2019-05-08 |
deskull | [Refactor] #37353 report.h を作成して宣言を移動. |
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2019-05-08 |
deskull | [Refactor] #37353 strip_name() を object-flavor.c/h... |
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2019-05-08 |
deskull | [Refactor] #37353 cheat_death() を player-status.c/h... |
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2019-05-08 |
deskull | [Refactor] #37353 get_item_floor(), py_pickup_floor... |
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2019-05-07 |
deskull | [Refactor] #37353 賭け闘技場に関する定義を bldg.c/h へ移動. |
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2019-05-07 |
deskull | [Refactor] #37353 targeting.h を作成して 宣言を移動. |
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2019-05-07 |
deskull | [Refactor] #38993 mon_fight を floor_type の monster_nois... |
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2019-05-07 |
deskull | [Refactor] #37353 cap_* を spells.c/h へ移動. |
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2019-05-07 |
deskull | [Refactor] #37353 realm.c/h を追加して,関連変数を移動. |
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2019-05-06 |
deskull | [Refactor] #37353 process_player() から process_fishing... |
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2019-05-06 |
deskull | [Refactor] #39068 shimmer_monsters と shimmer_objects... |
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2019-05-06 |
deskull | [Refactor] #39068 グローバル変数 opening_chest による引数渡しを, AM_FO... |
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2019-05-06 |
deskull | [Fix] #39076 drop_near() の解説コメントにあったミスを修正. |
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2019-05-06 |
deskull | [Refactor] #37353 xtra2.c を targeting.c に改名. |
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2019-05-06 |
deskull | [Refactor] #37353 tables.c の各ベクトル成分定義 を geometry.c... |
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2019-05-06 |
deskull | [Refactor] #37353 option_flag, option_mask, window_flag... |
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2019-05-06 |
deskull | [Refactor] #37353 コピーライト情報 を core.c/h へ移動. |
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2019-05-06 |
deskull | [Refactor] #37353 オプションフラグ arg_* を gameoption.c/h へ移動. |
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2019-05-06 |
deskull | [Refactor] #37353 セーブファイル情報を world_type へ移動. |
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2019-05-06 |
deskull | [Refactor] #37353 Windows版オプションフラグ use_* を gameoption... |
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2019-05-06 |
deskull | [Refactor] #37353 オプションフラグ easy_* の宣言重複削除. |
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2019-05-05 |
deskull | [Refactor] #38844 is_loading_now を world_type 構造体へ移動. |
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2019-05-05 |
deskull | [Refactor] #38997 restrict_monster_to_dungeon() の引数整理. |
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2019-05-05 |
deskull | [Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正. |
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2019-05-05 |
deskull | [Refactor] #38844 invoking_midnight_curse を player_type... |
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2019-05-05 |
deskull | [Refactor] #37353 vcxproj 上のフィルタ構成を整理しつつ, racial.h... |
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2019-05-05 |
deskull | [Refactor] #37353 load.h を追加して宣言を移動. |
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2019-05-05 |
deskull | [Refactor] #37353 save.h を追加して宣言を移動. |
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2019-05-05 |
deskull | [Refactor] #37353 vcxproj上のフィルタ構成を整理. |
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2019-05-05 |
deskull | [Refactor] #37353 message__* を util.c/h を移動. |
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2019-05-05 |
deskull | [Refactor] #37353 vcxproj上のフィルタ構成を整理. |
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2019-05-04 |
deskull | [Refactor] #37353 fake_spell_flags を cmd-spell.h へ移動. |
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2019-05-04 |
deskull | [Refactor] #37353 adj_str_blow と adj_dex_blow を melee... |
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2019-05-04 |
deskull | [Refactor] #37353 player_title を player-class.c へ移動. |
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2019-05-04 |
deskull | [Refactor] #37353 blows_table を melee.c/h へ移動. |
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2019-05-04 |
deskull | [Fix] #39076 コメントミス修正. |
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2019-05-04 |
deskull | [Refactor] #37353 misc_to_attr, misc_to_char, tval_to_a... |
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2019-05-04 |
deskull | [Refactor] #37353 util.h に関数宣言を移動. |
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2019-05-04 |
deskull | [Refactor] #37353 scan_floor() と show_floor() を object... |
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2019-05-04 |
deskull | [Refactor] #37353 quest_text と quest_text_line を quest... |
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2019-05-04 |
deskull | [Refactor] #39076 /* Command */ と /* Obtain an object... |
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2019-05-03 |
deskull | [Refactor] #37353 feature_* 変数のいくつかを feature.h へ移動. |
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2019-05-03 |
deskull | [Refactor] #37353 core.h の宣言を整理. |
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2019-05-03 |
deskull | [Refactor] #37353 core.h を作成してANGBAND_*定数を移動. |
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2019-05-03 |
deskull | [Refactor] #37353 max_*_idx をいくつか整理. |
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2019-05-03 |
deskull | [Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理. |
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2019-05-03 |
deskull | [Refactor] #37353 grid.h の宣言を整理. |
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2019-05-03 |
deskull | [Refactor] #37353 spells1.h, spells2.h の宣言を整理. |
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2019-05-02 |
deskull | [Refactor] #37353 monster2.h の宣言を整理. |
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2019-05-02 |
deskull | [Refactor] #37353 object1.h の宣言を整理 |
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2019-05-02 |
deskull | [Refactor] #37353 AM_* を object.h へ移動. |
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2019-05-02 |
