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hengband/hengband.git
2019-04-25
deskull
[Refactor] #37353 f_info と feature_type 構造体を feature...
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2019-04-24
deskull
[Refactor] #37353 floor.c を作成して floor_type 型整理。
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2019-04-24
deskull
[Refactor] #37353 mind_type と mind_power 構造体を mind...
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2019-04-24
deskull
[Refactor] #37353 option_type 構造体を gameoption.h へ移動。
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2019-04-24
deskull
[Refactor] #37353 quest_type 構造体を quest.h へ移動。
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2019-04-24
deskull
[Refactor] #37353 player-skill.c/h を追加。
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2019-04-23
deskull
[refactor] #39076 display_equip() 中のコメント削除。
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2019-04-23
deskull
[refactor] #39076 display_inven() 中のコメント削除。
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2019-04-23
deskull
[refactor] #39076 /* Extract the item flags */ を削除。
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2019-04-23
deskull
[refactor] #39076 /* Skip non-objects */ を削除。
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2019-04-23
deskull
[Refactor] #37353 essence_name, silly_attacks, silly_at...
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2019-04-22
deskull
[Refactor] #37353 monster.h の宣言を整理。
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2019-04-22
deskull
[Refactor] #37353 view-mainwindow.h の宣言を整理。
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2019-04-22
deskull
[Refactor] #37353 player-effects.h の宣言を整理。
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2019-04-22
deskull
[Refactor] #38844 monk_armour_aux と monk_notify_aux...
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2019-04-22
deskull
[Refactor] #37353 object.hを追加。
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2019-04-22
deskull
[Refactor] #37353 view-mainwindow.h の宣言を整理。
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2019-04-22
deskull
[Refactor] #38844 leave_bldg フラグを player_type 構造体に移動。
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2019-04-22
deskull
[Refactor] #37353 bldg.h の宣言を整理。
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2019-04-22
deskull
[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
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2019-04-22
deskull
[Refactor] #37353 monster_race_track() と object__race_t...
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2019-04-21
deskull
[Refactor] #37353 prt_path() を view-mainwindow.c/h...
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2019-04-21
deskull
[Refactor] #37353 move_cursor_relative() を view-mainwin...
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2019-04-21
deskull
[Refactor] #37353 display_dungeon() を view-mainwindow...
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2019-04-21
deskull
[Refactor] #37353 feat_* を feature.h へ移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から trump_summoning() の重複した宣...
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2019-04-21
deskull
[Refactor] #37353 calc_crit_ratio_shot(), calc_expect_c...
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2019-04-21
deskull
[Refactor] #37353 do_cmd_quest を quest.c/h へ移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-21
deskull
[Refactor] #37353 旧 xtra1.c の関数整理。
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2019-04-21
deskull
[Refactor] #37353 externs.h から monster-spell.h への宣言移動。
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2019-04-20
deskull
[Refactor] #37353 scores.h を作成して宣言を externs.h から分離。
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2019-04-20
deskull
[Refactor] #37353 mind.h を作成して宣言を externs.h から分離。 Makef...
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2019-04-20
deskull
[Refactor] #37353 generate.h を floor-generate.hへ統合。
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2019-04-20
deskull
[Refactor] #37353 health_track() を view-mainwindow...
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2019-04-19
deskull
[Refactor] #37353 birth.h 追加。
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2019-04-19
deskull
[Refactor] #37353 monster_powers と monster_powers_short...
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2019-04-19
deskull
[Fix] #37353 コミットし忘れ修正。
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2019-04-19
deskull
[Refactor] #37353 vcxproj上のフォルダ構造を整理。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-19
deskull
[Refactor] #37353 chuukei.h を追加して宣言を分離。
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2019-04-19
deskull
[Refactor] #37353 Makefile.am を整理。
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-19
deskull
[Refactor] #37353 init1.c を dungeon-file.c、 init2.c...
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2019-04-18
deskull
[fix] #37353 snipe.h コミットし忘れ修正。
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2019-04-18
deskull
[Refactor] #37353 monster-process.h を作成して変数宣言整理。
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2019-04-18
deskull
[Refactor] #37353 color_char_to_attr() を term.c へ移動。
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2019-04-18
deskull
[Refactor] #37353 関数宣言のいくつかを floor-save.h へ移動。
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2019-04-18
deskull
[Refactor] #37353 total_points() を calc_score() に改名して...
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2019-04-18
deskull
[Refactor] #37353 externs.h 中の宣言整理。
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2019-04-18
deskull
[Refactor] #37353 snipe.h 作成と宣言分離。
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2019-04-18
deskull
[Refactor] #37353 monster_is_powerful() と monster_level...
