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[Refactor] #39970 Separated occur_curse_effect() from execute_cursed_items_effect()
2020-05-10
Hourier
[Refactor] #39970 Separated occur_curse_effect() from...
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2020-05-09
Hourier
[Refactor] #37353 Changed character code from Shift...
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2020-05-09
Hourier
[Refactor] #39970 Separated recharge-processor.c/h...
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2020-05-09
Hourier
[Refactor] #39970 Separated choise_cursed_item() from...
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2020-05-09
Hourier
[Refactor] #39970 Separated is_specific_curse() from...
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2020-05-09
Hourier
[Refactor] #39970 Separated inventory-curse.c/h from...
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2020-05-09
Hourier
[Refactor] #39970 Renamed process_world_aux_timeout...
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2020-05-09
Hourier
[Refactor] #39970 Separated magic-effects-timeout-reducer...
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2020-05-09
Hourier
[Fix] #39970 Changed filenames registered in vcxproj...
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2020-05-09
Hourier
[Refactor] #39970 Reshaped reduce_lite_life()
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2020-05-09
Hourier
[Refactor] #39970 Renamed process_world_aux_light(...
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2020-05-09
Hourier
[Refactor] #39970 Separated lite-processor.c/h and...
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2020-05-09
Hourier
[Refactor] #39970 Moved mutation.c/h to mutation/
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2020-05-09
Hourier
[Refactor] #39970 Renamed process_world_aux_hp_and_sp...
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2020-05-09
Hourier
[Refactor] #39970 Separated hp-mp-processor.c/h from...
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2020-05-09
Hourier
[Refactor] #39970 Separated hp-mp-regenerator.c/h from...
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2020-05-09
Hourier
[Refactor] #39970 Separated simple-appraiser.c/h from...
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2020-05-09
Hourier
[Refactor] #39970 Separated turn-compensator.c/h from...
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2020-05-09
Hourier
[Refactor] #39970 Separated pattern-walk.c/h from core.c
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2020-05-09
Hourier
[Refactor] #39970 Separated check_death() from close_game()
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2020-05-09
Hourier
[Refactor] #39970 Separated send_world_score_on_closing...
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2020-05-09
Hourier
[Refactor] #39970 Inverted if-condition in close_game()
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2020-05-09
Hourier
[Refactor] #39970 Separated clear_floor() from close_game()
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2020-05-09
Hourier
[Refactor] #39970 Separated game-closer.c/h from core.c/h
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2020-05-09
Hourier
[Refactor] #39970 Separated output-updater.c/h from...
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2020-05-08
Hourier
[WIP] [Refactor] #40392 Added directory into Makefile.am
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2020-05-08
Hourier
[WIP] [Fix] #39964 Resolved the issue that compilation...
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2020-05-08
Hourier
[Refactor] #40392 Changed inclusion from birth.h to...
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2020-05-08
Hourier
[WIP] [Refactor] #40392 Moved birth.c/h to birth/
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2020-05-08
Hourier
[Refactor] #4039 Reshaped automatically based on clang...
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2020-05-08
Hourier
[Refactor] #40392 Moved realm_subinfo[] from birth...
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2020-05-08
Hourier
[Refactor] #40392 Moved realm_explanations[] from birth...
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2020-05-08
Hourier
[Refactor] #40392 Moved personality_explanations[]...
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2020-05-08
Hourier
[Refactor] #40392 Moved class_explanations[] from birth...
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2020-05-08
Hourier
[Refactor] #40392 Separated birth-explanations-table...
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2020-05-08
Hourier
[Refactor] #40392 Unified English and Japanese resources...
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2020-05-08
Hourier
[Refactor] #39963 Separated spells3.h from spells1.h
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2020-05-08
Hourier
[WIP] [Refactor] #39963 Separated spells2.h from spells1.h
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2020-05-08
Hourier
[WIP] [Refactor] #39963 Renamed spells.h to spells1.h
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2020-05-06
Hourier
[Refactor] #39970 Separated special-internal-keys.h...
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2020-05-06
Hourier
[Refactor] #39970 Separated angband-version.h from...
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2020-05-06
Hourier
[Refactor] #39970 Separated stuf--handler.c/h from...
