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[Fix] #39670 現状把握している限りの関数宣言と定義のファイル齟齬を修正. / Fix mismatch between function definition...
2020-01-06
Hourier
[Refactor] #38997 death_ray()、wall_to_mud()、destroy_door...
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2020-01-06
Hourier
[Refactor] #38997 hypodynamic_bolt() にplayer_type ...
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2020-01-06
Hourier
[Refactor] #38997 lite_line() にplayer_type * 引数を追加...
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2020-01-06
Hourier
[Refactor] #38997 cave_temp_room_aux() にplayer_type...
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2020-01-06
Hourier
[Refactor] #38997 fire_bolt_or_beam() にplayer_type...
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2020-01-06
Hourier
[Refactor] #38997 fire_meteor() にplayer_type * 引数を追加...
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2020-01-06
Hourier
[Refactor] #38997 starlight() にplayer_type * 引数を追加...
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2020-01-06
Hourier
[Refactor] #38997 lite_room() と unlite_room() にplayer_type...
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2020-01-06
Hourier
[Refactor] #38997 aggravate_monsters() にplayer_type...
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2020-01-06
Hourier
[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
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2020-01-06
Hourier
[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
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2020-01-06
Hourier
[Refactor] #38997 spells2.cの整形 / Reshaped spells2
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2020-01-06
Hourier
[Refactor] #38997 spells2.cの整形 (Doxygen用コメント追加&空行調整...
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2020-01-05
Hourier
[Refactor] #38997 bldg.cの整形修正 / Fixed reshaping bldg.c
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2020-01-05
Hourier
[Refactor] #38997 spells1.c にplayer_type * 引数を追加 /...
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2020-01-05
Hourier
[Refactor] #37353 cmd-basic.c の整形 / Reshaped cmd-basic.c
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2020-01-05
Hourier
[Refactor] #37353 wizard2.c の整形 / Reshaped wizard2.c
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2020-01-05
Hourier
[Refactor] #37353 quest.c の整形 / Reshaped quest.c
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2020-01-05
Hourier
[Refactor] #37353 cmd-dump.c の整形 / Reshaped cmd-dump.c
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2020-01-05
Hourier
[Refactor] #37353 cmd-basic.c の整形 / Reshaped cmd-basic.c
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2020-01-05
Hourier
[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数にこれを追加...
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2020-01-05
Hourier
[Refactor] #37353 wizard2.cの整形 / Reshaped wizard2.c
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2020-01-05
Hourier
[Refactor] #38997 wizard2.c にplayer_type * 引数を追加 /...
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2020-01-05
Hourier
[Refactor] #37353 report.cの整形 / Reshaped report.c
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2020-01-05
Hourier
[Refactor] #38997 make_screen_dump() にplayer_type ...
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2020-01-05
Hourier
[Refactor] #37353 cmd-dump.cの整形 / Reshaped cmd-dump.c
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2020-01-05
Hourier
[Refactor] #37353 'kubi'/'shoukinkubi'を'bounty'に変更...
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2020-01-05
Hourier
[Refactor] #37353 'nikki'を'diary'に変更、但し定数はそのまま / Changed...
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2020-01-05
Hourier
[Refactor] #37353 Doxygen用のコメントを追加 / Added comments...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_time() に player_type * 引数を追加...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_knowledge_quests() に player_type...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_knowledge_quests_completed...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_knowledge_quests_current(...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_knowledge_kubi() に player_type...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_knowledge_pets() に player_type...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_save_screen() に player_type...
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2020-01-05
Hourier
[Refactor] #38997 collect_monsters() に player_type...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_nikki() に player_type * 引数を追加...
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2020-01-04
Hourier
[Refactor] #38997 spells-object.c のコード整形 / Reshaped...
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2020-01-04
Hourier
[Fix] #38997 curse_weapon()のシンタックスシュガーを削除 / Removed...
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2020-01-04
Hourier
[Fix] #38997 spells-object.c 内参照修正 / Fixed variable...
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2020-01-04
Hourier
[Refactor] #38997 enchant() と enchant_spell() にplayer_type...
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2020-01-04
Hourier
[Refactor] #38997 brand_bolts() にplayer_type * を追加...
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2020-01-04
Hourier
[Refactor] #38997 Doxygen用のコメントを追加 / Added comments...
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2020-01-04
Hourier
[Refactor] #38997 Doxygen用のコメントを追加 / Added comments...
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2020-01-04
Hourier
[Refactor] #38997 rustproof() にplayer_type * を追加&player_type...
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2020-01-04
Hourier
[Refactor] #38997 Doxygen用のコメントを修正 / Fixed comment...
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2020-01-04
Hourier
[Refactor] #38997 player_typeへの差し替え漏れを修正 / Replaced...
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2020-01-04
Hourier
[Refactor] #37353 cmd-dumpの整形 / Reshaped cmd-dump
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2020-01-04
Hourier
[Refactor] #38997 コード整形&player_type * 引数を追加 / Reshaped...
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