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2019-04-18
deskull
[Refactor] #37353 mon_take_hit_mon() を melee.h へ移動。
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2019-04-18
deskull
[Refactor] #37353 set_monster_*() の宣言を整理。
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2019-04-18
deskull
[Fix] #37353 externs.h 修正。
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2019-04-18
deskull
[Refactor] #37353 map_area() を spells-floor.c/h へ移動。
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2019-04-18
deskull
[Refactor] #37353 update_mon_lite() と clear_mon_lite...
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2019-04-18
deskull
[Refactor] #37353 forget_view() / update_lite() / updat...
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2019-04-18
deskull
[Refactor] #37353 forget_lite() を floor_event() に移動。
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2019-04-18
deskull
[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view...
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2019-04-18
deskull
[Refactor] #37353 los() を geometry.c/h へ移動。
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2019-04-18
deskull
[Refactor] #37353 distance() を geometry.c/h へ移動。
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2019-04-18
deskull
[Refactor] #37353 lite_spot() の宣言を grid.h へ移動。
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2019-04-18
deskull
[Refactor] #37353 prt_map() を view-mainwindow.c/h に移動。
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2019-04-17
deskull
[Refactor] #37353 is_open() の宣言を grid.h に移動。
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2019-04-17
deskull
[Refactor] #37353 glow_deep_lava_and_bldg() を floor...
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2019-04-17
deskull
[Fix] #37353 cmd2.c 改名時し損ねた Makefile.am の修正。
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2019-04-17
deskull
[Refactor] #37353 do_spell() の宣言を cmd-spell.h に移動。
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2019-04-17
deskull
[Refactor] #37353 mmove2() を geometry.c/h に移動。
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2019-04-17
deskull
[Refactor] #37353 scatter() を geometry.c/h に移動。
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2019-04-17
deskull
[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
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2019-04-17
deskull
[Refactor] #37353 旧cmd1.cの関数宣言を整理。
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2019-04-17
deskull
[Refactor] #37353 stair_creation() を spells-floor.c...
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-04-16
deskull
[Refactor] #37353 SUMMON_* を spells-summon.h へ移動。
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-16
deskull
[Refactor] #37353 PET_* と PF_* を cmd-petに移動。
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2019-04-16
deskull
[Refactor] #39076 コメント整理。
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2019-04-16
deskull
[Refactor] #37353 ダンジョンの雰囲気処理を floor-events.c/h に移動。
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2019-04-16
deskull
[Refactor] #39076 コメント整理。
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2019-04-16
deskull
[Refactor] #37353 battle_monsters() を update_gambling_m...
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2019-04-16
deskull
[Refactor] #37353 quest_discovery() の宣言整理。
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2019-04-16
deskull
[Refactor] #37353 bldg.h を作成して、 BACT_* を移動。
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2019-04-16
deskull
[Refactor] #37353 player_exp と player_exp_a を player...
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2019-04-15
deskull
[Fix] #37353 戻ってしまっていた #define 中のマクロ定義を再度削除。
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2019-04-15
deskull
[Refactor] #37353 RF?_* を monster_race 構造体へ移動。
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2019-04-15
deskull
[Refactor] #37353 CAVE_* をgrid.hへ移動。
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2019-04-15
deskull
[Refactor] #37353 MS_* を monster-spell.h へ移動。
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2019-04-15
deskull
[Refactor] #37353 define.h に残していた MON_* を削除。
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2019-04-15
deskull
[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
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2019-04-14
deskull
[Refactor] #37353 MPE_* を player-move.h へ移動。
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2019-04-11
deskull
[Fix] #37353 移動を済ませた QUEST_* 定義を削除。
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2019-04-11
deskull
[Refactor] #37353 徳定義を avater.h に移動。
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2019-04-11
deskull
[Refactor] #37353 ACTION_* を player_type 構造体に移動。
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2019-04-11
deskull
[Refactor] #37353 DEFENSE_* を player_type 構造体に移動。
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2019-04-10
deskull
[Refactor] #37353 ATTACK_* を player_type 構造体に移動。
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2019-04-10
deskull
[Refactor] #37353 RBM_* と RBE_* を monster_blow 構造体に移動。
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2019-04-10
deskull
[Refactor] #37353 PATTERN_TILE_* を player-move.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 PY_* マクロ定義を player-status.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 モンスター定義番号を monster.h へ移動。闘技場の対戦相手テーブル...
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