2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2018-03-16 |
Deskull | max_quests を max_q_idx に改名。BGM選択時クエストの参照処理を修正。 / Rename... |
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2017-12-12 |
Deskull | #37287 #37353 (2.2.0.89) BACT_IDX, BACT_RESTRICT_IDX... |
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2017-11-02 |
Deskull | #37287 #37353 (2.2.0.89) ROOM_IDX 型を定義し、型の置換を継続中。 ... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) QUANTITY 型を定義し、型の置換を継続中。 ... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-25 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中... |
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2017-10-03 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-03 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-01 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-01 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-30 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-29 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-29 |
Deskull | #37287 #37353 (2.2.0.89) BIT_FLAGS型を定義し、型の置換を継続中。 ... |
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2017-09-28 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-01 |
Deskull | #37482 (2.2.0.76) 折れ剣修復の際にダイスブーストが余計にかかっていた不具合を修正。... |
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2017-09-01 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2017-09-01 |
Deskull | #37359 (2.2.0.72) ランダムアーティファクトの弱いESP付与にドラゴンとユニーク感知が加わって... |
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2017-09-01 |
Habu | Merge branch 'xoroshiro128plus' |
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2017-08-24 |
Deskull | * #37454 (2.2.0.53) カジノのポーカーでまだ一部ストレート判定が怪しかったり余計だったものを... |
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2017-08-23 |
Deskull | #37454 (2.2.0.51) カジノのポーカーで一部のファイブカードをファイブエースとして扱う不具合を修... |
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2017-08-23 |
Deskull | #37454 (2.2.0.50) カジノのポーカーが10-J-Q-K-Aのストレートのみを認めない不具合を修... |
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2017-07-10 |
Deskull | #37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil... |
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2017-07-09 |
Deskull | (2.2.0.20) #37338 アリーナのポスターで次の対戦相手を思い出サブウィンドウに表示するようにした... |
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2017-07-08 |
Deskull | (2.2.0.18) bldg.cとfiles.c内のC4457警告に対応。 / Deal C4457... |
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2017-07-04 |
Deskull | #37284 (2.2.0.14) NASTY生成の調整 / Adjust NASTY generation... |
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2015-10-26 |
Deskull | battle_monsters()関数中のモンスター種族毎倍率修正を、r_info.txtへ移管。各値に若干の... |
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2015-08-10 |
Deskull | calc_crit_ratio_shot() から未使用引数を削除。 / Remove unused... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-08-05 |
Deskull | energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa... |
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2015-02-26 |
Deskull | 未初期化変数の警告除去 / Fix warning of uninitialized variables. |
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2015-02-25 |
Deskull | have_nightmare() 関数の処理を sanity_blast() 処理にマージ。 / Merge... |
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2015-02-25 |
Deskull | have_nightmare()の準備処理を同関数に含め、引数を削除。 / Include previous... |
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2014-07-14 |
Deskull | Add Doxygen comment to member of structure in bldg.c. |
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2014-03-12 |
dis- | fix encoding |
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2014-03-12 |
dis- | Refactor: replace ifdef JP macro |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-12 |
Deskull | Expand feature and rename music_basic to play_music(). |
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2014-02-10 |
deskull | Implementing choice music. |
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2014-01-18 |
deskull | Fix some comment warnings. |
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2014-01-08 |
deskull | Fix Doxygen warning in birth.c bldg.c. |
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2013-12-28 |
deskull | Add Doxygen comment to birth.c. |
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2013-12-28 |
deskull | Add Doxygen comment to bldg.c. |
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2013-12-27 |
deskull | Add Doxygen comment to bldg.c. |
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2013-12-27 |
deskull | Add Doxygen comment to bldg.c. |
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2013-12-27 |
deskull | Add Doxygen comment to bldg.c. |
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2013-12-27 |
deskull | Add Doxygen comment to bldg.c. |
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2013-12-27 |
deskull | Add Doxygen comment to bldg.c. |
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2013-12-21 |
deskull | Set locale on windows. |
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2013-04-25 |
dis- | refactor compare_weapon_aux |
