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deskull [Wed, 8 May 2019 14:11:02 +0000 (23:11 +0900)]
[Refactor] #37353 util.h へ関数宣言を移動.
deskull [Wed, 8 May 2019 13:53:59 +0000 (22:53 +0900)]
[Refactor] #37353 report.h を作成して宣言を移動.
deskull [Wed, 8 May 2019 12:22:59 +0000 (21:22 +0900)]
[Refactor] #37353 strip_name() を object-flavor.c/h へ移動.
deskull [Wed, 8 May 2019 12:20:15 +0000 (21:20 +0900)]
[Refactor] #37353 cheat_death() を player-status.c/h へ移動.
deskull [Wed, 8 May 2019 12:16:08 +0000 (21:16 +0900)]
[Refactor] #37353 get_item_floor(), py_pickup_floor() を object.c/h へ移動.
deskull [Tue, 7 May 2019 14:40:05 +0000 (23:40 +0900)]
[Refactor] #37353 賭け闘技場に関する定義を bldg.c/h へ移動.
deskull [Tue, 7 May 2019 14:35:47 +0000 (23:35 +0900)]
[Refactor] #37353 targeting.h を作成して 宣言を移動.
deskull [Tue, 7 May 2019 14:00:11 +0000 (23:00 +0900)]
[Refactor] #38993 mon_fight を floor_type の monster_noise に置換.
deskull [Tue, 7 May 2019 13:53:27 +0000 (22:53 +0900)]
[Refactor] #37353 cap_* を spells.c/h へ移動.
deskull [Tue, 7 May 2019 12:56:50 +0000 (21:56 +0900)]
[Refactor] #37353 realm.c/h を追加して,関連変数を移動.
deskull [Mon, 6 May 2019 13:43:02 +0000 (22:43 +0900)]
[Refactor] #37353 process_player() から process_fishing() 処理を分離.
deskull [Mon, 6 May 2019 13:21:14 +0000 (22:21 +0900)]
[Refactor] #39068 shimmer_monsters と shimmer_objects を削除.
deskull [Mon, 6 May 2019 12:32:25 +0000 (21:32 +0900)]
[Refactor] #39068 グローバル変数 opening_chest による引数渡しを, AM_FORBID_CHEST に置換.
deskull [Mon, 6 May 2019 12:05:46 +0000 (21:05 +0900)]
[Fix] #39076 drop_near() の解説コメントにあったミスを修正.
deskull [Mon, 6 May 2019 11:56:24 +0000 (20:56 +0900)]
[Refactor] #37353 xtra2.c を targeting.c に改名.
deskull [Mon, 6 May 2019 11:49:28 +0000 (20:49 +0900)]
[Refactor] #37353 tables.c の各ベクトル成分定義 を geometry.c/h へ移動.
deskull [Mon, 6 May 2019 11:45:54 +0000 (20:45 +0900)]
[Refactor] #37353 option_flag, option_mask, window_flag, window_mask を core.c/h へ移動.
deskull [Mon, 6 May 2019 11:41:06 +0000 (20:41 +0900)]
[Refactor] #37353 コピーライト情報 を core.c/h へ移動.
deskull [Mon, 6 May 2019 11:36:41 +0000 (20:36 +0900)]
[Refactor] #37353 オプションフラグ arg_* を gameoption.c/h へ移動.
deskull [Mon, 6 May 2019 11:32:51 +0000 (20:32 +0900)]
[Refactor] #37353 セーブファイル情報を world_type へ移動.
deskull [Mon, 6 May 2019 10:08:09 +0000 (19:08 +0900)]
[Refactor] #37353 Windows版オプションフラグ use_* を gameoption.c/h へ移動.
deskull [Mon, 6 May 2019 10:04:20 +0000 (19:04 +0900)]
[Refactor] #37353 オプションフラグ easy_* の宣言重複削除.
deskull [Sun, 5 May 2019 02:37:37 +0000 (11:37 +0900)]
[Refactor] #38844 is_loading_now を world_type 構造体へ移動.
deskull [Sun, 5 May 2019 02:31:57 +0000 (11:31 +0900)]
[Refactor] #38997 restrict_monster_to_dungeon() の引数整理.
