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[Refactor] #38997 autopick.c の整形修正 / Fixed reshaping autopick.c
2020-01-11
Hourier
[Refactor] #38997 autopick.c の整形修正 / Fixed reshaping...
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2020-01-11
Hourier
[Refactor] #38997 autopick.c 内変数参照修正 / Fixed variable...
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2020-01-11
Hourier
[Refactor] #38997 autopick.c の整形 / Reshaped autopick.c
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2020-01-11
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[Refactor] #38997 autopick.c のインデント調整 / Adjusted indents...
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2020-01-11
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[Refactor] #38997 get_object_for_search() にplayer_type...
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2020-01-11
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[Refactor] #38997 is_opt_confirm_destroy() にplayer_type...
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2020-01-11
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[Refactor] #38997 auto_inscribe_item() にplayer_type...
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2020-01-11
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[Refactor] #38997 is_autopick_aux() にplayer_type *...
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2020-01-11
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[Refactor] #38997 autopick_load_pref() にplayer_type...
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2020-01-11
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[Refactor] #38997 autopick_entry_from_object() にplayer_type...
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2020-01-11
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[Refactor] #38997 artifact.c の整形 / Reshaped artifact.c
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2020-01-11
Hourier
[Refactor] #38997 artifact.c 内インデント修正 / Fixed indents...
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2020-01-11
Hourier
[Refactor] #38997 artifact.c 内変数参照修正 / Fixed variable...
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2020-01-11
Hourier
[Refactor] #38997 random_artifact_resistance() にplayer_type...
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2020-01-11
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[Refactor] #38997 curse_artifact() にplayer_type * 引数を追加...
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2020-01-11
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[Refactor] #38997 mspells4.cの整形と修正漏れの修正 / Reshaped...
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2020-01-11
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[Refactor] #38997 '* o_ptr'を'*o_ptr'に修正 / Changed ...
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2020-01-11
Hourier
[Refactor] #38997 mspells4.c 内変数参照修正 / Fixed variable...
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2020-01-11
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[Refactor] #38997 monspell_damage_*() にplayer_type...
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2020-01-11
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[Refactor] #38997 spell_RF6_FORGET() にplayer_type ...
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2020-01-11
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[Refactor] #38997 spell_RF6_TRAPS() にplayer_type *...
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2020-01-11
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[Refactor] #38997 mspells4.c 内変数参照修正 / Fixed variable...
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2020-01-11
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[Refactor] #38997 monster_u_mode() にfloor_type * 引数を追加...
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2020-01-11
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[Refactor] #38997 spell_learnable() にfloor_type * 引数を追加...
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2020-01-11
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[Refactor] #38997 see_monster() にfloor_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 summon_Guardian() を summon_guardian...
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2020-01-11
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[Refactor] #38997 *monspell_message*() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 pseudo_plev() の関数マクロをget_pseudo_monster_le...
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2020-01-11
Hourier
[Refactor] #38997 mspells2.cの整形 / Reshaped mspells2.c
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2020-01-11
Hourier
[Refactor] #38997 mspells2.c にplayer_type * 引数を追加 ...
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2020-01-11
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[Refactor] #38997 mspells1.cの整形 / Reshaped mspells1.c
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2020-01-11
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[Refactor] #38997 adjacent_grid_check() にplayer_type...
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2020-01-11
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[Refactor] #38997 spell_special() にplayer_type * 引数を追加...
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2020-01-11
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[Refactor] #38997 breath() にplayer_type * 引数を追加 / Added...
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2020-01-11
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[Refactor] #38997 beam() にplayer_type * 引数を追加 / Added...
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2020-01-11
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[Refactor] #38997 bolt() にplayer_type * 引数を追加 / Added...
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2020-01-11
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[Refactor] #38997 clean_shot() にplayer_type * 引数を追加...
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2020-01-11
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[Refactor] #38997 summon_possible() とraise_possible...
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2020-01-11
Hourier
[Refactor] #38997 mspells1.cにDoxygen用コメント追加&空行調整 /...
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2020-01-11
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[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed parenthesi...
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2020-01-10
Hourier
[Refactor] #38997 object2.cの整形修正 / Fixed reshaped object2.c
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2020-01-10
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[Refactor] #38997 object2.cの整形 / Reshaped object2.c
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2020-01-10
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[Refactor] #38997 floor_item_optimize() にfloor_type...
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2020-01-10
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[Refactor] #38997 floor_item_increase() にfloor_type...
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2020-01-10
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[Refactor] #38997 floor_item_describe() にfloor_type...
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2020-01-10
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[Refactor] #38997 floor_item_charges() にfloor_type...
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2020-01-10
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[Refactor] #38997 inven_item_optimize() にplayer_type...
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2020-01-10
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[Refactor] #38997 display_koff() にplayer_type *引数を追加...
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2020-01-10
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[Refactor] #38997 reorder_pack() にplayer_type *引数を追加...
