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[Feature] #38635 v_info2件追加(+デバッグ設定差し戻し)/ Add 2 fixed rooms. (and remand debug room...
[hengband/hengband.git]
/
src
/
save.c
2018-12-20
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-18
Deskull
[Refactor] #37353 ソース整理 / Refactor sources.
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-10
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-25
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-25
Deskull
#38768 [Fix] Oopsもろとも置換で消してしまった重要処理を差し戻し。
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2018-11-23
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-20
Deskull
[Refactor] #37353 コメントとメッセージ整理 / Refactor comments...
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diff to current
2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-09-18
Deskull
[Fix] #33232 cheat_sight保存実装。
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-03-16
Deskull
max_quests を max_q_idx に改名。BGM選択時クエストの参照処理を修正。 / Rename...
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2017-12-19
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-18
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続し、コメントを追加。/ Ongoing...
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) REAL_TIME 型を再定義し、型の置換を継続中...
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2017-12-09
Deskull
#37287 #37353 (2.2.0.89) FLOOR_IDX 型を定義し、型の置換を継続中。...
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2017-12-09
Deskull
#37287 #37353 (2.2.0.89) ALIGNMENT 型を定義し、型の置換を継続中。...
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-02
Deskull
#37287 #37353 (2.2.0.89) EFFECT_ID型を定義し、型の置換を継続中。 ...
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2017-11-02
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) QUANTITY 型を定義し、型の置換を継続中。 ...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-11
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中...
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2017-10-03
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-27
Deskull
#37287 #37353 (2.2.0.89) ITEM_NUMBERをs32bに再定義、型の置換を継続中...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) DEPTHをs32bに再定義、型の置換を継続中。 ...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) HIT_POINTをs32bに再定義、型の置換を継続中...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-02
Deskull
#37449 (2.2.0.79) メッセージにターン数を表示する、cheat_turn オプションを実装...
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2017-09-02
Deskull
#37449 (2.2.0.78) 2.2.0.75より前のセーブファイルを読み込む処理と、ロード時のセーブデ...
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2017-09-01
Deskull
#37449 (2.2.0.75) ゲームメッセージのログ拡張に伴って発生したセーブデータのトラブルを修正...
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2017-09-01
Habu
Merge branch 'xoroshiro128plus'
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2017-08-23
Deskull
#37449 (2.2.0.52) 詐欺オプションに「詳細な情報を日記に出力する」を追加。(オプション上のみ...
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2017-07-11
Deskull
#37353 (2.2.0.25) GINOU_MAXを定義、マジックナンバーに対処。 / Define...
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2016-12-27
deskull
Merge pull request #35756 (shimitei/hengband/fix/buffer...
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2016-09-08
Deskull
VM プリプロセッサを除去。 / Remove VM preprocessor.
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2015-08-06
Deskull
nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2014-08-10
Deskull
Add Doxygen warnings.
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2014-08-10
Deskull
Fix Doxygen warnings.
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2014-07-12
Deskull
Add Doxygen comments to save.c.
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diff to current
2014-07-12
Deskull
Add Doxygen comments to save.c.
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diff to current
2014-07-12
Deskull
Add Doxygen comments to save.c.
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diff to current
2014-07-12
Deskull
Add Doxygen comments to save.c.
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2014-07-12
Deskull
Add Doxygen comments to save.c.
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2014-03-13
dis-
Refacotr: replace ifdef JP macros
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2014-03-08
Habu
Merge branch 'RNG-improve'
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2014-03-07
Habu
ゲームに関係しない箇所での乱数の消費を避けるように修正
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2013-06-16
iks
Fixed bug of not saving object's art_flags[4]
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2013-06-10
dis-
fix bug -- save art_flags[4] correctly
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2013-04-22
dis-
Use const pointer for many times referred quest[*]
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2013-04-22
habu
Avoid reserved words of C++
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2013-04-21
dis-
show quest complete time
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2013-03-03
dis-
Rest and Shoot exp is reduced by accumulated damages...
