2019-06-15 |
deskull | Merge branch '#39076' into For2.2.2-Refactoring |
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2019-06-15 |
deskull | [Refactor] #39076 冗長なコメントを削除 (/* Extract the item level */) |
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2019-06-15 |
deskull | [Refactor] #39076 冗長なコメントを削除 (/* Extract a race */) |
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2019-06-15 |
deskull | [Refactor] #39076 冗長なコメントを削除 (/* Recall */) |
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2019-06-15 |
deskull | [Refactor] #39076 do_cmd_use() 関数内のコメントとついでにクロージャも削除. |
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2019-06-15 |
deskull | [Refactor] #38997 do_cmd_activate_aux() に player_type... |
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2019-06-15 |
deskull | [Refactor] #38997 IS_WIZARD_CLASS マクロに player_type... |
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2019-06-15 |
deskull | [Refactor] #38997 PRACE_IS_ マクロに player_type の引数を追加. |
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2019-06-15 |
deskull | [Refactor] #39068 item_tester_tval を要さないケースの整理. |
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2019-06-15 |
deskull | [Refactor] #39068 エンバグを修正しつつ,add_essence() の item_teste... |
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2019-06-15 |
deskull | [Fix] #39076 can_get_item() のコメント修正. |
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2019-06-15 |
deskull | [Refactor] #39068 choose_object() の item_tester_tval... |
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2019-06-15 |
deskull | [Refactor] #39068 display_inven(), display_equip()... |
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2019-06-15 |
deskull | [Refactor] #39068 get_item() の item_tester_tval グローバル参照... |
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2019-06-15 |
deskull | [Refactor] #39068 show_inven(), show_equip() の item_tes... |
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2019-06-15 |
deskull | [Refactor] #39068 can_get_item() の item_tester_tval... |
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2019-06-15 |
deskull | [Refactor] #39068 get_item_floor() の item_tester_tval... |
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2019-06-15 |
deskull | [Refactor] #39068 prepare_label_string() の item_tester_... |
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2019-06-15 |
deskull | [Refactor] #39068 get_tag() の item_tester_tval グローバル参照を... |
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2019-06-14 |
deskull | [Refactor] #39068 item_tester_okay() の item_tester_tval... |
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2019-06-14 |
deskull | [Refactor] #39076 check_hit(), check_hit2() 内のコメント整理. |
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2019-06-14 |
deskull | [Refactor] #37353 モンスター間の打撃処理を melee1.c / melee.h へ移動. |
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2019-06-13 |
deskull | [Refactor] #37353 *破壊*と地震の処理を spells-floor.c/h へ移動. |
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2019-06-13 |
deskull | [Refactor] #37353 ダンジョンに関する処理を dungeon.c へ移動. |
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2019-06-13 |
deskull | [Refactor] #39077 型の置換. |
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2019-06-13 |
deskull | [Refactor] #39076 冗長なコメントを削除 (/* Track a new monster */) |
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2019-06-13 |
deskull | [Refactor] #37353 player-inventory.c に display_inven... |
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2019-06-13 |
deskull | [Refactor] #37353 object1.c から player-inventory.c にアイテム... |
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2019-06-13 |
deskull | [Refactor] #37353 object1.c/object.h から player-inventor... |
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2019-06-13 |
deskull | [Refactor] #37353 do_cmd_kaji() の作業制限処理を整理. |
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2019-06-13 |
deskull | [Fix] #37353 cmd_limit_blind() のメッセージを(分かりづらいかもしれないが... |
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2019-06-13 |
deskull | [Fix] #37353 メッセージ言語分岐のミス修正. |
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2019-06-13 |
deskull | [Refactor] #39076 object_type 内要素のコメント整理. |
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2019-06-13 |
deskull | [Refactor] #37353 place_random_stairs() 周りを整理.一か所しか使われず... |
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2019-06-13 |
deskull | [Refactor] #39076 冗長なコメントを削除 (/* Init the wilderness */) |
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2019-06-12 |
deskull | [Refactor] #38844 change_floor_mode を player_type 構造体に取り込む. |
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2019-06-12 |
deskull | [Refactor] #39068 leave_floor() の change_floor_mode... |
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2019-06-12 |
deskull | [Refactor] #39068 change_floor() の change_floor_mode... |
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2019-06-12 |
deskull | [Refactor] #39068 locate_connected_stairs() の change_fl... |
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2019-06-12 |
deskull | [Refactor] #37353 CFM_* 定義を prepare_change_floor_mode... |
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2019-06-12 |
deskull | [Refactor] #37353 MONSTER_FLOW_DEPTH を grid.c に移動してコメント付加。 |
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2019-06-12 |
deskull | [fix] #39077 price_item() の型と帰り値コメントを修正. |
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2019-06-12 |
deskull | [fix] #37353 余分なファイルの残骸を削除. |
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2019-06-12 |
deskull | [Refactor] #37353 gameoption.c/h を cmd-gameoption.c... |
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2019-06-12 |
deskull | [Refactor] #37353 cmd-dump.c/h に交じっていたオプション処理を gameopti... |
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2019-06-12 |
deskull | [Refactor] #37353 english.c/h を作成して plural_aux() を分離. |
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2019-06-11 |
deskull | [Refactor] #39076 discover_hidden_things() のコメント整理. |
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2019-06-11 |
deskull | [Refactor] #39076 冗長なコメントを削除 (/* Extract monster name... |
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2019-06-11 |
deskull | [Refactor] #37353 earthquake_aux() と earthquake() を統合. |
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2019-06-11 |
deskull | [Refactor] #39076 冗長なコメントを削除 (/* Extract the location */) |
