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hengband/hengband.git
2020-05-09 Hourier[Refactor] #39970 Separated hp-mp-processor.c/h from...
2020-05-09 Hourier[Refactor] #39970 Separated hp-mp-regenerator.c/h from...
2020-05-09 Hourier[Refactor] #39970 Separated simple-appraiser.c/h from...
2020-05-09 Hourier[Refactor] #39970 Separated turn-compensator.c/h from...
2020-05-09 Hourier[Refactor] #39970 Separated pattern-walk.c/h from core.c
2020-05-09 Hourier[Refactor] #39970 Separated check_death() from close_game()
2020-05-09 Hourier[Refactor] #39970 Separated send_world_score_on_closing...
2020-05-09 Hourier[Refactor] #39970 Inverted if-condition in close_game()
2020-05-09 Hourier[Refactor] #39970 Separated clear_floor() from close_game()
2020-05-09 Hourier[Refactor] #39970 Separated game-closer.c/h from core.c/h
2020-05-09 Hourier[Refactor] #39970 Separated output-updater.c/h from...
2020-05-08 Hourier[WIP] [Refactor] #40392 Added directory into Makefile.am
2020-05-08 Hourier[WIP] [Fix] #39964 Resolved the issue that compilation...
2020-05-08 Hourier[Refactor] #40392 Changed inclusion from birth.h to...
2020-05-08 Hourier[WIP] [Refactor] #40392 Moved birth.c/h to birth/
2020-05-08 Hourier[Refactor] #4039 Reshaped automatically based on clang...
2020-05-08 Hourier[Refactor] #40392 Moved realm_subinfo[] from birth...
2020-05-08 Hourier[Refactor] #40392 Moved realm_explanations[] from birth...
2020-05-08 Hourier[Refactor] #40392 Moved personality_explanations[]...
2020-05-08 Hourier[Refactor] #40392 Moved class_explanations[] from birth...
2020-05-08 Hourier[Refactor] #40392 Separated birth-explanations-table...
2020-05-08 Hourier[Refactor] #40392 Unified English and Japanese resource...
2020-05-08 Hourier[Refactor] #39963 Separated spells3.h from spells1.h
2020-05-08 Hourier[WIP] [Refactor] #39963 Separated spells2.h from spells1.h
2020-05-08 Hourier[WIP] [Refactor] #39963 Renamed spells.h to spells1.h
2020-05-06 Hourier[Refactor] #39970 Separated special-internal-keys.h...
2020-05-06 Hourier[Refactor] #39970 Separated angband-version.h from...
2020-05-06 Hourier[Refactor] #39970 Separated stuf--handler.c/h from...
2020-05-06 Hourier[Refactor] #39963 Added comment in project()
2020-05-06 Hourier[Refactor] #39963 Separated effect-characteristics...
2020-05-06 Hourier[Refactor] #39963 Labeled effect_monster_type struct
2020-05-06 Hourier[Refactor] #39963 Prepared to refactor process-effect.c
2020-05-06 Hourier[Refcator] #39963 Automatically applied new indent...
2020-05-06 Hourier[Implement] ソリューションをVS2019に対応させ (2017だとclang-formatでエラー...
2020-05-06 Hourier[Refactor] #37353 Removed unused type definitions
2020-05-06 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-05-05 Hourier[Rix] #40384 モンスターが寝たまま移動してしまう不具合を解消 / Resolved the...
2020-05-04 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-05-04 deskull[Add] #40238 Visual Studio のソリューションを15系に移行. / Visual...
2020-05-04 deskull[Add] #40238 .clang-format のベースをWebKit系に変更. / Changed...
2020-05-04 Hourier[Refactor] #39963 Changed inclusion for spells.h to...
2020-05-04 Hourier[WIP] [Refactor] #39963 Separated process-effect./h...
2020-05-04 Hourier[Refactor] #39963 Removed dependency from effect-player...
2020-05-04 Hourier[Refactor] #39963 Separated effect-player-spirit.c...
2020-05-04 Hourier[Refactor] #39963 Separated effect-player-curse.c/h...
2020-05-04 Hourier[Refacotr] #39963 Reshaped effect-player-switcher.c...
2020-05-04 Hourier[Refacotr] Separated effect_player_*() from switch_effe...