deskull [Sun, 5 May 2019 02:09:37 +0000 (11:09 +0900)]
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
deskull [Sun, 5 May 2019 01:16:34 +0000 (10:16 +0900)]
[Refactor] #38844 invoking_midnight_curse を player_type 構造体へ移動.
deskull [Sun, 5 May 2019 01:10:21 +0000 (10:10 +0900)]
[Refactor] #37353 vcxproj 上のフィルタ構成を整理しつつ, racial.h を追加して宣言を移動.
deskull [Sun, 5 May 2019 01:05:41 +0000 (10:05 +0900)]
[Refactor] #37353 load.h を追加して宣言を移動.
deskull [Sun, 5 May 2019 01:01:35 +0000 (10:01 +0900)]
[Refactor] #37353 save.h を追加して宣言を移動.
deskull [Sun, 5 May 2019 00:52:03 +0000 (09:52 +0900)]
[Refactor] #37353 vcxproj上のフィルタ構成を整理.
deskull [Sun, 5 May 2019 00:41:45 +0000 (09:41 +0900)]
[Refactor] #37353 message__* を util.c/h を移動.
deskull [Sun, 5 May 2019 00:32:55 +0000 (09:32 +0900)]
[Refactor] #37353 vcxproj上のフィルタ構成を整理.
deskull [Sat, 4 May 2019 10:50:23 +0000 (19:50 +0900)]
[Refactor] #37353 fake_spell_flags を cmd-spell.h へ移動.
deskull [Sat, 4 May 2019 10:39:04 +0000 (19:39 +0900)]
[Refactor] #37353 adj_str_blow と adj_dex_blow を melee.h へ移動.
deskull [Sat, 4 May 2019 10:32:29 +0000 (19:32 +0900)]
[Refactor] #37353 player_title を player-class.c へ移動.
deskull [Sat, 4 May 2019 10:25:07 +0000 (19:25 +0900)]
[Refactor] #37353 blows_table を melee.c/h へ移動.
deskull [Sat, 4 May 2019 10:14:41 +0000 (19:14 +0900)]
[Fix] #39076 コメントミス修正.
deskull [Sat, 4 May 2019 10:07:32 +0000 (19:07 +0900)]
[Refactor] #37353 misc_to_attr, misc_to_char, tval_to_attr, tval_to_char を term.c/h に移動.
deskull [Sat, 4 May 2019 10:01:21 +0000 (19:01 +0900)]
[Refactor] #37353 util.h に関数宣言を移動.
deskull [Sat, 4 May 2019 09:41:55 +0000 (18:41 +0900)]
[Refactor] #37353 scan_floor() と show_floor() を object.h へ移動.
deskull [Sat, 4 May 2019 09:37:19 +0000 (18:37 +0900)]
[Refactor] #37353 quest_text と quest_text_line を quest.c/h へ移動.
deskull [Sat, 4 May 2019 09:33:07 +0000 (18:33 +0900)]
[Refactor] #39076 /* Command */ と /* Obtain an object description */ を削除.
deskull [Fri, 3 May 2019 08:43:33 +0000 (17:43 +0900)]
[Refactor] #37353 feature_* 変数のいくつかを feature.h へ移動.
deskull [Fri, 3 May 2019 06:21:50 +0000 (15:21 +0900)]
[Refactor] #37353 core.h の宣言を整理.
deskull [Fri, 3 May 2019 06:10:53 +0000 (15:10 +0900)]
[Refactor] #37353 core.h を作成してANGBAND_*定数を移動.
deskull [Fri, 3 May 2019 06:00:18 +0000 (15:00 +0900)]
[Refactor] #37353 max_*_idx をいくつか整理.
deskull [Fri, 3 May 2019 03:44:15 +0000 (12:44 +0900)]
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
deskull [Fri, 3 May 2019 02:12:33 +0000 (11:12 +0900)]
[Refactor] #37353 grid.h の宣言を整理.
deskull [Fri, 3 May 2019 01:39:53 +0000 (10:39 +0900)]
[Refactor] #37353 spells1.h, spells2.h の宣言を整理.