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2013-04-23 |
habu | Record a complete time of random quest even if the... |
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2013-03-28 |
dis- | Apply class/race/personality melee-bonus for critical... |
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2013-03-28 |
dis- | Simplify the critical-shot-calcuration |
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2013-03-27 |
dis- | adjust critical_shot -- consider race/class/personality |
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2013-03-25 |
dis- | Add new option -- show critical ratio of ammo |
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2013-03-19 |
dis- | Good to_h Bows makes more critical. Decrease ammo's... |
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2013-03-19 |
dis- | Show ammo damage with critical. |
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2013-03-17 |
dis- | fix bug of calc_expect_crit. return too small value... |
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2013-02-26 |
habu | Get rid of all gcc(-Wall) warnings |
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2013-02-20 |
habu | Suppress gcc warning |
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2013-02-17 |
habu | Remove the "simple" linear congruent RNG |
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2013-02-15 |
dis- | Fix typo and overflow of calc_expect_crit |
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2013-02-14 |
dis- | Fix 'C' show-damage problem for Windows. Type modified. |
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2013-02-10 |
dis- | Apply Critical-Expected-Value to 'C' window. v2.1.1 |
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2013-02-10 |
iks | Fixed bug of compare_weapons service which weapon on... |
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2013-02-09 |
iks | Broken weapon repairing service is improved at changing... |
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2013-02-09 |
iks | Fixed bug of broken weapon repairing dice up when dice... |
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2013-02-09 |
iks | Improve broken weapon repairing service. Broken sword... |
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2013-02-09 |
iks | When select weapon at broken weapon repairing service... |
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2013-02-08 |
iks | Add broken weapon repairing service in town weapon |
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2013-02-08 |
iks | At Building's weapon comparison command, we can see... |
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2013-01-27 |
deskull | 敵生成失敗による闘技場バグで出られなくなったセーブデータを救済するための判定を追加。 |
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2013-01-25 |
iks | Target quest infomations are not initialized when getti... |
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2013-01-13 |
iks | Rumors already includes some excellent rumors. (It... |
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2013-01-07 |
dis- | Fix compare_weapon critical calc. |
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2012-12-24 |
dis- | Fix compare_weapon calculation. |
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2012-12-24 |
dis- | Fix typo.. |
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2012-12-24 |
dis- | Fix fool code in compare_weapon. |
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2012-12-24 |
dis- | Update compare_weapon. -- Reduce the rounded up error. |
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2012-12-23 |
dis- | Update compare_weapon. -- Apply vorpal and critical. |
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2012-12-23 |
dis- | Add vorpal hit line for compare_weapon. |
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2012-12-23 |
dis- | Fix compare_weapon. |
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2012-12-01 |
dis- | Upgrade Arena. Stronger the monsters, and rewards. |
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2012-09-08 |
dis- | add type casting for fprintf |
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2012-08-06 |
deskull | dungeon_turnの過剰経過による、NASTY_MONSTER発生率と階層上昇を有効な形に実装し直した上... |
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2004-07-25 |
nothere | "(強化後のアイテム)を改良" -> "(強化後のアイテム)に改良". |
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2004-07-11 |
nothere | ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下 |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-03-11 |
mogami | inkey_special()自体のバグを直すので、その前に取り敢えず |
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2004-03-09 |
nothere | ASCII文字キーをトリガとするマクロがinkey_special()に入力された場合に |
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2003-12-28 |
nothere | 賞金首と引き換えにアイテムを受け取った際に, スロット記号表示, 自動銘 |
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2003-12-22 |
nothere | アリーナ内のゲートに用いる新しい地形 "入場門" を追加. 関連して, 以下 |
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2003-12-14 |
nothere | 地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて |
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