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2019-06-11 |
deskull | [Refactor] #39076 冗長なコメントを削除 (/* Skip illegal grids */) |
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2019-06-11 |
deskull | [Fix] #39076 disclose_grid() の説明が逆だったので修正. |
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2019-06-11 |
deskull | [Refactor] #39076 冗長なコメントを削除(/* Obtain a local object */) |
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2019-06-11 |
deskull | [Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_HELD_MONSTER... |
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2019-06-11 |
deskull | [Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_VALID()... |
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2019-06-11 |
deskull | [Refactor] #37353 z-config.h を h-config.h へ合流. |
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2019-06-11 |
deskull | [Refactor] #39076 コメント削除. |
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2019-06-11 |
deskull | [Refactor] #37353 メッセージ整理。 / Refactor messages. |
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2019-06-11 |
deskull | [Refactor] #37353 do_cmd_change_name() を do_cmd_player_... |
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2019-06-11 |
deskull | [Refactor] #37353 ASCII マクロを util.h へ移動. |
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2019-06-11 |
deskull | [Refactor] #37353 fd_seek(), fd_lock() 向けマクロ定義を util... |
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2019-06-11 |
deskull | [Refactor] #37353 Makefile.am に削除したファイルを反映. |
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2019-06-11 |
deskull | [Refactor] #37353 externs.h と variable.c を削除。 |
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2019-06-11 |
deskull | [Refactor] #37353 repair_monsters, repair_objects を... |
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2019-06-11 |
deskull | [Refactor] #37353 tables.c を削除. |
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2019-06-11 |
deskull | [Refactor] #37353 プレイヤーの基本能力値による各修正テーブルを player-status... |
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2019-06-10 |
deskull | [Refactor] #37353 p_ptr, p_body を player-status.c/h... |
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2019-06-10 |
deskull | [Refactor] #38844 pet_t_m_idx, riding_t_m_idx を player_... |
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2019-06-10 |
deskull | [Refactor] #37353 today_mon (グローバル変数側の事実情報)を bldg.c... |
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2019-06-10 |
deskull | [Refactor] #37353 quark__num, quark__str を util.c/h... |
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2019-06-10 |
deskull | [Refactor] #37353 中継処理に関する変数を chuukei.c へ移動. |
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2019-06-10 |
deskull | [Refactor] #38844 new_mane を player_type 構造体に移動. |
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2019-06-10 |
deskull | [Refactor] #37353 tmp_pos を util.h へ移動. |
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2019-06-10 |
deskull | [Refactor] #37353 sukekaku を spells1.c, spells.h へ移動. |
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2019-06-10 |
deskull | [Refactor] #37353 use_menu を util.c/h へ移動. |
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2019-06-10 |
deskull | [Refactor] #37353 angband_term を term.c/h に移動. |
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2019-06-09 |
deskull | [Refactor] #37353 _ftype, _fcreator 宣言を util.h へ移動. |
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2019-06-09 |
deskull | [Refactor] #37353 convert_pathname() fsetfileinfo(... |
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2019-06-09 |
deskull | [Refactor] #38844 player_euid, player_egid を player_typ... |
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2019-06-09 |
deskull | [Refactor] #38844 player_uid を player_type 構造体に加える. |
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2019-06-09 |
deskull | [Refactor] #37353 コメントアウトされた定義を削除. |
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2019-06-08 |
deskull | [Refactor] #37353 defines.h 削除. |
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2019-06-08 |
deskull | [Refactor] #37353 ゲームメッセージの日英切り替えマクロを util.h へ移動. |
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2019-06-08 |
deskull | [Refactor] #37353 MAX_NAZGUL_NUM を monster.h へ移動. |
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2019-06-08 |
deskull | [Refactor] #37353 is_seen() を geometry.h へ移動. |
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2019-06-08 |
deskull | [Refactor] #37353 MESSAGE_BUF, MESSAGE_MAX を util.h... |
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2019-06-08 |
deskull | [Refactor] #37353 QUARK_MAX を util.h へ移動. |
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2019-06-08 |
deskull | [Refactor] #37353 MACRO_MAX を init.h へ移動. |
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2019-06-08 |
deskull | [Refactor] #37353 READAW_MAX を floor.h へ移動. |
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2019-06-08 |
deskull | [Refactor] #37353 TEMP_MAX を geometry.h へ移動. |
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2019-06-08 |
deskull | [Refactor] #37353 ARENA_DEFEATED_OLD_VER を bldg.h へ移動. |
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2019-06-08 |
deskull | [Refactor] #37353 モンスターの時限ステータス定義を monster.h へ移動. |
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2019-06-08 |
deskull | [Refactor] #37353 VARTUE_LARGE, VARTUE_SMALL を avatar... |
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2019-06-08 |
deskull | [Refactor] #37353 DUNGEON_FEAT_PROB_NUM を dungeon.h... |
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2019-06-08 |
deskull | [Refactor] #37353 TRAVEL 定義を player-move.h へ移動. |
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2019-06-06 |
deskull | [Refactor] #37353 have_dark_flag() と have_lite_flag... |
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2019-06-06 |
deskull | [Refactor] #37353 特殊休息時間の定義を player-status.h へ移動. |
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2019-06-06 |
deskull | [Refactor] #37353 集中度の閾値定義を player-status.h へ移動. |
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2019-06-06 |
deskull | [Refactor] #37353 ビットフラグ処理マクロを util.h へ移動. |
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2019-06-06 |
deskull | [Refactor] #37353 貴金属オブジェクトの定義を object.h へ移動. |
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