deskull [Thu, 2 May 2019 16:44:32 +0000 (01:44 +0900)]
[Refactor] #37353 monster2.h の宣言を整理.
deskull [Thu, 2 May 2019 16:40:43 +0000 (01:40 +0900)]
[Refactor] #37353 object1.h の宣言を整理
deskull [Thu, 2 May 2019 16:36:52 +0000 (01:36 +0900)]
[Refactor] #37353 AM_* を object.h へ移動.
deskull [Thu, 2 May 2019 15:33:19 +0000 (00:33 +0900)]
[Refactor] #37353 object2.h の宣言を整理.
deskull [Thu, 2 May 2019 14:37:54 +0000 (23:37 +0900)]
[Refactor] #37353 types.h 削除。
deskull [Thu, 2 May 2019 14:31:47 +0000 (23:31 +0900)]
[Refactor] #37353 magic_type 定義を spells.h へ移動.
deskull [Thu, 2 May 2019 14:25:50 +0000 (23:25 +0900)]
[Refactor] #37353 monsterrace_hook_type 定義を monster.h へ移動.
deskull [Thu, 2 May 2019 14:22:27 +0000 (23:22 +0900)]
[Refactor] #37353 inven_func 定義を player-damage.h へ移動.
deskull [Thu, 2 May 2019 14:17:46 +0000 (23:17 +0900)]
[Refactor] #37353 feat_prob 構造体と関連変数を feature.c/h へ移動.
deskull [Thu, 2 May 2019 12:55:55 +0000 (21:55 +0900)]
[Refactor] #37353 kamae 構造体と関連変数を player-effects.c/h へ移動.
deskull [Thu, 2 May 2019 12:41:24 +0000 (21:41 +0900)]
[Refactor] #37353 dragonbreath_type 構造体と関連変数を cmd-activate.c/h へ移動.
deskull [Thu, 2 May 2019 12:31:21 +0000 (21:31 +0900)]
[Refactor] #37353 mbe_info_type 構造体と関連変数を melee.h, melee1.c へ移動.
deskull [Thu, 2 May 2019 12:25:04 +0000 (21:25 +0900)]
[Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動.
deskull [Thu, 2 May 2019 12:04:51 +0000 (21:04 +0900)]
[Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動.
deskull [Thu, 2 May 2019 11:18:14 +0000 (20:18 +0900)]
[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
deskull [Thu, 2 May 2019 10:41:04 +0000 (19:41 +0900)]
[Refactor] #37353 store_type 構造体定義を store.h に移動して関連変数を整理.
deskull [Thu, 2 May 2019 10:35:42 +0000 (19:35 +0900)]
[Refactor] #37353 alloc_entry 構造体定義を util.h に移動して関連変数を整理.
deskull [Thu, 2 May 2019 09:55:58 +0000 (18:55 +0900)]
[Refactor] #37353 martial_arts 構造体を melee.h へ移動.
deskull [Thu, 2 May 2019 09:47:55 +0000 (18:47 +0900)]
[Refactor] #37353 tag_type を util.h へ移動.
deskull [Thu, 2 May 2019 02:30:00 +0000 (11:30 +0900)]
[Refactor] #37353 monster_power を monster-spell.h へ移動.
deskull [Thu, 2 May 2019 02:11:21 +0000 (11:11 +0900)]
[Refactor] #37353 birther 構造体と関連変数を birth.h へ移動.
deskull [Thu, 2 May 2019 02:06:29 +0000 (11:06 +0900)]
[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
deskull [Thu, 2 May 2019 01:50:40 +0000 (10:50 +0900)]
[Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動.
deskull [Wed, 1 May 2019 05:25:16 +0000 (14:25 +0900)]
[Refactor] #37353 monster_blow 構造体を monsterrace.h に移動.
deskull [Wed, 1 May 2019 05:11:01 +0000 (14:11 +0900)]
[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
deskull [Wed, 1 May 2019 04:45:17 +0000 (13:45 +0900)]
[Refactor] #37353 cave_template_type を grid_template_type に改名して grid.h へ移動.
