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[Refactor] #38997 place_monster*()、alloc_*()、set_pet()、multiply_monster()、summon_...
[hengband/hengband.git] / src / core.c
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-16 Hourier[Refactor] #38997 request_command() にplayer_type *...
2020-01-15 Hourier[Refactor] #38997 reset_visuals() にplayer_type * 引数を追加...
2020-01-14 Hourier[Refactor] #39887 turn_real() とprevent_turn_overflow...
2020-01-14 Hourier[Refactor] #38997 core.c からp_ptrを除去 / Removed reference...
2020-01-14 Hourierplayer_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskull[Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
2020-01-13 Hourier[Refactor] #38997 verify_panel() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 store_shuffle() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 check_score() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 core.c 内変数参照修正 / Fixed variable refer...
2020-01-13 Hourier[Refactor] #38997 regen_captured_monsters() を regenerat...
2020-01-13 Hourier[Refactor] #38997 regen_captured_monsters() にplayer_typ...
2020-01-13 Hourier[Refactor] #38997 extract_day_hour_min() にplayer_type...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 compact_objects() の引数をplayer_type...
2020-01-13 Hourier[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 regen_monsters() をregenerate_monsters...
2020-01-12 Hourier[Refactor] #38997 regen_monsters() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 floor-events.c の引数をplayer_type *...
2020-01-12 Hourier[Refactor] #38997 day_break() とnight_falls() の引数をplayer...
2020-01-12 Hourier[Refactor] #38997 health_track() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 do_cmd_view_map() にplayer_type *...
2020-01-12 Hourier[Refactor] #37353 prt_*() を print_*() に改名 / Renamed...
2020-01-12 Hourier[Refactor] #38997 map_name() にplayer_type * 引数を追加 ...
2020-01-12 Hourier[Refactor] #38997 counts_write() とcounts_read() にplayer...
2020-01-12 Hourier[Refactor] #38997 do_cmd_save_and_exit() にplayer_type...
2020-01-12 Hourier[Refactor] #38997 show_file() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 process_pref_file_command() にplayer_t...
2020-01-12 Hourier[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player...
2020-01-12 Hourier[Refactor] #38997 run_step() にplayer_type * 引数を追加 ...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 deskull[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
2020-01-11 Hourier[Refactor] #38997 describe_use() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 leave_tower_check() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 random_quest_number() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 determine_today_mon() を determine_dai...
2020-01-11 Hourier[Refactor] #38997 determine_today_mon() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 update_gambling_monsters() にplayer_ty...
2020-01-11 Hourier[Refactor] #38997 is_autopick_aux() にplayer_type *...
2020-01-11 Hourier[Refactor] #38997 autopick_load_pref() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 '* o_ptr'を'*o_ptr'に修正 / Changed ...
2020-01-11 deskull[Fix] #39587 英文校正("temporal" → "temporary") / Proofread...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 inven_item_describe()、vary_item(...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 inven_drop() を drop_from_inventory...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-08 Hourier[Refactor] #38997 mod_need_mana() にplayer_type * 引数を追加...
2020-01-07 Hourier[Refactor] #38997 confuse_monsters()、charm_monsters...
2020-01-06 deskull[Refactor] #38997 print_tomb() にplayer_type * 引数を追加...
2020-01-06 deskull[Refactor] #38997 do_cmd_cast_learned() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
2020-01-05 deskull[Refactor] #38997 process_monsters() に floor_type ...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
2020-01-05 Hourier[Refactor] #37353 'nikki'を'diary'に変更、但し定数はそのまま / Change...
2020-01-05 Hourier[Refactor] #37353 Doxygen用のコメントを追加 / Added comments...
2020-01-05 Hourier[Refactor] #38997 do_cmd_time() に player_type * 引数を追加...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests_completed...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests_current(...
2020-01-05 Hourier[Refactor] #38997 do_cmd_save_screen() に player_type...
2020-01-05 Hourier[Refactor] #38997 do_cmd_nikki() に player_type * 引数を追加...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 mind.c 内関数に player_type * 引数を追加....
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 Hourier[Refactor] #38997 enchant() と enchant_spell() にplayer_t...
2020-01-04 deskull[Refactor] #38997 compact_objects() に floor_type *...
2020-01-04 deskull[Refactor] #38997 travel_step() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 spoil_random_artifact() に player_type...
2020-01-03 deskull[Refactor] #38997 do_cmd_knowledge() に player_type...
2020-01-02 deskull[Refactor] #38997 do_cmd_mind() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #37353 total_winner を world_type へ移動. /...
2020-01-01 deskull[Refactor] #37353 noscore を world_type へ移動. / Move...
2019-12-30 deskull[Refactor] #38997 redraw_stuff() に player_type * 引数を追加...
2019-12-26 deskull[Refactor] #38997 play_game() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 IS_INVULN() に player_type * 引数を追加...
2019-12-23 deskull[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-18 deskull[Refactor] #38997 process_upkeep_with_speed() に player_...
2019-12-17 deskull[Refactor] #38997 process_fishing() に player_type ...
2019-12-16 deskull[Refactor] #38997 activate_ty_curse() に player_type...
2019-12-15 deskull[Refactor] #38997 process_world() に player_type * 引数を追加...
2019-12-15 deskull[Fix] #38997 check_music() 内変数参照修正. / Fix variable...
2019-12-15 deskull[Refactor] #38997 dungeon() に player_type * 引数を追加....
2019-12-15 deskull[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
2019-12-15 deskull[Refactor] #38997 do_cmd_target(), do_cmd_look() に...
2019-12-14 deskull[Refactor] #38997 alter_reality() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 regenhp() に player_type * 引数を追加....
2019-12-14 deskull[Fix] #38997 process_world_aux_curse() 内変数参照修正. / Fix...
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