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2020-05-06
Hourier
[Refactor] #39963 Added comment in project()
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2020-05-06
Hourier
[Refactor] #39963 Separated effect-characteristics...
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2020-05-06
Hourier
[Refactor] #39963 Labeled effect_monster_type struct
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2020-05-06
Hourier
[Refactor] #39963 Prepared to refactor process-effect.c
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2020-05-06
Hourier
[Refcator] #39963 Automatically applied new indent...
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2020-05-06
Hourier
[Implement] ソリューションをVS2019に対応させ (2017だとclang-formatでエラーが出る...
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2020-05-06
Hourier
[Refactor] #37353 Removed unused type definitions
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2020-05-06
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-05-05
Hourier
[Rix] #40384 モンスターが寝たまま移動してしまう不具合を解消 / Resolved the...
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2020-05-04
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-05-04
Hourier
[Refactor] #39963 Changed inclusion for spells.h to...
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2020-05-04
Hourier
[WIP] [Refactor] #39963 Separated process-effect./h...
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2020-05-04
Hourier
[Refactor] #39963 Removed dependency from effect-player...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect-player-spirit.c...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect-player-curse.c/h...
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2020-05-04
Hourier
[Refacotr] #39963 Reshaped effect-player-switcher.c...
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2020-05-04
Hourier
[Refacotr] Separated effect_player_*() from switch_effects_p...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect_player_mind_blast...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect_player_drain_mana...
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2020-05-04
Hourier
[Refactor] #39963 Separated several effect_player_...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect-player-oldies.c...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect_player_old_*() from...
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2020-05-04
Hourier
[Fix] #39963 Added return into switch_effects_player()
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2020-05-04
Hourier
[Refactor] #39963 Separated effect-player-resist-hurt...
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2020-05-04
Hourier
[Refactor] #40233 Unified typedef and decleration in...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect_player_disintegration...
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2020-05-03
Hourier
[Fix] #39963 Resolved typo
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2020-05-03
Hourier
[Refactor] #39963 Removed unused braces
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2020-05-03
Hourier
[Refactor] #39963 Separated effect_player_time_*()...
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2020-05-03
Hourier
[Refactor] #39963 Added header to include
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2020-05-03
Hourier
[Refactor] #37353 Changed nemo struct to named struct...
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2020-05-03
Hourier
[Refactor] #39963 Separated several effect_player_...
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2020-05-03
Hourier
[Refactor] #39963 Separated several effect_player_...
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2020-05-03
Hourier
[Refactor] #39963 Separated several effect_player_...
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2020-05-03
Hourier
[Refactor] #39963 Separated several effect_player_...
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2020-05-03
Hourier
[Refactor] #39963 Separated effect_player_plasma+nether...
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2020-05-03
Hourier
[Refactor] #39963 Separated effect_player_missile(...
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2020-05-03
Hourier
[Refactor] #39963 Separated effect_player_poison()...
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2020-05-03
Hourier
[Refactor] #39963 Separated effect_player_elements...
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2020-05-03
Hourier
[Refactor] #39963 Moved effect_monster_stasis() and...
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2020-05-03
Hourier
[Refactor] #39963 Moved effect_monster_capture() from...
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2020-05-03
Hourier
[Refactor] #39963 Renamed effect_monster_check_capturability...
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2020-05-03
Hourier
[Refactor] #39963 Moved effect_monster_crusade() from...
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2020-05-03
Hourier
[Refactor] #39963 Separated effect_monster_crusade_dominatio...
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2020-05-03
Hourier
[Refactor] #39963 Separated effecr-monster-curse.c...
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2020-05-03
Hourier
[Refactor] #39963 Separated all effect functions from...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_engetsu...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_check_capturabili...
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2020-05-02
Hourier
[Refactor] #39963 Reshaped effect_monster_capture()
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_hand_doom...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_curse_*...
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2020-05-02
Hourier
[Refactor] #39963 Reshaped effect_monster_drain_mana()
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2020-05-02
Hourier
[Refactor] #39963 Separated effect-monster-evil.c/h...
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2020-05-02
Hourier
[Refactor] #39963 Separated spiritual magic functions...
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2020-05-02
Hourier
[Refactor] #39963 Reshaped effect_monster_disp_*()
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_disp_*(...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_turn_*(...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_away_resist...
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