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deskull [Mon, 29 Apr 2019 14:14:34 +0000 (23:14 +0900)]
[Refactor] #37353 vault_type と関連配列を rooms-vault.c/h へ移動。
deskull [Fri, 26 Apr 2019 13:51:11 +0000 (22:51 +0900)]
[Refactor] #37353 martial_arts と関連配列を melee.h/melee1.c へ移動。
deskull [Fri, 26 Apr 2019 13:47:08 +0000 (22:47 +0900)]
[Refactor] #37353 border_type を wild.h へ移動。
deskull [Fri, 26 Apr 2019 13:44:15 +0000 (22:44 +0900)]
[Refactor] #37353 world_type を world.c/h へ移動。
deskull [Fri, 26 Apr 2019 13:34:36 +0000 (22:34 +0900)]
[Refactor] #37353 arena_type を bldg.h へ移動。
deskull [Fri, 26 Apr 2019 13:31:36 +0000 (22:31 +0900)]
[Refactor] #37353 saved_floors を floor.c/h へ移動。
deskull [Thu, 25 Apr 2019 15:06:48 +0000 (00:06 +0900)]
[Refactor] #37353 dungeon.c/h を追加。
deskull [Thu, 25 Apr 2019 14:52:35 +0000 (23:52 +0900)]
[Refactor] #37353 dungeon.c を core.c に改名。
deskull [Thu, 25 Apr 2019 14:49:06 +0000 (23:49 +0900)]
[Refactor] #37353 building と building_type 構造体を bldg.h へ移動。
deskull [Thu, 25 Apr 2019 14:40:53 +0000 (23:40 +0900)]
[Refactor] #37353 a_info と artifact_type 構造体を artifact.h へ移動。
deskull [Thu, 25 Apr 2019 14:29:32 +0000 (23:29 +0900)]
[Refactor] #37353 f_info と feature_type 構造体を feature.h へ移動。
deskull [Wed, 24 Apr 2019 14:11:46 +0000 (23:11 +0900)]
[Refactor] #37353 floor.c を作成して floor_type 型整理。
deskull [Wed, 24 Apr 2019 13:50:20 +0000 (22:50 +0900)]
[Refactor] #37353 mind_type と mind_power 構造体を mind.h へ移動。
deskull [Wed, 24 Apr 2019 13:43:53 +0000 (22:43 +0900)]
[Refactor] #37353 option_type 構造体を gameoption.h へ移動。
deskull [Wed, 24 Apr 2019 13:38:59 +0000 (22:38 +0900)]
[Refactor] #37353 quest_type 構造体を quest.h へ移動。
deskull [Wed, 24 Apr 2019 13:10:16 +0000 (22:10 +0900)]
[Refactor] #37353 player-skill.c/h を追加。
deskull [Tue, 23 Apr 2019 13:47:50 +0000 (22:47 +0900)]
[refactor] #39076 display_equip() 中のコメント削除。
deskull [Tue, 23 Apr 2019 13:45:49 +0000 (22:45 +0900)]
[refactor] #39076 display_inven() 中のコメント削除。
deskull [Tue, 23 Apr 2019 13:03:15 +0000 (22:03 +0900)]
[refactor] #39076 /* Extract the item flags */ を削除。
deskull [Tue, 23 Apr 2019 13:00:09 +0000 (22:00 +0900)]
[refactor] #39076 /* Skip non-objects */ を削除。
deskull [Tue, 23 Apr 2019 12:56:54 +0000 (21:56 +0900)]
[Refactor] #37353 essence_name, silly_attacks, silly_attacks2 を整理。
deskull [Mon, 22 Apr 2019 14:58:17 +0000 (23:58 +0900)]
[Refactor] #37353 monster.h の宣言を整理。
deskull [Mon, 22 Apr 2019 14:55:25 +0000 (23:55 +0900)]
[Refactor] #37353 view-mainwindow.h の宣言を整理。
deskull [Mon, 22 Apr 2019 14:52:33 +0000 (23:52 +0900)]
[Refactor] #37353 player-effects.h の宣言を整理。
deskull [Mon, 22 Apr 2019 14:48:17 +0000 (23:48 +0900)]
[Refactor] #38844 monk_armour_aux と monk_notify_aux フラグを player_type 構造体に移動。
