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deskull [Thu, 18 Apr 2019 09:28:00 +0000 (18:28 +0900)]
[Refactor] #37353 monster_is_powerful() と monster_level_idx() を monster-status.c/h へ移動。
deskull [Thu, 18 Apr 2019 09:23:42 +0000 (18:23 +0900)]
[Refactor] #37353 mon_take_hit_mon() を melee.h へ移動。
deskull [Thu, 18 Apr 2019 09:19:58 +0000 (18:19 +0900)]
[Refactor] #37353 set_monster_*() の宣言を整理。
deskull [Thu, 18 Apr 2019 09:12:24 +0000 (18:12 +0900)]
[Fix] #37353 externs.h 修正。
deskull [Thu, 18 Apr 2019 09:08:12 +0000 (18:08 +0900)]
[Refactor] #37353 map_area() を spells-floor.c/h へ移動。
deskull [Thu, 18 Apr 2019 08:58:15 +0000 (17:58 +0900)]
[Refactor] #37353 update_mon_lite() と clear_mon_lite() を floor-event.c へ移動。
deskull [Thu, 18 Apr 2019 06:10:27 +0000 (15:10 +0900)]
[Refactor] #37353 forget_view() / update_lite() / update_view() を floor_event() に移動。
deskull [Thu, 18 Apr 2019 06:00:42 +0000 (15:00 +0900)]
[Refactor] #37353 forget_lite() を floor_event() に移動。
deskull [Thu, 18 Apr 2019 05:55:15 +0000 (14:55 +0900)]
[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view-mainwindow.c/h へ移動。
deskull [Thu, 18 Apr 2019 05:23:47 +0000 (14:23 +0900)]
[Refactor] #37353 los() を geometry.c/h へ移動。
deskull [Thu, 18 Apr 2019 04:59:43 +0000 (13:59 +0900)]
[Refactor] #37353 distance() を geometry.c/h へ移動。
deskull [Thu, 18 Apr 2019 04:52:52 +0000 (13:52 +0900)]
[Refactor] #37353 lite_spot() の宣言を grid.h へ移動。
deskull [Thu, 18 Apr 2019 04:44:08 +0000 (13:44 +0900)]
[Refactor] #37353 prt_map() を view-mainwindow.c/h に移動。
deskull [Wed, 17 Apr 2019 14:33:47 +0000 (23:33 +0900)]
[Refactor] #37353 is_open() の宣言を grid.h に移動。
deskull [Wed, 17 Apr 2019 14:29:32 +0000 (23:29 +0900)]
[Refactor] #37353 glow_deep_lava_and_bldg() を floor-events.c/h. に移動。
deskull [Wed, 17 Apr 2019 14:21:47 +0000 (23:21 +0900)]
[Fix] #37353 cmd2.c 改名時し損ねた Makefile.am の修正。
deskull [Wed, 17 Apr 2019 14:20:34 +0000 (23:20 +0900)]
[Refactor] #37353 do_spell() の宣言を cmd-spell.h に移動。
deskull [Wed, 17 Apr 2019 14:15:51 +0000 (23:15 +0900)]
[Refactor] #37353 mmove2() を geometry.c/h に移動。
deskull [Wed, 17 Apr 2019 14:13:14 +0000 (23:13 +0900)]
[Refactor] #37353 scatter() を geometry.c/h に移動。
deskull [Wed, 17 Apr 2019 13:59:00 +0000 (22:59 +0900)]
[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
deskull [Wed, 17 Apr 2019 13:53:07 +0000 (22:53 +0900)]
[Refactor] #37353 旧cmd1.cの関数宣言を整理。
deskull [Wed, 17 Apr 2019 13:41:42 +0000 (22:41 +0900)]
[Refactor] #37353 stair_creation() を spells-floor.c/h に移動。
deskull [Wed, 17 Apr 2019 13:35:02 +0000 (22:35 +0900)]
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して #pragma once を他ファイルに適用。(LNK4042の発生は暫定的に織り込み済)
deskull [Tue, 16 Apr 2019 14:04:55 +0000 (23:04 +0900)]
[Refactor] #37353 SUMMON_* を spells-summon.h へ移動。