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2013-03-03
dis-
Save damages dealt by player for each monster. (Do...
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diff to current
2013-02-26
habu
Get rid of all gcc(-Wall) warnings
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diff to current
2013-02-14
dis-
Extract Process per 100 energy. Now it contains music...
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2009-09-03
iks
新職業スナイパーといくつかの新or移植アーティファクトをマージ。
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2004-03-10
nothere
外見が異なるモンスターの処理に関する修正.
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2004-02-22
iks
見えない敵を倒したときにその殺害数もカウントする変数r_akillsをmonster_race構造体に追加した。
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2004-01-19
nothere
モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値
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2004-01-04
mogami
ダンジョンの雰囲気が、フロアの生成時では無くリアルタイムに計算されるように変更した。
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diff to current
2003-12-13
mogami
改名:p_ptr->ffall→p_ptr->levitation、FEATHER→LEVITATION
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2003-11-29
mogami
32bitで足りない場合の演算コードの一般的な関数群 s64b_???()を作った。
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diff to current
2003-11-22
nothere
branch-nothere-terrainflags、゙。シ・ク.
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2003-11-02
mogami
・鬣タ・爭ッ・ィ・ケ・ネソェツ。ヌスヌムサ゚。」10クト、ヌクヌト遙」
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diff to current
2003-11-01
mogami
盗賊ギルドの「分け前」の仕様を廃止。
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diff to current
2003-10-23
mogami
safe_setuid_grab();の呼び出しを忘れていた所を修正。
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diff to current
2003-10-01
nothere
*勝利*時のメッセージをダンプに残せるように変更. セーブデータVer.は
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2003-09-24
mogami
自動破壊を簡単に設定する機能を破壊コマンド(k/^D)に追加した。
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diff to current
2003-09-07
mogami
セーブファイルに kanji_code をセーブして、それを元に変換するようにした。
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diff to current
2003-09-07
mogami
- floors.c のコード整理。フロア保存をするかどうかの判断をなるべく
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2003-09-06
mogami
ペット(親)が召喚したペット(子)はプレイヤーの直接のペットでは無くした。
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2003-09-05
mogami
闘技場でペットを保存するのにparty_mon[]を使うのをやめて、保存フロアにした。
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diff to current
2003-09-04
henkma
HP警告と同様に, MP警告のオプションを導入.
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2003-08-26
nothere
スコア計算では最大の最大経験値を読むようにした. これにより, アイテム
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diff to current
2003-06-21
nothere
モンスターの耐性のうち, 特定フラグに依存する暗黙の耐性の大部分を明示
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2003-06-11
nothere
アリーナやモンスター格闘場に入ってもペットを失わないように変更. クエ
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2003-06-05
nothere
クエストIDがランダムクエストの物かどうか判定する部分をマクロにまとめ
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2003-04-15
mogami
Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の
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2003-02-12
mogami
cmd4.cの auto_dump のコードを整理、コメント付加。Sangbandへの移植作業
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2003-02-06
mogami
gccで -Wunused を付けても警告が出ないように無視している関数の引数等を(void)で明記。
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2003-01-24
mogami
- ハルマゲドントラップを安全にした。出現するモンスターは変化無しだが、
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diff to current
2002-12-23
iks
セーブ時に地上では忘れた明かりの再計算をしないようになってたのを修正。
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diff to current
2002-12-19
mogami
clear_cave()でm_ptr->cdisやflow情報を消しているので、セーブ実行後に
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diff to current
2002-12-11
mogami
TO開発チームからの報告を元にいろいろ修正。
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diff to current
2002-12-09
iks
未使用変数による警告を除去。
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diff to current
2002-12-05
mogami
・保存フロアのユニークとアーティファクトの扱いがアルゴリズム的に間違っ
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diff to current
2002-11-26
mogami
・ユ・愠「ハンツク、ホサナヘヘ、ツチ」
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