deskull [Mon, 22 Apr 2019 14:38:17 +0000 (23:38 +0900)]
[Refactor] #37353 object.hを追加。
deskull [Mon, 22 Apr 2019 14:32:44 +0000 (23:32 +0900)]
[Refactor] #37353 view-mainwindow.h の宣言を整理。
deskull [Mon, 22 Apr 2019 14:29:56 +0000 (23:29 +0900)]
[Refactor] #38844 leave_bldg フラグを player_type 構造体に移動。
deskull [Mon, 22 Apr 2019 14:24:38 +0000 (23:24 +0900)]
[Refactor] #37353 bldg.h の宣言を整理。
deskull [Mon, 22 Apr 2019 14:13:46 +0000 (23:13 +0900)]
[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
deskull [Mon, 22 Apr 2019 13:23:55 +0000 (22:23 +0900)]
[Refactor] #37353 monster_race_track() と object__race_track() を view-mainwindow.c/h へ移動。
deskull [Sun, 21 Apr 2019 13:18:57 +0000 (22:18 +0900)]
[Refactor] #37353 prt_path() を view-mainwindow.c/h へ移動。
deskull [Sun, 21 Apr 2019 13:11:19 +0000 (22:11 +0900)]
[Refactor] #37353 move_cursor_relative() を view-mainwindow.c/h へ移動。
deskull [Sun, 21 Apr 2019 12:57:55 +0000 (21:57 +0900)]
[Refactor] #37353 display_dungeon() を view-mainwindow.c へ移動。
deskull [Sun, 21 Apr 2019 12:52:28 +0000 (21:52 +0900)]
[Refactor] #37353 feat_* を feature.h へ移動。
deskull [Sun, 21 Apr 2019 09:26:20 +0000 (18:26 +0900)]
[Refactor] #37353 externs.h から trump_summoning() の重複した宣言を削除。
deskull [Sun, 21 Apr 2019 09:21:29 +0000 (18:21 +0900)]
[Refactor] #37353 calc_crit_ratio_shot(), calc_expect_crit_shot(), calc_expect_crit() を shoot.c/h に移動。
deskull [Sun, 21 Apr 2019 09:14:07 +0000 (18:14 +0900)]
[Refactor] #37353 do_cmd_quest を quest.c/h へ移動。
deskull [Sun, 21 Apr 2019 08:31:10 +0000 (17:31 +0900)]
[Refactor] #37353 externs.h から util.h への宣言移動。
deskull [Sun, 21 Apr 2019 01:18:07 +0000 (10:18 +0900)]
[Refactor] #37353 旧 xtra1.c の関数整理。
deskull [Sun, 21 Apr 2019 00:54:32 +0000 (09:54 +0900)]
[Refactor] #37353 externs.h から monster-spell.h への宣言移動。
deskull [Sat, 20 Apr 2019 15:02:55 +0000 (00:02 +0900)]
[Refactor] #37353 scores.h を作成して宣言を externs.h から分離。
deskull [Sat, 20 Apr 2019 07:29:59 +0000 (16:29 +0900)]
[Refactor] #37353 mind.h を作成して宣言を externs.h から分離。 Makefile.am 修正。
deskull [Sat, 20 Apr 2019 07:24:26 +0000 (16:24 +0900)]
[Refactor] #37353 generate.h を floor-generate.hへ統合。
deskull [Sat, 20 Apr 2019 07:19:01 +0000 (16:19 +0900)]
[Refactor] #37353 health_track() を view-mainwindow.c/h に移動。
deskull [Fri, 19 Apr 2019 23:18:12 +0000 (08:18 +0900)]
[Refactor] #37353 birth.h 追加。
deskull [Fri, 19 Apr 2019 12:03:15 +0000 (21:03 +0900)]
[Refactor] #37353 monster_powers と monster_powers_short を monster-spell 関連に移動。
deskull [Fri, 19 Apr 2019 11:32:00 +0000 (20:32 +0900)]
[Fix] #37353 コミットし忘れ修正。
deskull [Fri, 19 Apr 2019 11:22:03 +0000 (20:22 +0900)]
[Refactor] #37353 vcxproj上のフォルダ構造を整理。
deskull [Fri, 19 Apr 2019 11:17:58 +0000 (20:17 +0900)]
