003-12-16 |
iks | 時たま1x1マスで1部屋だけの階ができることがあったので階の部屋数の下限を設定した。 |
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2003-12-14 |
nothere | 地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて |
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2003-12-06 |
iks | generate_rooms()関数で部屋を配置する際に無限ループに陥ることがあるバグを修正。 |
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2003-11-29 |
nothere | 隠しドアを隠せない地形で隠しドアを潰す判定をMOVE || CAN_FLYとした. 潰 |
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2003-11-26 |
nothere | cave_floor_*()の使用に関する変更の途中経過. |
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2003-11-24 |
mogami | FEAT_*_EXTRA, FF_EXTRA, _INNER _OUTER _SOLID を完全に抹消。 |
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2003-11-23 |
nothere | ミミックnestの許可シンボルに'&', '(', '/', '[', '\'を追加. '`'は以前 |
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2003-11-23 |
nothere | 隠しドアが透明な材質になることも考えて, 隠せる地形の判定を変更. 視線 |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-10-23 |
mogami | strchr_j()を英語版の含めて、my_strchr()にまとめた。strstr_j()についても同じく。 |
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2003-10-20 |
henkma | auto_scum廃止に向けて, アイテム生成, ピット, ネストを調整. |
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2003-10-20 |
henkma | 階生成をauto_scumなし向けに調整し直し. |
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2003-10-20 |
henkma | ウャタクタョコニトエター. |
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2003-10-20 |
henkma | ウャタクタョ、ホ・ム・鬣癸シ・ソトエター. |
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2003-10-16 |
mogami | 城のダンジョン(NO_CAVE)で、部屋の配置法を変更。find_space()内で配置位置の候補の中から常に... |
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2003-10-12 |
nothere | 常にdungeon_alignする仕様に戻した. |
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2003-10-07 |
nothere | 変愚蛮怒ではダンジョンの部屋を揃える (dungeon_align) コードはNO_CAVE |
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2003-09-24 |
mogami | generate_rooms()の中で生成を試みる部屋数が多過ぎるので標準の面積で40部 |
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2003-09-16 |
nothere | cheat_room時に, ダンジョンに生成された部屋の数を表示するように変更. |
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2003-09-16 |
nothere | room_build()で呼ばれているbuild_type*()による各種部屋生成が失敗しても |
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2003-09-16 |
nothere | lesser vaultやgreater vaultの生成失敗時のreturn FALSEする位置を変更. |
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2003-09-16 |
nothere | 例えば, トラップpitのタイプとしてシンボル(善)(U)といったものが指定さ |
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2003-09-10 |
mogami | - greater vault 等を他の部屋と同じ1部屋として最大部屋数を数えていたので、大きい部屋は部屋数相... |
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2003-08-31 |
mogami | hook関数 monster_* を mon_hook_* と改名。これらはstatic関数にした。 |
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2003-08-26 |
mogami | フロアの一番下の1ブロック分に部屋が配置されなかったバグ修正。 |
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2003-08-26 |
mogami | ダンジョンの部屋生成コードを変更。SAngから大幅に変更しつつ移植。 |
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2003-08-02 |
mogami | 微少な速度よりも混乱しないコードの方が良いという事で、 |
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2003-08-01 |
nothere | 最初からf_info[].mimicを見て代入する変更を破棄. |
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2003-07-31 |
nothere | 通常のセーブ/ロード時以外でc_ptr->mimicに0以外の値を代入する際に, 最 |
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2003-07-29 |
nothere | grid.c 1.17にならい, 隠しドアをc_ptr->mimicで隠す時にf_info[].mimicを |
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2003-07-06 |
nothere | モンスターの一時属性を含めた敵対属性の処理を関数にまとめて整理した. |
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2003-07-04 |
nothere | KILL_BODYかつNEVER_BLOWのモンスターであればKILL_BODY能力は使われない |
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2003-06-28 |
nothere | featが床であるかどうかの判定(!(feat & 0x20))を剥き出しの演算ではなく |
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2003-06-21 |
nothere | モンスターの耐性のうち, 特定フラグに依存する暗黙の耐性の大部分を明示 |
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2003-06-13 |
nothere | ・ム・ソ。シ・ェナタ、ホ・「・、・ニ・爨マケ箏鯔ハウホト熙ネ、キ、ソ. |
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2003-06-08 |
nothere | AM_OKAY、ホソソオカ、ユ、ヒ、キ, AM_NO_FIXED_ART、ネハムケケ. |
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2003-06-08 |
nothere | アイテム生成に関わる関数群の変更. |
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2003-06-03 |
nothere | cheat_hearとcheat_roomを同時に有効にした場合に限り, nestのモンスター |
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2003-06-03 |
nothere | ダークエルフpitを追加. 出現開始階45階で, 鉄獄, 城, 暗闇の洞窟に出現. |
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2003-06-03 |
nothere | cheat_room時に, いくつかのpitやnestについて詳細を表示するように変更. |
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2003-05-29 |
nothere | 湖の生成タイプを記号定数化. |
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2003-05-29 |
nothere | モンスターの感知範囲の限界 100 を記号定数化. また, ダンジョン生成時の |
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2003-05-27 |
nothere | 隠しドアを隠す地形がfill_type[]に限定されていて, ダンジョンの壁の構成 |
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2003-05-27 |
nothere | DARKNESSダンジョンでも明るくなって生成される部分が残っていたのを修正. |
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2003-04-15 |
mogami | Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の |
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2003-01-24 |
mogami | ピラニア/ハルマゲドン・トラップの位置を少しランダムにして部屋の中央からずれるようにした。 |
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2002-12-20 |
mogami | greater vault の配置で、外壁の永久岩にぴったり沿ってしまって、 |
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2002-11-26 |
mogami | rooms.c 1.21 で vault 作成時にCAVE_ROOMフラグを付けていたのを不用意に削除 |
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2002-11-18 |
mogami | 通れる壁が出来るmimicのバグ。依然として残っていたのを修正。 |
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2002-11-08 |
mogami | 既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で |
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2002-11-07 |
mogami | ヌメノールで、壁扱いの深い水や浅い水に隠し扉が付く事があるバグ修正。 |
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2002-11-05 |
mogami | ピラニア/ハルマゲドントラップの最低出現階を設定し忘れていたバグ修正。 |
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