deskull [Wed, 1 May 2019 04:40:48 +0000 (13:40 +0900)]
[Refactor] #37353 travel 構造体と関連変数を player-move.c/h に移動.
deskull [Wed, 1 May 2019 04:35:14 +0000 (13:35 +0900)]
[Refactor] #37353 player_type 構造体を player-status.h に移動.
deskull [Wed, 1 May 2019 04:28:43 +0000 (13:28 +0900)]
[Refactor] #37353 owner_type 構造体を store.h に移動.
deskull [Wed, 1 May 2019 04:26:41 +0000 (13:26 +0900)]
[Refactor] #37353 object_type 構造体を object.h に移動.
deskull [Wed, 1 May 2019 04:13:32 +0000 (13:13 +0900)]
[Refactor] #37353 monster_type 構造体を monster.h へ移動.
deskull [Wed, 1 May 2019 04:07:58 +0000 (13:07 +0900)]
[Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
deskull [Wed, 1 May 2019 03:51:31 +0000 (12:51 +0900)]
[Refactor] #37353 grid_type 構造体を grid.h に移動.
deskull [Wed, 1 May 2019 03:32:58 +0000 (12:32 +0900)]
[Refactor] #37353 activation_type 構造体を cmd-activate.h へ移動.
deskull [Wed, 1 May 2019 03:19:41 +0000 (12:19 +0900)]
[Refactor] #37353 saved_floor_type を floor-save.h に移動.
deskull [Wed, 1 May 2019 03:00:29 +0000 (12:00 +0900)]
[Refactor] #37353 coord 構造体を geometry.h へ移動.
deskull [Wed, 1 May 2019 02:56:44 +0000 (11:56 +0900)]
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
deskull [Wed, 1 May 2019 02:23:29 +0000 (11:23 +0900)]
[Refactor] #37353 realm_choices1, realm_choices2 を player-class.c/h へ追加.
deskull [Tue, 30 Apr 2019 13:05:41 +0000 (22:05 +0900)]
[Refactor] #37353 player_class 構造体を関連変数とともに player-class.c/h へ移動.
deskull [Tue, 30 Apr 2019 12:53:20 +0000 (21:53 +0900)]
[Refactor] #37353 technic_info を spells.h 系列に移動。
deskull [Tue, 30 Apr 2019 11:38:45 +0000 (20:38 +0900)]
[Refactor] #37353 player-class.c/h を作成して player_magic 構造体と関連変数を移動.
deskull [Tue, 30 Apr 2019 10:54:16 +0000 (19:54 +0900)]
[Refactor] #37353 以前取り除いた,古い強制終了処理の残滓を改めて削除.
deskull [Tue, 30 Apr 2019 10:50:09 +0000 (19:50 +0900)]
[Refactor] #38995 seed_town, seed_flavor を world_type 構造体に取り込み.
deskull [Tue, 30 Apr 2019 10:34:02 +0000 (19:34 +0900)]
[Refactor] #38844 hack_mutation を player_type 構造体に取り込み.
deskull [Tue, 30 Apr 2019 09:16:18 +0000 (18:16 +0900)]
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
deskull [Tue, 30 Apr 2019 09:13:14 +0000 (18:13 +0900)]
[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
deskull [Tue, 30 Apr 2019 09:07:41 +0000 (18:07 +0900)]
[Refactor] #38844 inven_cnt, equip_cnt を player_type 構造体に取り込み.
deskull [Tue, 30 Apr 2019 08:57:58 +0000 (17:57 +0900)]
[Refactor] #38844 inventory を player_type 構造体に inventory_list に改名して取り込み (コメントの修正は後日)
deskull [Mon, 29 Apr 2019 14:59:18 +0000 (23:59 +0900)]
[Refactor] #37353 extract_option_vars() を gameoption.c/h へ移動。
deskull [Mon, 29 Apr 2019 14:56:24 +0000 (23:56 +0900)]
[Refactor] #37353 determine_bounty_uniques() を bldg.c/h へ移動。
deskull [Mon, 29 Apr 2019 14:53:45 +0000 (23:53 +0900)]
[Refactor] #37353 determine_today_mon() を bldg.c/h へ移動。