2020-05-04 Hourier[Refactor] #39963 Separated effect_player_mind_blast...
2020-05-04 Hourier[Refactor] #39963 Separated effect_player_drain_mana...
2020-05-04 Hourier[Refactor] #39963 Separated several effect_player_...
2020-05-04 Hourier[Refactor] #39963 Separated effect-player-oldies.c...
2020-05-04 Hourier[Refactor] #39963 Separated effect_player_old_*() from...
2020-05-04 Hourier[Fix] #39963 Added return into switch_effects_player()
2020-05-04 Hourier[Refactor] #39963 Separated effect-player-resist-hurt...
2020-05-04 Hourier[Refactor] #40233 Unified typedef and decleration in...
2020-05-04 Hourier[Refactor] #39963 Separated effect_player_disintegratio...
2020-05-04 deskull[Add] #40238 VScodeでも .clang-format が通るように修正. / Correct...
2020-05-04 deskull[Add] #40238 .clang-format をデフォルトLLVMとして追加. / Add ...
2020-05-04 deskull[Fix] #39748 必要な時に階層保存処理に回らないミスを修正. / Fixed a mistake...
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-03 deskull[Refactor] item_tester_tval をグローバル変数から排除. fix_inventory...
2020-05-03 Hourier[Fix] #39963 Resolved typo
2020-05-03 Hourier[Refactor] #39963 Removed unused braces
2020-05-03 Hourier[Refactor] #39963 Separated effect_player_time_*()...
2020-05-03 Hourier[Refactor] #39963 Added header to include
2020-05-03 Hourier[Refactor] #37353 Changed nemo struct to named struct...
2020-05-03 Hourier[Refactor] #39963 Separated several effect_player_...
2020-05-03 Hourier[Refactor] #39963 Separated several effect_player_...
2020-05-03 Hourier[Refactor] #39963 Separated several effect_player_...
2020-05-03 Hourier[Refactor] #39963 Separated several effect_player_...
2020-05-03 Hourier[Refactor] #39963 Separated effect_player_plasma+nether...
2020-05-03 Hourier[Refactor] #39963 Separated effect_player_missile(...
2020-05-03 Hourier[Refactor] #39963 Separated effect_player_poison()...
2020-05-03 Hourier[Refactor] #39963 Separated effect_player_elements...
2020-05-03 Hourier[Refactor] #39963 Moved effect_monster_stasis() and...
2020-05-03 Hourier[Refactor] #39963 Moved effect_monster_capture() from...
2020-05-03 Hourier[Refactor] #39963 Renamed effect_monster_check_capturab...
2020-05-03 Hourier[Refactor] #39963 Moved effect_monster_crusade() from...
2020-05-03 Hourier[Refactor] #39963 Separated effect_monster_crusade_domi...
2020-05-03 Hourier[Refactor] #39963 Separated effecr-monster-curse.c...
2020-05-03 Hourier[Refactor] #39963 Separated all effect functions from...
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_engetsu...
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_check_captur...
2020-05-02 Hourier[Refactor] #39963 Reshaped effect_monster_capture()
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_hand_doom...
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_curse_*...
2020-05-02 Hourier[Refactor] #39963 Reshaped effect_monster_drain_mana()
2020-05-02 Hourier[Refactor] #39963 Separated effect-monster-evil.c/h...
2020-05-02 Hourier[Refactor] #39963 Separated spiritual magic functions...
2020-05-02 Hourier[Refactor] #39963 Reshaped effect_monster_disp_*()
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_disp_*(...
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_turn_*(...
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_away_resist...
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_away_evil...
2020-05-02 Hourier[Refactor] #39963 Separated effect_monster_kill_wall...
2020-05-02 Hourier[Fix] #37285 hdns氏の修正依頼に基づき、年経た風のエレメンタルの護衛をブリザード・コボルドから...
2020-05-02 Hourier[Refactor] #39963 Separated effect-monster-lite-dark...
2020-05-02 Hourier[Refactor] #39963 Separated effect-monster-charm.c...
2020-05-02 Hourier[Refactor] #39963 Separated effect-monster-charm.c...
2020-05-02 Hourier[Refactor] Unified effect_monster_stasis() and effect_m...
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