deskull [Tue, 16 Apr 2019 13:59:20 +0000 (22:59 +0900)]
[Refactor] #37353 GF_* と gf_color を整理。
deskull [Tue, 16 Apr 2019 13:04:09 +0000 (22:04 +0900)]
[Refactor] #37353 PET_* と PF_* を cmd-petに移動。
deskull [Tue, 16 Apr 2019 12:45:39 +0000 (21:45 +0900)]
[Refactor] #39076 コメント整理。
deskull [Tue, 16 Apr 2019 12:41:01 +0000 (21:41 +0900)]
[Refactor] #37353 ダンジョンの雰囲気処理を floor-events.c/h に移動。
deskull [Tue, 16 Apr 2019 12:22:24 +0000 (21:22 +0900)]
[Refactor] #39076 コメント整理。
deskull [Tue, 16 Apr 2019 12:09:44 +0000 (21:09 +0900)]
[Refactor] #37353 battle_monsters() を update_gambling_monsters() に改名。
deskull [Tue, 16 Apr 2019 11:55:54 +0000 (20:55 +0900)]
[Refactor] #37353 quest_discovery() の宣言整理。
deskull [Tue, 16 Apr 2019 11:48:19 +0000 (20:48 +0900)]
[Refactor] #37353 bldg.h を作成して、 BACT_* を移動。
deskull [Mon, 15 Apr 2019 15:46:42 +0000 (00:46 +0900)]
[Refactor] #37353 player_exp と player_exp_a を player-status.c/h へ移動。
deskull [Mon, 15 Apr 2019 14:53:37 +0000 (23:53 +0900)]
[Fix] #37353 戻ってしまっていた #define 中のマクロ定義を再度削除。
deskull [Mon, 15 Apr 2019 14:48:06 +0000 (23:48 +0900)]
[Refactor] #37353 RF?_* を monster_race 構造体へ移動。
deskull [Mon, 15 Apr 2019 14:36:47 +0000 (23:36 +0900)]
[Refactor] #37353 CAVE_* をgrid.hへ移動。
deskull [Mon, 15 Apr 2019 14:28:37 +0000 (23:28 +0900)]
[Refactor] #37353 MS_* を monster-spell.h へ移動。
deskull [Mon, 15 Apr 2019 14:24:42 +0000 (23:24 +0900)]
[Refactor] #37353 define.h に残していた MON_* を削除。
deskull [Mon, 15 Apr 2019 14:22:04 +0000 (23:22 +0900)]
[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
deskull [Sun, 14 Apr 2019 12:40:03 +0000 (21:40 +0900)]
[Refactor] #37353 MPE_* を player-move.h へ移動。
deskull [Thu, 11 Apr 2019 14:52:12 +0000 (23:52 +0900)]
[Fix] #37353 移動を済ませた QUEST_* 定義を削除。
deskull [Thu, 11 Apr 2019 14:47:35 +0000 (23:47 +0900)]
[Refactor] #37353 徳定義を avater.h に移動。
deskull [Thu, 11 Apr 2019 14:42:21 +0000 (23:42 +0900)]
[Refactor] #37353 ACTION_* を player_type 構造体に移動。
deskull [Thu, 11 Apr 2019 14:35:56 +0000 (23:35 +0900)]
[Refactor] #37353 DEFENSE_* を player_type 構造体に移動。
deskull [Wed, 10 Apr 2019 22:56:47 +0000 (07:56 +0900)]
[Refactor] #37353 ATTACK_* を player_type 構造体に移動。
deskull [Wed, 10 Apr 2019 14:04:47 +0000 (23:04 +0900)]
[Refactor] #37353 RBM_* と RBE_* を monster_blow 構造体に移動。
deskull [Wed, 10 Apr 2019 13:53:44 +0000 (22:53 +0900)]
[Refactor] #37353 PATTERN_TILE_* を player-move.h へ移動。
deskull [Wed, 10 Apr 2019 13:42:07 +0000 (22:42 +0900)]
[Refactor] #37353 PY_* マクロ定義を player-status.h へ移動。
deskull [Wed, 10 Apr 2019 11:51:38 +0000 (20:51 +0900)]
[Refactor] #37353 モンスター定義番号を monster.h へ移動。闘技場の対戦相手テーブルを bldg.c へ移動。
deskull [Wed, 10 Apr 2019 11:40:25 +0000 (20:40 +0900)]
[Refactor] #37353 クエスト定義番号を quest.h へ移動。
deskull [Wed, 10 Apr 2019 11:35:24 +0000 (20:35 +0900)]
[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