[Refactor] #37353 effects.c を player-effects.c に改名しつつ、宣言を player-effects.h を分離。
deskull [Fri, 19 Apr 2019 10:52:03 +0000 (19:52 +0900)]
[Refactor] #37353 chuukei.h を追加して宣言を分離。
deskull [Fri, 19 Apr 2019 10:48:13 +0000 (19:48 +0900)]
[Refactor] #37353 Makefile.am を整理。
deskull [Fri, 19 Apr 2019 10:45:47 +0000 (19:45 +0900)]
[Refactor] #37353 files.h を追加して宣言を分離。
deskull [Fri, 19 Apr 2019 10:23:11 +0000 (19:23 +0900)]
[Refactor] #37353 init1.c を dungeon-file.c、 init2.c を init.c として整理。
deskull [Thu, 18 Apr 2019 23:31:01 +0000 (08:31 +0900)]
[fix] #37353 snipe.h コミットし忘れ修正。
deskull [Thu, 18 Apr 2019 23:30:32 +0000 (08:30 +0900)]
[Refactor] #37353 monster-process.h を作成して変数宣言整理。
deskull [Thu, 18 Apr 2019 23:14:11 +0000 (08:14 +0900)]
[Refactor] #37353 color_char_to_attr() を term.c へ移動。
deskull [Thu, 18 Apr 2019 23:07:53 +0000 (08:07 +0900)]
[Refactor] #37353 関数宣言のいくつかを floor-save.h へ移動。
deskull [Thu, 18 Apr 2019 22:49:25 +0000 (07:49 +0900)]
[Refactor] #37353 total_points() を calc_score() に改名して、 player-status.c/h へ。
deskull [Thu, 18 Apr 2019 09:40:58 +0000 (18:40 +0900)]
[Refactor] #37353 externs.h 中の宣言整理。
deskull [Thu, 18 Apr 2019 09:37:35 +0000 (18:37 +0900)]
[Refactor] #37353 snipe.h 作成と宣言分離。
deskull [Thu, 18 Apr 2019 09:28:00 +0000 (18:28 +0900)]
[Refactor] #37353 monster_is_powerful() と monster_level_idx() を monster-status.c/h へ移動。
deskull [Thu, 18 Apr 2019 09:23:42 +0000 (18:23 +0900)]
[Refactor] #37353 mon_take_hit_mon() を melee.h へ移動。
deskull [Thu, 18 Apr 2019 09:19:58 +0000 (18:19 +0900)]
[Refactor] #37353 set_monster_*() の宣言を整理。
deskull [Thu, 18 Apr 2019 09:12:24 +0000 (18:12 +0900)]
[Fix] #37353 externs.h 修正。
deskull [Thu, 18 Apr 2019 09:08:12 +0000 (18:08 +0900)]
[Refactor] #37353 map_area() を spells-floor.c/h へ移動。
deskull [Thu, 18 Apr 2019 08:58:15 +0000 (17:58 +0900)]
[Refactor] #37353 update_mon_lite() と clear_mon_lite() を floor-event.c へ移動。
deskull [Thu, 18 Apr 2019 06:10:27 +0000 (15:10 +0900)]
[Refactor] #37353 forget_view() / update_lite() / update_view() を floor_event() に移動。
deskull [Thu, 18 Apr 2019 06:00:42 +0000 (15:00 +0900)]
[Refactor] #37353 forget_lite() を floor_event() に移動。
deskull [Thu, 18 Apr 2019 05:55:15 +0000 (14:55 +0900)]
[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view-mainwindow.c/h へ移動。
deskull [Thu, 18 Apr 2019 05:23:47 +0000 (14:23 +0900)]
[Refactor] #37353 los() を geometry.c/h へ移動。
deskull [Thu, 18 Apr 2019 04:59:43 +0000 (13:59 +0900)]
[Refactor] #37353 distance() を geometry.c/h へ移動。
deskull [Thu, 18 Apr 2019 04:52:52 +0000 (13:52 +0900)]
[Refactor] #37353 lite_spot() の宣言を grid.h へ移動。
deskull [Thu, 18 Apr 2019 04:44:08 +0000 (13:44 +0900)]
[Refactor] #37353 prt_map() を view-mainwindow.c/h に移動。
deskull [Wed, 17 Apr 2019 14:33:47 +0000 (23:33 +0900)]
