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[Refactor] #37353 inside_quest を player_type から floor_type へ移動. / Move inside_quest...
[hengband/hengband.git]
/
src
/
birth.c
2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
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2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-06
deskull
[Fix] #39617 英語版のマーフォーク情報配列の前にカンマが抜けていたので修正. / Fix...
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2019-09-28
deskull
[Fix] #38997 リファクタリングに伴う current_floor_ptr のヌルポインタ参照を一時...
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2019-09-21
deskull
[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-08-31
deskull
[Fix] #38997 Fix English version trouble by refactoring.
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2019-08-18
deskull
[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
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2019-07-30
deskull
[Refactor] #38997 display_player(), do_cmd_player_statu...
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2019-07-29
deskull
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
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2019-07-29
deskull
[Refactor] #38997 do_cmd_write_nikki() に player_type...
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2019-07-14
deskull
[Refactor] #39076 冗長なコメントを削除 ('Toggle')
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2019-07-08
deskull
[Refactor] #38997 birth_put_stats() に player_type ...
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2019-07-08
deskull
[Refactor] #38997 add_outfit() に player_type * 引数を追加.
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2019-07-08
deskull
[Refactor] #38997 get_player_race() に player_type ...
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2019-07-08
deskull
[Refactor] #38997 wield_all() に player_type * 引数を追加.
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2019-07-07
deskull
[Refactor] #38997 get_player_class() に player_type...
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2019-07-07
deskull
[Refactor] #38997 do_cmd_histpref() に player_type ...
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2019-07-07
deskull
[Refactor] #38997 player_birth_aux() 内の引数指定整理.
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2019-07-06
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Clear */)
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2019-07-06
deskull
[Refactor] #38997 init_turn() に player_type * 引数を追加.
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2019-07-06
deskull
[Refactor] #38997 get_player_seikaku() に player_type...
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2019-07-06
deskull
[Refactor] #39076 player_ahw() 周りの冗長なコメントを削除.
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2019-07-06
deskull
[Refactor] #38997 player_ahw() に player_type * 引数を追加.
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2019-07-06
deskull
[Refactor] #38997 init_dungeon_quests() に player_type...
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2019-07-06
deskull
[Refactor] #38997 edit_history() に player_type * 引数を追加.
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2019-07-05
deskull
[Refactor] #38997 player_outfit() に player_type * 引数を追加.
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2019-07-05
deskull
[Refactor] #38997 get_money() に player_type * 引数を追加.
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2019-07-05
deskull
[Refactor] #38997 player_wipe_without_name() の修正.get_he...
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2019-07-05
deskull
[Refactor] #38997 get_height_weight() に player_type...
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2019-07-05
deskull
[Refactor] #38997 get_chara_limits() に player_type...
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2019-07-04
deskull
[Refactor] #38997 dump_yourself() に player_type * 引数を追加.
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2019-07-04
deskull
[Refactor] #38997 load_prev_data() に player_type *...
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2019-07-04
deskull
[Refactor] #38997 ask_quick_start() に player_type ...
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2019-07-04
deskull
[Refactor] #38997 player_birth_aux() に player_type...
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2019-07-04
deskull
[Refactor] #38997 get_stats() に player_type * 引数を追加.
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2019-07-03
deskull
[Refactor] #38997 get_history() に player_type * 引数を追加.
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2019-07-03
deskull
[Refactor] #38997 save_prev_data() に player_type *...
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2019-07-03
deskull
[Refactor] #38997 get_player_realms() に player_type...
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2019-07-03
deskull
[Refactor] #38997 choose_realm() に player_type * 引数を追加.
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2019-07-03
deskull
[Refactor] #38997 get_extra() に player_type * 引数を追加.
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2019-07-02
deskull
[Refactor] #38997 get_max_stats() に player_type * 引数を追加.
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2019-07-02
deskull
[Refactor] #38997 player_birth() に player_type * 引数を追加.
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2019-07-01
deskull
[Refactor] #38997 get_virtues() に player_type * 引数を追加.
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2019-06-11
deskull
[Refactor] #39076 コメント削除.
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2019-05-27
deskull
[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
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2019-05-25
deskull
[Refactor] #37353 EGO_* 定義を object-ego.h に移動.
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2019-05-20
deskull
[Refactor] #37353 TERM_* 定義を term.h へ移動.
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2019-05-14
deskull
[Refactor] #38995 player_base を player_type の base_name...
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2019-05-13
deskull
[Refactor] #37353 init_flags, INIT_* フラグを core.h へ移動.
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2019-05-12
deskull
[Refactor] #37353 japanese.h を作成して関連宣言を移動.vcprojのソースリスト...
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2019-05-11
deskull
[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
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2019-05-10
deskull
[Fix] #38844 player_type に inventory_list を取り込んだ結果発生したヌ...
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2019-05-08
deskull
[Refactor] #37353 max_d_idx を dungeon.c/h へ移動.
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2019-05-07
deskull
[Refactor] #37353 realm.c/h を追加して,関連変数を移動.
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2019-05-05
deskull
[Refactor] #37353 save.h を追加して宣言を移動.
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2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-05-02
deskull
[Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 birther 構造体と関連変数を birth.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #37353 player-class.c/h を作成して player_magic...
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2019-04-30
deskull
[Refactor] #38844 hack_mutation を player_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38844 inven_cnt, equip_cnt を player_type...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-25
deskull
[Refactor] #37353 a_info と artifact_type 構造体を artifact...
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2019-04-24
deskull
[Refactor] #37353 player-skill.c/h を追加。
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2019-04-22
deskull
[Refactor] #37353 bldg.h の宣言を整理。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 birth.h 追加。
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-19
deskull
[Refactor] #37353 init1.c を dungeon-file.c、 init2.c...
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2019-04-16
deskull
[Refactor] #37353 PET_* と PF_* を cmd-petに移動。
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2019-04-16
deskull
[Refactor] #37353 battle_monsters() を update_gambling_m...
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2019-04-15
deskull
[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
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2019-03-12
deskull
[Refactor] #37353 パトロン周りの整理。 / Refactor about patrons.
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に starttime を start_tim...
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2019-03-01
deskull
[Refactor] #38844 player_type 構造体に mutant_regenerate_mo...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に dungeon_turn_limit...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に dungeon_turn を取り込む...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn_limit を game_tur...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-20
Deskull
[Refactor] #37353 wild.h 追加。 / Add wild.h.
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-16
Deskull
[Refactor] #37353 roll_hitdice() の引数整理。 / Refactor...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-02-04
Deskull
[Refactor] #37353 world_player を timewalk に改名して player_...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() を roll_hitdice()...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() と do_cmd_rerate_aux...
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2019-01-25
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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