deskull [Wed, 10 Apr 2019 11:21:33 +0000 (20:21 +0900)]
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
deskull [Wed, 10 Apr 2019 11:10:28 +0000 (20:10 +0900)]
[Refactor] #37353 複数の object_is_* マクロをobject-hook.h へ移動。
deskull [Wed, 10 Apr 2019 10:56:08 +0000 (19:56 +0900)]
Merge branch 'master' into For2.2.2-Refactoring
deskull [Wed, 10 Apr 2019 10:55:49 +0000 (19:55 +0900)]
[Refactor] #37353 object_is_* マクロ2つを、 object-hook.h へ移動。
deskull [Wed, 10 Apr 2019 10:50:13 +0000 (19:50 +0900)]
[fix] #37353 "floor" 変数がリリースビルド時のmath.hと重複していたので修正。
deskull [Thu, 4 Apr 2019 14:53:13 +0000 (23:53 +0900)]
[Refactor] #39077 IDX の *_IDX への移行。
deskull [Thu, 4 Apr 2019 14:46:09 +0000 (23:46 +0900)]
[Refactor] #37353 OPT_PAGE_* を、gameoption.hへ移動。
deskull [Thu, 4 Apr 2019 14:39:40 +0000 (23:39 +0900)]
[Refactor] #37353 モンスターの状態判定マクロ4種を monster.h へ移動。
deskull [Thu, 4 Apr 2019 14:35:50 +0000 (23:35 +0900)]
[Refactor] #37353 RF*_* を define.h から types.h へ移動。
deskull [Thu, 4 Apr 2019 12:29:03 +0000 (21:29 +0900)]
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
deskull [Wed, 3 Apr 2019 15:15:38 +0000 (00:15 +0900)]
Merge branch 'master' into For2.2.2-Refactoring
deskull [Wed, 3 Apr 2019 15:08:57 +0000 (00:08 +0900)]
[Refactor] #39076 座標に関するコメント一部削除。
deskull [Wed, 3 Apr 2019 00:28:42 +0000 (09:28 +0900)]
[Refactor] #39076 /* Check for quest completion */ と /* Reset sleep counter */ を削除。
deskull [Wed, 3 Apr 2019 00:07:06 +0000 (09:07 +0900)]
[Refactor] #37353 monster_name() で一部 cmd2.c の投擲対象処理を整理。
deskull [Wed, 3 Apr 2019 14:57:16 +0000 (23:57 +0900)]
[Fix] #37285 ティボルトのUNIQUE属性付加忘れを修正。
deskull [Wed, 3 Apr 2019 14:51:42 +0000 (23:51 +0900)]
[fix] #38790 チャージマンが分裂処理とあやしい影の時はジュラル星人と誤認しないよう処理を追加。
deskull [Wed, 3 Apr 2019 00:28:42 +0000 (09:28 +0900)]
[Refactor] #39076 /* Check for quest completion */ と /* Reset sleep counter */ を削除。
deskull [Wed, 3 Apr 2019 00:07:06 +0000 (09:07 +0900)]
[Refactor] monster_name() で一部 cmd2.c の投擲対象処理を整理。
deskull [Tue, 2 Apr 2019 14:51:36 +0000 (23:51 +0900)]
[Refactor] #37353 chest_traps を trap.c へ移動。
deskull [Tue, 2 Apr 2019 14:42:36 +0000 (23:42 +0900)]
[Refactor] #37353 未使用関数宣言 create_name() を削除。
deskull [Tue, 2 Apr 2019 14:38:23 +0000 (23:38 +0900)]
[Refactor] #37353 monster_name() を monster.h へ移動。
deskull [Tue, 2 Apr 2019 01:12:25 +0000 (10:12 +0900)]
[Refactor] #37353 cmd-mane.h を作成して変数宣言移動。 mane.c を cmd-mane.c に改名。
deskull [Mon, 1 Apr 2019 23:54:52 +0000 (08:54 +0900)]
[Refactor] #37353 cmd-hissatsu.h を作成して変数宣言移動。
deskull [Mon, 1 Apr 2019 14:40:54 +0000 (23:40 +0900)]
[Refactor] #37353 cnv_stat() と modify_stat_value() を player-status.c/h へ移動。
deskull [Mon, 1 Apr 2019 14:30:25 +0000 (23:30 +0900)]
[Refactor] #37353 horror_desc, funny_desc, funny_comments を player-status.c に移動。
