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[Refactor] #38997 set_hostile() にplayer_type * 引数追加 / Added player_type * argument...
[hengband/hengband.git] / src / spells2.c
2020-01-18 Hourier[Refactor] #38997 set_hostile() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 lore_do_probe() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 summon_cyber() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 deskull[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
2020-01-11 Hourier[Refactor] #38997 random_quest_number() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 is_autopick_aux() にplayer_type *...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-09 Hourier[Refactor] #38997 *_monster() にplayer_type *引数を追加 ...
2020-01-09 Hourier[Refactor] #38997 destroy_area() のfloor_type *引数をplayer...
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2020-01-07 Hourier[Fix] #38997 空行調整 / Reshaped blank line
2020-01-07 Hourier[Fix] #38997 spells2.c の整形漏れ修正 / Fixed reshaping spells2.c
2020-01-07 Hourier[Fix] #38997 spells2.c の整形 / Reshaped spells2.c
2020-01-07 Hourier[Fix] #38997 spells2.c 内変数参照修正 / Fix variable reference...
2020-01-07 Hourier[Refactor] #38997 panic_hit() にplayer_type * 引数を追加し...
2020-01-07 Hourier[Refactor] #38997 confuse_monsters()、charm_monsters...
2020-01-07 Hourier[Refactor] #38997 activate_hi_summon() にplayer_type...
2020-01-07 Hourier[Refactor] #38997 wall_stone()、destroy_doors_touch...
2020-01-06 deskull[Fix] #39670 現状把握している限りの関数宣言と定義のファイル齟齬を修正. / Fix mismat...
2020-01-06 deskull[Refactor] #38997 disclose_grid() に floor_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 death_ray()、wall_to_mud()、destroy_doo...
2020-01-06 Hourier[Refactor] #38997 hypodynamic_bolt() にplayer_type ...
2020-01-06 Hourier[Refactor] #38997 lite_line() にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 cave_temp_room_aux() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 fire_bolt_or_beam() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 fire_meteor() にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 starlight() にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
2020-01-06 Hourier[Refactor] #38997 aggravate_monsters() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
2020-01-06 Hourier[Refactor] #38997 spells2.cの整形 / Reshaped spells2
2020-01-06 Hourier[Refactor] #38997 spells2.cの整形 (Doxygen用コメント追加&空行調整...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 deskull[Refactor] #38997 door_creation(), tree_creation()...
2020-01-04 deskull[Fix] #38997 cleansing_nova() 内変数参照修正. / Fix variable...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 probing() に player_type * 引数を追加....
2020-01-04 deskull[Refactor] #38997 in_disintegration_range() に floor_typ...
2020-01-04 deskull[Fix] #38997 sword_dancing() 内変数参照修正. / Fix variable...
2020-01-04 deskull[Refactor] #38997 remove_mirror() に player_type * 引数を追加...
2020-01-04 deskull[Refactor] #38997 cave_stop_disintegration() に player_t...
2020-01-03 deskull[Refactor] #38997 detect_traps() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 teleport_swap() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 fire_beam() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 fire_rocket() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 detect_objects_gold() に player_type...
2020-01-02 deskull[Refactor] #38997 detect_feat_flag() に player_type...
2020-01-02 deskull[Refactor] #38997 kawarimi() に player_type * 引数を追加...
2020-01-01 deskull[Refactor] #38997 fire_ball_hide() に player_type *...
2020-01-01 deskull[Refactor] #38997 turn_undead() に player_type * 引数を追加...
2020-01-01 deskull[Refactor] #38997 crusade() に player_type * 引数を追加....
2019-12-31 deskull[Refactor] #38997 call_chaos() に player_type * 引数を追加...
2019-12-31 deskull[Refactor] #38997 fire_blast() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 get_direction() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 fire_bolt_or_beam() に player_type...
2019-12-30 deskull[Refactor] #38997 player_can_enter() に player_type...
2019-12-29 deskull[Refactor] #38997 project_path() に floor_type * 引数を追加...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-18 deskull[Refactor] #38997 trump_summoning() に player_type ...
2019-12-16 deskull[Refactor] #38997 project_all_los() に player_type ...
2019-12-16 deskull[Refactor] #38997 remove_all_mirrors() に player_type...
2019-12-16 deskull[Refactor] #38997 activate_ty_curse() に player_type...
2019-12-16 deskull[Refactor] #38997 wall_breakers() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 stop_mouth() に player_type * 引数を追加...
2019-12-15 deskull[Fix] #38997 cast_shuffle() 内変数参照修正. / Fix variable...
2019-12-15 deskull[Refactor] #38997 discharge_minion() に player_type...
2019-12-15 deskull[Refactor] #38997 cast_meteor() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 psychometry() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 fire_breath() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 project_hook() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_ball() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 cast_wonder() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 mass_genocide_undead() に player_type...
2019-12-14 deskull[Refactor] #38997 genocide_aux() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 mass_genocide() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 cast_wrath_of_the_god() に player_type...
2019-12-14 deskull[Refactor] #38997 wild_magic() に player_type * 引数を追加...
2019-12-11 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-12-10 deskull[Refactor] #38997 rush_attack() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
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