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[Refactor] #38844 ambush_flag to player_type.
[hengband/hengband.git]
/
src
/
2019-03-12
deskull
[Refactor] #38844 ambush_flag to player_type.
tree
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commitdiff
2019-03-12
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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commitdiff
2019-03-12
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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commitdiff
2019-03-12
deskull
[Refactor] #37353 型の置換。 / Type replacement. (GAME_TURN)
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2019-03-12
deskull
[Refactor] #37353 パトロン周りの整理。 / Refactor about patrons.
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2019-03-11
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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commitdiff
2019-03-11
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-11
deskull
[Refactor] #37353 警告の処理を warning.c に分離 / Separate warni...
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2019-03-11
deskull
[Fix] #37353 Makefile.am 修正。 / Fix Makefile.am.
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2019-03-11
deskull
[Refactor] #37353 鍛冶の処理を cmd-smith.c に分離 / Separate...
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2019-03-11
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-08
deskull
[Refactor] #37353 インデント修正。 / Fix indent.
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2019-03-08
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-08
deskull
[Refactor] #37353 型の置換。 / Type replacement. (snipe_power)
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2019-03-07
deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-03-07
deskull
[Refactor] #37353 朦朧によるコマンド制約を cmd_limit_stun() に分離...
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2019-03-07
deskull
[Refactor] #37353 幻覚によるコマンド制約を cmd_limit_image() に分離...
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2019-03-07
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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commitdiff
2019-03-07
deskull
[Refactor] #37353 型の置換。 / Type replacement. (TERM_LEN)
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commitdiff
2019-03-07
deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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commitdiff
2019-03-07
deskull
[Refactor] #37353 型の置換。 / Type replacement. (TERM_LEN)
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2019-03-07
deskull
[Fix] #37353 object_desc() 中の置換ミスを修正。 / Fix object_desc...
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2019-03-07
deskull
[Refactor] #37353 snipe_type をグローバル変数から、引数へ置換 / Replace...
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2019-03-06
deskull
[Refactor] #37353 型の置換。 / Type replacement. (shoot...
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2019-03-06
deskull
[Refactor] #37353 wreck_the_pattern() to player-status.c.
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2019-03-06
deskull
[Refactor] #37353 leave_tower_check() to quest.c.
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2019-03-06
deskull
[Refactor] #37353 leave_quest_check() to quest.c.
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2019-03-06
deskull
[Refactor] #37353 wilderness_type to wild.c.
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2019-03-06
deskull
[Refactor] #37353 型の置換。 / Type replacement. (POSITION...
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2019-03-06
deskull
[Refactor] #38993 temp_n/x/y を pos_list 構造体に置換。 / Repla...
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2019-03-06
deskull
[Refactor] #37353 target_dir and pos_list構造体を定義。 /...
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2019-03-06
deskull
[Refactor] #37353 place_mirror() to spells-floor.c.
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2019-03-06
deskull
[Refactor] #37353 explosive_rune() to spells-floor.c.
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2019-03-06
deskull
[Refactor] #37353 warding_glyph() to spells-floor.c.
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2019-03-05
deskull
[Refactor] #37353 potion_smash_effect() to object-broken.c.
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2019-03-05
deskull
[Refactor] #37353 bless_weapon() and pulish_shield...
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2019-03-05
deskull
[Fix] #37353 curse_equipment() 中のメッセージ整理ミスを修正。 Fix...
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2019-03-05
deskull
[Refactor] #37353 spell_okay() to cmd-spell.c.
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2019-03-05
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-05
deskull
[Refactor] #37353 phlogiston() to melee1.c.
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2019-03-05
deskull
[Refactor] #37353 mutate_player() to status_shuffle...
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2019-03-05
deskull
[Refactor] #37353 apply_nexus() to spells-status.c.
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2019-03-05
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-05
deskull
[Refactor] #37353 hissatsu.c を cmd-hissatsu.c に改名。...
