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hengband/hengband.git
2018-11-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-02
Deskull
[Refactor] #37353 ソース整形。
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2018-11-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-01
Deskull
[Refactor] #37353 cave~spells3間整理。 / Refactor between...
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2018-11-01
Deskull
[Refactor] #37353 cave~spells3間整理。 / Refactor between...
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2018-11-01
Deskull
[Fix] #37353 Makefile.am修正。
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2018-11-01
Deskull
[Refactor] #37353 grid~floor-generate間整理。 / Refactor...
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2018-11-01
Deskull
[Refactor] #37353 streams.c/hをfloor-streams.c/hに改名。
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2018-11-01
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2018-11-01
Deskull
[Refactor] #37353 gameoption~externs間整理。 / Refactor...
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2018-10-31
deskull
[Fix] #37353 Makefile.am修正。
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2018-10-31
Deskull
[Fix] #37353 Makefile.am修正。
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2018-10-31
Deskull
[Fix] #37353 文字コード修正。
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2018-10-30
Deskull
[Fix] #37353 文字コード修正中。
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2018-10-30
Deskull
[Refactor] #37353 ソース整形。
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2018-10-15
Deskull
[Refactor] #37353 #define STRICT 削除。 / Delete #define...
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2018-10-08
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-06
Deskull
[Feature] #38635 v_infoの2種部屋追加。
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2018-10-06
Deskull
[Feature] #38635 v_infoの地形定義追加。
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2018-10-06
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-10-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-04
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-04
Deskull
[Feature] #38635 v_infoを参照する通常固定部屋の生成処理を実装。7種部屋追加。
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2018-10-04
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-03
Deskull
[Feature] #38635 v_infoを参照する通常固定部屋の生成処理を実装中。
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2018-10-03
Deskull
[Refactor] #37353 dungeon~object2間整理。 / Refactor betwee...
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2018-10-03
Deskull
[Refactor] #37353 dungeon~spell2間整理。 / Refactor between...
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2018-10-03
Deskull
[Refactor] #37353 未定義関数宣言削除。
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2018-10-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-02
Deskull
[Feature] #37270 掘削技能の表示を追加。
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2018-10-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-01
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-01
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-01
Deskull
[Fix] #37353 ウィザードコマンドの全回復修正。
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2018-10-01
Deskull
[Refactor] #37353 ヒット&アウェイの効果をpanic_hit()にまとめる。
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2018-10-01
Deskull
[Feature] #37270 "各技能値に実値を表示する" オプションを追加。
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2018-09-30
Deskull
[Refactor] #37353 melee2.cをmonster-process.cに改名。
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2018-09-29
Deskull
[Refactor] #37353 ソース整形。
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2018-09-29
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-28
Deskull
[Refactor] #37353 モンスターステータス処理を melee2.c から monster...
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2018-09-28
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-28
Deskull
[Refactor] #37353 吸血処理をvampirism()にまとめる。
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2018-09-28
Deskull
[Refactor] #37353 ratial_stop_mouth()とmutation_stop_mou...
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2018-09-28
Deskull
#37353 狂戦士化の効果をberserk()にまとめる。
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2018-09-27
Deskull
[Refactor] #37353 癒し系の効果をtrue_healing()にまとめる。
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2018-09-27
Deskull
[Refactor] #37353 全復活系の効果をrestore_all_status()にまとめる。
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2018-09-27
Deskull
[Refactor] #37353 ソース整形。
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2018-09-27
Deskull
[Refactor] #37353 魔術師系クラスの定義をIS_WIZARD_CLASS()にまとめる。
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2018-09-27
Deskull
[Refactor] #37353 MP回復系の効果をrestore_mana()にまとめる。
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2018-09-26
Deskull
[Refactor] #37353 cure_critical_wounds() と greater_heal...
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2018-09-26
Deskull
[Refactor] #37353 体力回復系の効果をgreater_healing()にまとめる。
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2018-09-26
Deskull
[Refactor] #37353 致命傷の治癒の効果をcure_critical_wounds()にまとめる。
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2018-09-26
Deskull
[Fix] #37353 Typo. (wound -> wounds).
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2018-09-26
Deskull
[Refactor] #37353 重傷の治癒の効果をcure_serious_wounds()にまとめる。
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2018-09-25
Deskull
#37353 軽傷の治癒の効果をcure_light_wounds()にまとめる。
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2018-09-25
Deskull
[Refactor] #37353 プロジェクトファイル位置修正。
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2018-09-25
Deskull
[Refactor] #37353 ソース整形。
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2018-09-25
Deskull
#37353 [Fix] Typo修正。
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2018-09-25
Deskull
#37353 士気高揚の効果をheroism()にまとめる。
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2018-09-24
Deskull
[Refactor] #37353 生命の薬の効果をlife_stream()に分離。
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2018-09-24
Deskull
[Feature] #38635 FF_* 4種定義のみ追加。
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2018-09-24
Deskull
[Fix] #38205 待機後死亡ダンプから町名が消えるバグを修正。
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2018-09-24
Deskull
[Refactor] #37353 ソース整形。
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2018-09-24
Deskull
[Refactor] #37353 object2~trap間整理。 / Refactor between...
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2018-09-24
Deskull
[Refactor] #37353 型の置換。
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2018-09-24
Deskull
* [Refactor] #37353 型の置換。
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2018-09-24
Deskull
[Refactor] #37353 ソース整形。
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2018-09-24
Deskull
[Refactor] #37353 アイテム条件処理を object-hook.c/h へ分離。
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2018-09-24
Deskull
[Refactor] #37353 モンスター条件処理を monster1.c と birth.c から...
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2018-09-23
Deskull
[Refactor] #37353 プレイヤーの初期生い立ち情報を birth.c から history...
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2018-09-23
Deskull
[Refactor] #37353 ソース整形。
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2018-09-22
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2018-09-22
Deskull
#37907 [Fix] ものまね時の光の剣のダメージが0になる不具合を修正。 / Fix damage...
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2018-09-21
Habu
[fix]鍛冶師で武器/防具の強化ができない問題を修正
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2018-09-21
Deskull
[Refactor] #37353 射撃処理を cmd1.c から shoot.c へ分離。
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2018-09-21
Deskull
[Refactor] #37353 cmd1~melee1間整理。 / Refactor between...
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2018-09-20
Deskull
[Refactor] #37353 cmd1.cのメッセージ整理。 Refactor messages...
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2018-09-20
Deskull
[Refactor] #37353 externs~generate間整理。 / Refactor betwe...
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2018-09-20
Deskull
[Refactor] #37353 cmd1~melee1間整理。 / Refactor between...
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2018-09-20
deskull
[Refactor] #37353 src/Makefile.amを修正。
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2018-09-19
Deskull
[Refactor] #37353 cmd4~gameoption間整理。 / Refactor betwee...
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2018-09-18
Deskull
[Fix] #33232 cheat_sight保存実装。
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2018-09-18
Deskull
[Fix] #33232 ガラス壁スターライトの修正完了。
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2018-09-17
Deskull
[Fix] #33232 射線(Projectable)と視界(LoS)フラグ表示チートオプションを追加。
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2018-09-17
Deskull
[Refactor] #37353 チートオプション整理。
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2018-09-17
Deskull
[Fix] #33232 scatter()仮拡張 / Add feature to scatter...
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