[Refactor] #37353 is_open() の宣言を grid.h に移動。
deskull [Wed, 17 Apr 2019 14:29:32 +0000 (23:29 +0900)]
[Refactor] #37353 glow_deep_lava_and_bldg() を floor-events.c/h. に移動。
deskull [Wed, 17 Apr 2019 14:21:47 +0000 (23:21 +0900)]
[Fix] #37353 cmd2.c 改名時し損ねた Makefile.am の修正。
deskull [Wed, 17 Apr 2019 14:20:34 +0000 (23:20 +0900)]
[Refactor] #37353 do_spell() の宣言を cmd-spell.h に移動。
deskull [Wed, 17 Apr 2019 14:15:51 +0000 (23:15 +0900)]
[Refactor] #37353 mmove2() を geometry.c/h に移動。
deskull [Wed, 17 Apr 2019 14:13:14 +0000 (23:13 +0900)]
[Refactor] #37353 scatter() を geometry.c/h に移動。
deskull [Wed, 17 Apr 2019 13:59:00 +0000 (22:59 +0900)]
[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
deskull [Wed, 17 Apr 2019 13:53:07 +0000 (22:53 +0900)]
[Refactor] #37353 旧cmd1.cの関数宣言を整理。
deskull [Wed, 17 Apr 2019 13:41:42 +0000 (22:41 +0900)]
[Refactor] #37353 stair_creation() を spells-floor.c/h に移動。
deskull [Wed, 17 Apr 2019 13:35:02 +0000 (22:35 +0900)]
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して #pragma once を他ファイルに適用。(LNK4042の発生は暫定的に織り込み済)
deskull [Tue, 16 Apr 2019 14:04:55 +0000 (23:04 +0900)]
[Refactor] #37353 SUMMON_* を spells-summon.h へ移動。
deskull [Tue, 16 Apr 2019 13:59:20 +0000 (22:59 +0900)]
[Refactor] #37353 GF_* と gf_color を整理。
deskull [Tue, 16 Apr 2019 13:04:09 +0000 (22:04 +0900)]
[Refactor] #37353 PET_* と PF_* を cmd-petに移動。
deskull [Tue, 16 Apr 2019 12:45:39 +0000 (21:45 +0900)]
[Refactor] #39076 コメント整理。
deskull [Tue, 16 Apr 2019 12:41:01 +0000 (21:41 +0900)]
[Refactor] #37353 ダンジョンの雰囲気処理を floor-events.c/h に移動。
deskull [Tue, 16 Apr 2019 12:22:24 +0000 (21:22 +0900)]
[Refactor] #39076 コメント整理。
deskull [Tue, 16 Apr 2019 12:09:44 +0000 (21:09 +0900)]
[Refactor] #37353 battle_monsters() を update_gambling_monsters() に改名。
deskull [Tue, 16 Apr 2019 11:55:54 +0000 (20:55 +0900)]
[Refactor] #37353 quest_discovery() の宣言整理。
deskull [Tue, 16 Apr 2019 11:48:19 +0000 (20:48 +0900)]
[Refactor] #37353 bldg.h を作成して、 BACT_* を移動。
deskull [Mon, 15 Apr 2019 15:46:42 +0000 (00:46 +0900)]
[Refactor] #37353 player_exp と player_exp_a を player-status.c/h へ移動。
deskull [Mon, 15 Apr 2019 14:53:37 +0000 (23:53 +0900)]
[Fix] #37353 戻ってしまっていた #define 中のマクロ定義を再度削除。
deskull [Mon, 15 Apr 2019 14:48:06 +0000 (23:48 +0900)]
[Refactor] #37353 RF?_* を monster_race 構造体へ移動。
deskull [Mon, 15 Apr 2019 14:36:47 +0000 (23:36 +0900)]
[Refactor] #37353 CAVE_* をgrid.hへ移動。
deskull [Mon, 15 Apr 2019 14:28:37 +0000 (23:28 +0900)]
[Refactor] #37353 MS_* を monster-spell.h へ移動。
deskull [Mon, 15 Apr 2019 14:24:42 +0000 (23:24 +0900)]
[Refactor] #37353 define.h に残していた MON_* を削除。
deskull [Mon, 15 Apr 2019 14:22:04 +0000 (23:22 +0900)]
[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。