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2019-03-04
deskull
[Refactor] #37353 item_tester_refill_torch() to object_...
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 hissatsu.c 整理。 / Refactor hissatsu.c.
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2019-03-04
deskull
[Refactor] #37353 mult_hissatsu() to melee1.c.
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2019-03-04
deskull
[Refactor] #37353 COMBAT_OPTION_IDX 型を定義して置換。 / Type...
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 tot_dam_aux() to melee1.c.
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2019-03-04
deskull
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
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2019-03-04
deskull
[Refactor] #37353 disturb() を player-move.c に移動。 /...
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2019-03-03
deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages. (do_cmd...
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2019-03-03
deskull
[Refactor] #37353 型の置換。 / Type replacement. (TERM_LEN)
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2019-03-03
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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commitdiff
2019-03-03
deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages. (prt_sp...
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2019-03-03
deskull
[Refactor] #37353 prt_state() 整理。 / Refactor prt_state().
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2019-03-03
deskull
[Refactor] #38844 player_type 構造体に resting を取り込む。 ...
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2019-03-03
deskull
[Refactor] #37353 型の置換。 / Type replacement. (PRICE)
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に starttime を start_tim...
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に kubi_r_idx を bounty_r...
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2019-03-03
deskull
[Refactor] #38993 old_turn を generated_turn に改名して floor...
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2019-03-02
deskull
[Refactor] #38995 world_type 構造体に world_monster を timew...
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2019-03-02
deskull
[Refactor] #37353 型の置換。 / Type replacement. (TERM_COLOR)
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2019-03-02
deskull
[Refactor] #38844 player_type 構造体に now_damaged を取り込む...
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2019-03-02
deskull
[Refactor] #38993 redraw_n/x/y を floor_type に取り込む。...
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2019-03-02
deskull
[Refactor] #38993 view_n/x/y を floor_type に取り込む。 /...
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2019-03-01
deskull
[Refactor] #38993 mon_lite_n/x/y を floor_type に取り込む...
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2019-03-01
deskull
[Refactor] #38844 player_type 構造体に mutant_regenerate_mo...
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2019-03-01
deskull
[Refactor] #37353 型の置換。 / Type replacement. (SYMBOL_CODE)
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2019-03-01
deskull
[Refactor] #38993 lite_n/x/y を floor_type に取り込む。 /...
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2019-03-01
deskull
[Fix] #37353 become_living_trump() の返り値ミス修正。 / Fix...
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2019-02-28
deskull
[Refactor] #37353 人間トランプの処理を become_living_trump()...
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2019-02-28
deskull
[Refactor] #37353 型の置換。 / Type replacement. (EXP)
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2019-02-28
deskull
[Refactor] #38997 gain_random_mutation() を gain_mutatio...
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2019-02-28
deskull
[Refactor] #37353 MUTATION_IDX 型を定義して置換。 / Type replace...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に dungeon_turn_limit...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に dungeon_turn を取り込む...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn_limit を game_tur...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38995 world_type 構造体を作成し、 max_wild_x/y...
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2019-02-27
deskull
[Refactor] #38993 mproc_list と mproc_max を floor_type...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 monster_level を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 object_level を floor_type に取り込む。...
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2019-02-26
deskull
[Refactor] #38993 num_repro を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-26
deskull
[Refactor] #37353 ものまねの時止めを time_walk() に統合。 / Integrat...
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2019-02-26
deskull
[Refactor] #37353 誤った #define 適用を修正。 / Fix wrong #defin...
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2019-02-26
deskull
[Refactor] #37353 型の置換。 / Type replacement. (POSITION)
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2019-02-26
deskull
[Refactor] #37353 arena_gen() を generate_challenge_aren...
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2019-02-25
deskull
[Refactor] #37353 quest_gen() を generate_fixed_floor...
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2019-02-25
deskull
[Refactor] #37353 battle_gen() を generate_gambling_aren...
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2019-02-25
deskull
[Refactor] #37353 generate_cave() を generate_random_flo...
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