deskull [Mon, 1 Apr 2019 14:19:36 +0000 (23:19 +0900)]
[Refactor] #39076 object-hook.c のコメント一部削除。
deskull [Mon, 1 Apr 2019 14:14:13 +0000 (23:14 +0900)]
[Refactor] #37353 monster.h に関数定義移動。
deskull [Mon, 1 Apr 2019 14:12:52 +0000 (23:12 +0900)]
[Fix] #37353 コミットし忘れ修正。
deskull [Sat, 30 Mar 2019 10:41:19 +0000 (19:41 +0900)]
[Refactor] #39077 IDX を MONSTER_IDX や MONRACE_IDX。
deskull [Sat, 30 Mar 2019 10:21:53 +0000 (19:21 +0900)]
[Fix] #37353 berserk()のターン追加時の現値参照元が狂戦士化でなく士気高揚になっていたミスを修正。
deskull [Sat, 30 Mar 2019 10:17:52 +0000 (19:17 +0900)]
[Refactor] #39077 POSITION 1件。同ソースインデント修正。
deskull [Sat, 30 Mar 2019 09:38:00 +0000 (18:38 +0900)]
[Refactor] #39076 /* Invulnabilty */ と /* Speed */ を削除。
deskull [Sat, 30 Mar 2019 09:31:57 +0000 (18:31 +0900)]
[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
deskull [Sat, 30 Mar 2019 05:34:37 +0000 (14:34 +0900)]
[Refactor] #37353 MD_WRONGDOER_NAME を定義.
deskull [Sat, 30 Mar 2019 04:58:01 +0000 (13:58 +0900)]
[Refactor] #39077 BIT_FLAGS2件。
deskull [Tue, 26 Mar 2019 14:32:16 +0000 (23:32 +0900)]
[Refactor] #39076 test_hit_norm() のコメント修正。
deskull [Fri, 22 Mar 2019 15:32:15 +0000 (00:32 +0900)]
[Refactor] #37353 monster-spell.h を追加。
deskull [Fri, 22 Mar 2019 04:26:01 +0000 (13:26 +0900)]
[Refactor] #39076 "/* Visual update */" を削除。
deskull [Fri, 22 Mar 2019 04:15:08 +0000 (13:15 +0900)]
[Refactor] #39076 "/* Paranoia */" を削除.
deskull [Thu, 21 Mar 2019 15:17:49 +0000 (00:17 +0900)]
[Fix] #38936 do_cmd_quaff_potion_aux() の take_turn() 抜け修正。 / Add lacked take_turn() in do_cmd_quaff_potion_aux()
deskull [Thu, 21 Mar 2019 14:51:11 +0000 (23:51 +0900)]
[Refactor] #37353 Add TODO comment.
deskull [Thu, 21 Mar 2019 14:46:05 +0000 (23:46 +0900)]
[refactor] #39077 SPEED in get_mspeed().
deskull [Thu, 21 Mar 2019 14:29:54 +0000 (23:29 +0900)]
[Refactor] #39076 Delete "/* Access the location */".
deskull [Thu, 21 Mar 2019 13:28:09 +0000 (22:28 +0900)]
[fix] #39075 do_cmd_pet_dismiss() が calc_alignment() 実装にあたり同関数を通さない流れになっていたので修正。 / Fix that do_cmd_pet_dismiss() calls calc_alignment().
deskull [Thu, 21 Mar 2019 13:18:33 +0000 (22:18 +0900)]
[Refactor] #39073 calc_bonuses() から calc_alignment() を分離。 / Separate calc_alignment() from calc_bonuses().
deskull [Wed, 20 Mar 2019 16:04:16 +0000 (01:04 +0900)]
[Refactor] #39073 アライメント再計算処理をcalc_bonuses()へ統一。 / Unify recalculation of alignment to calc_bonuses().
deskull [Wed, 20 Mar 2019 15:59:08 +0000 (00:59 +0900)]
[Fix] #37353 monster_is_valid()の間抜けなbool反転ミスを修正。 / Fix shameful bug in monster_is_valid().
deskull [Wed, 20 Mar 2019 15:18:24 +0000 (00:18 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (calculate_upkeep())
deskull [Wed, 20 Mar 2019 15:13:33 +0000 (00:13 +0900)]
[Refactor] #39073 Delete friend_align and check_pets_num_and_align().