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2020-01-10
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[Refactor] #38997 inven_item_increase()、inven_takeoff...
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2020-01-10
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[Refactor] #38997 inven_item_describe()、vary_item(...
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2020-01-10
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[Refactor] #38997 inven_item_charges() にplayer_type...
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2020-01-10
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[Refactor] #38997 make_gold() にfloor_type *引数を追加 /...
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2020-01-10
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[Refactor] #38997 object_aware()、object_mention()、apply_magi...
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2020-01-10
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[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
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2020-01-09
Hourier
[Refactor] #38997 inven_drop() を drop_from_inventory...
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2020-01-09
Hourier
[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
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2020-01-09
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[Refactor] #38997 object2.c にDoxygen用コメント追加&インデント調整...
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2020-01-09
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[Refactor] #38997 spells.h にあったTELE_LEVEL_IS_INEFF...
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2020-01-09
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[Refactor] #38997 player-effects.c 内変数参照修正 / Fix variable...
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2020-01-09
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[Refactor] #38997 spells-floor.c の整形 / Reshaped spells...
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2020-01-09
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[Refactor] #38997 spells-status.c の整形 / Reshaped spells...
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2020-01-09
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[Refactor] #38997 *_monster() にplayer_type *引数を追加 ...
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2020-01-09
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[Refactor] #38997 *_monster() にDoxygen用コメント追加 / Added...
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2020-01-09
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[Refactor] #38997 destroy_area() のfloor_type *引数をplayer_type...
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2020-01-09
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[Refactor] #38997 dimension_door() とmirror_tunnel(...
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2020-01-08
Hourier
[Refactor] #38997 spells3.cの整形 / Reshaped spells3.c
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2020-01-08
Hourier
[Refactor] #38997 poly_r_idx() にplayer_type * 引数を追加...
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2020-01-08
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[Refactor] #38997 mod_need_mana() にplayer_type * 引数を追加...
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2020-01-08
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[Refactor] #38997 identify_fully() にplayer_type * 引数を追加...
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2020-01-08
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[Refactor] #38997 artifact_scroll() にplayer_type *...
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2020-01-08
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[Refactor] #38997 reset_recall() にplayer_type * 引数を追加...
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2020-01-08
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[Refactor] #38997 teleport_monster_to() にplayer_type...
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2020-01-08
Hourier
[Refactor] #38997 spells3.cの整形 (Doxygen用コメント追加&空行調整...
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2020-01-07
Hourier
[Fix] #38997 空行調整 / Reshaped blank line
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2020-01-07
Hourier
[Fix] #38997 spells3.c とmutation.c 内の変数参照修正 / Fixed...
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2020-01-07
Hourier
[Fix] #38997 spells2.c の整形漏れ修正 / Fixed reshaping spells2.c
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2020-01-07
Hourier
[Fix] #38997 spells2.c の整形 / Reshaped spells2.c
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2020-01-07
Hourier
[Fix] #38997 spells2.c 内変数参照修正 / Fix variable references...
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2020-01-07
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[Refactor] #38997 panic_hit() にplayer_type * 引数を追加し...
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2020-01-07
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[Refactor] #38997 confuse_monsters()、charm_monsters...
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2020-01-07
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[Refactor] #38997 activate_hi_summon() にplayer_type...
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2020-01-07
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[Refactor] #38997 wall_stone()、destroy_doors_touch...
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2020-01-06
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[Refactor] #38997 death_ray()、wall_to_mud()、destroy_door...
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2020-01-06
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[Refactor] #38997 hypodynamic_bolt() にplayer_type ...
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2020-01-06
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[Refactor] #38997 lite_line() にplayer_type * 引数を追加...
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2020-01-06
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[Refactor] #38997 cave_temp_room_aux() にplayer_type...
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2020-01-06
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[Refactor] #38997 fire_bolt_or_beam() にplayer_type...
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2020-01-06
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[Refactor] #38997 fire_meteor() にplayer_type * 引数を追加...
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2020-01-06
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[Refactor] #38997 starlight() にplayer_type * 引数を追加...
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2020-01-06
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[Refactor] #38997 lite_room() と unlite_room() にplayer_type...
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2020-01-06
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[Refactor] #38997 aggravate_monsters() にplayer_type...
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2020-01-06
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[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
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2020-01-06
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[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
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2020-01-06
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[Refactor] #38997 spells2.cの整形 / Reshaped spells2
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2020-01-06
Hourier
[Refactor] #38997 spells2.cの整形 (Doxygen用コメント追加&空行調整...
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2020-01-05
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[Refactor] #38997 bldg.cの整形修正 / Fixed reshaping bldg.c
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2020-01-05
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[Refactor] #38997 spells1.c にplayer_type * 引数を追加 /...
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2020-01-05
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[Refactor] #37353 cmd-basic.c の整形 / Reshaped cmd-basic.c
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2020-01-05
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[Refactor] #37353 wizard2.c の整形 / Reshaped wizard2.c
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