deskull | [Refactor] #37353 object2.h の宣言を整理. |
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2019-05-02 |
deskull | [Refactor] #37353 types.h 削除。 |
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2019-05-02 |
deskull | [Refactor] #37353 magic_type 定義を spells.h へ移動. |
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2019-05-02 |
deskull | [Refactor] #37353 monsterrace_hook_type 定義を monster... |
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2019-05-02 |
deskull | [Refactor] #37353 inven_func 定義を player-damage.h へ移動. |
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2019-05-02 |
deskull | [Refactor] #37353 feat_prob 構造体と関連変数を feature.c/h へ移動. |
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2019-05-02 |
deskull | [Refactor] #37353 kamae 構造体と関連変数を player-effects.c... |
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2019-05-02 |
deskull | [Refactor] #37353 dragonbreath_type 構造体と関連変数を cmd-activ... |
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2019-05-02 |
deskull | [Refactor] #37353 mbe_info_type 構造体と関連変数を melee.h,... |
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2019-05-02 |
deskull | [Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動. |
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2019-05-02 |
deskull | [Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動. |
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2019-05-02 |
deskull | [Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動. |
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2019-05-02 |
deskull | [Refactor] #37353 store_type 構造体定義を store.h に移動して関連変数を整理. |
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2019-05-02 |
deskull | [Refactor] #37353 alloc_entry 構造体定義を util.h に移動して関連変数を整理. |
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2019-05-02 |
deskull | [Refactor] #37353 martial_arts 構造体を melee.h へ移動. |
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2019-05-02 |
deskull | [Refactor] #37353 tag_type を util.h へ移動. |
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2019-05-02 |
deskull | [Refactor] #37353 monster_power を monster-spell.h へ移動. |
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2019-05-02 |
deskull | [Refactor] #37353 birther 構造体と関連変数を birth.h へ移動. |
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2019-05-02 |
deskull | [Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動. |
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2019-05-02 |
deskull | [Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動. |
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2019-05-01 |
deskull | [Refactor] #37353 monster_blow 構造体を monsterrace.h に移動. |
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2019-05-01 |
deskull | [Refactor] #37353 autopick.h を作成して関連構造体と変数を移動. |
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2019-05-01 |
deskull | [Refactor] #37353 cave_template_type を grid_template_ty... |
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2019-05-01 |
deskull | [Refactor] #37353 travel 構造体と関連変数を player-move.c/h... |
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2019-05-01 |
deskull | [Refactor] #37353 player_type 構造体を player-status.h... |
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2019-05-01 |
deskull | [Refactor] #37353 owner_type 構造体を store.h に移動. |
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2019-05-01 |
deskull | [Refactor] #37353 object_type 構造体を object.h に移動. |
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2019-05-01 |
deskull | [Refactor] #37353 monster_type 構造体を monster.h へ移動. |
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2019-05-01 |
deskull | [Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動. |
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2019-05-01 |
deskull | [Refactor] #37353 grid_type 構造体を grid.h に移動. |
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2019-05-01 |
deskull | [Refactor] #37353 activation_type 構造体を cmd-activate... |
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2019-05-01 |
deskull | [Refactor] #37353 saved_floor_type を floor-save.h に移動. |
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2019-05-01 |
deskull | [Refactor] #37353 coord 構造体を geometry.h へ移動. |
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2019-05-01 |
deskull | [Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動. |
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2019-05-01 |
deskull | [Refactor] #37353 realm_choices1, realm_choices2 を... |
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2019-04-30 |
deskull | [Refactor] #37353 player_class 構造体を関連変数とともに player... |
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2019-04-30 |
deskull | [Refactor] #37353 technic_info を spells.h 系列に移動。 |
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2019-04-30 |
deskull | [Refactor] #37353 player-class.c/h を作成して player_magic... |
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2019-04-30 |
deskull | [Refactor] #37353 以前取り除いた,古い強制終了処理の残滓を改めて削除. |
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2019-04-30 |
deskull | [Refactor] #38995 seed_town, seed_flavor を world_type... |
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2019-04-30 |
deskull | [Refactor] #38844 hack_mutation を player_type 構造体に取り込み. |
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2019-04-30 |
deskull | [Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み. |
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2019-04-30 |
deskull | [Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み. |
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2019-04-30 |
deskull | [Refactor] #38844 inven_cnt, equip_cnt を player_type... |
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2019-04-30 |
deskull | [Refactor] #38844 inventory を player_type 構造体に inventor... |
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2019-04-29 |
deskull | [Refactor] #37353 extract_option_vars() を gameoption... |
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2019-04-29 |
deskull | [Refactor] #37353 determine_bounty_uniques() を bldg... |
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2019-04-29 |
deskull | [Refactor] #37353 determine_today_mon() を bldg.c/h... |
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2019-04-29 |
deskull | [Refactor] #37353 skill_table と関連配列を player-skill.c... |
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