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[hengband/hengband.git] / src / files.c
2020-01-12 Hourier[Refactor] #38997 show_file() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 dump_aux_last_message() にplayer_type...
2020-01-12 Hourier[Refactor] #38997 dump_aux_class_special() にplayer_type...
2020-01-12 Hourier[Refactor] #38997 display_player() 内変数参照修正 / Fixed...
2020-01-12 Hourier[Refactor] #38997 display_flag_aux() にplayer_type ...
2020-01-12 Hourier[Refactor] #38997 display_player_equippy() にplayer_type...
2020-01-12 Hourier[Refactor] #38997 display_player_melee_bonus() にplayer_...
2020-01-12 Hourier[Refactor] #38997 process_pref_file_expr() にplayer_type...
2020-01-12 Hourier[Refactor] #38997 process_pref_file_command() にplayer_t...
2020-01-12 Hourier[Refactor] #38997 CAN_TWO_HANDS_WIELDING() の関数マクロを普通の関数...
2020-01-12 Hourier[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 calc_expect_crit() にplayer_type ...
2020-01-11 Hourier[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
2020-01-11 Hourier[Refactor] #38997 autopick_load_pref() にplayer_type...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 object_aware()、object_mention()、apply...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-07 deskull[Refactor] #38997 display_player_flag_info() にplayer_ty...
2020-01-07 deskull[Refactor] #38997 display_player_misc_info() にplayer_ty...
2020-01-06 deskull[Refactor] #38997 print_tomb() にplayer_type * 引数を追加...
2020-01-06 deskull[Refactor] #38997 display_player_other_flag_info()...
2020-01-05 deskull[Refactor] #38997 show_inven() に player_type * 引数を追加...
2020-01-05 deskull[Refactor] #38997 show_equip() に player_type * 引数を追加...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
2020-01-05 Hourier[Refactor] #37353 Doxygen用のコメントを追加 / Added comments...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests() に player_ty...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests_completed...
2020-01-02 deskull[Refactor] #38997 IS_HERO() に player_type * 引数を追加....
2020-01-02 deskull[Refactor] #38997 get_name() に player_type * 引数を追加...
2020-01-02 deskull[Fix] #38997 player_immunity() 内変数参照修正. / Fix variable...
2020-01-02 deskull[Refactor] #38997 dump_aux_display_player() に player_ty...
2020-01-02 deskull[Refactor] #38997 known_obj_immunity() に player_type...
2020-01-02 deskull[Refactor] #38997 dump_aux_arena() に player_type *...
2020-01-02 deskull[Refactor] #37353 total_winner を world_type へ移動. /...
2020-01-01 deskull[Refactor] #37353 noscore を world_type へ移動. / Move...
2019-12-30 deskull[Refactor] #38997 dump_aux_race_history() に player_type...
2019-12-30 deskull[Refactor] #38997 player_vuln_flags() に player_type...
2019-12-29 deskull[Fix] #39076 コメント整理。 / Fix comments.
2019-12-28 deskull[Refactor] #38997 tim_player_immunity() に player_type...
2019-12-24 deskull[Refactor] #38997 IS_FAST() に player_type * 引数を追加....
2019-12-23 deskull[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
2019-12-22 deskull[Refactor] #38997 dump_aux_pet() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-06 deskull[Refactor] #38997 display_player_various() に player_typ...
2019-11-20 deskull[Refactor] #38997 forget_view() に floor_type * 引数を追加...
2019-11-11 deskull[Refactor] #38997 player_flags() に player_type * 引数を追加...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-06 deskull[Fix] #39617 英語版経験値保持の表記ズレを修正. / Align "Hold Exp" in...
2019-09-21 deskull[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 update_view() に player_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 display_player_middle() に player_type...
2019-09-15 deskull[Refactor] #38997 tim_player_flags() に player_type...
2019-09-15 deskull[Refactor] #38997 display_player_stat_info() に player_t...
2019-08-26 deskull[Refactor] #38997 disterb() に player_type * 引数を追加....
2019-08-20 deskull[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-07-30 deskull[Refactor] #38997 display_player(), do_cmd_player_statu...
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-16 deskull[Refactor] #39076 冗長なコメントを削除 ('/* Open the file* /...
2019-07-16 deskull[Refactor] #39076 冗長なコメントを削除 ('/* Open */' '/* Shut...
2019-07-11 deskull[Refactor] #38997 your_alignment() に player_type *...
2019-07-10 deskull[Refactor] #38997 has_melee_weapon() に player_type...
2019-07-10 deskull[Refactor] #38997 empty_hands() に player_type * 引数を追加.
2019-07-10 deskull[Refactor] #38997 heavy_armor() に player_type * 引数を追加.
2019-07-09 deskull[Refactor] #37353 所持品,装備品表示処理関数を整理.
2019-07-06 deskull[Refactor] #39076 冗長なコメントを削除 (/* Clear */)
2019-07-01 deskull[Refactor] #38997 dump_virtue() に player_type * 引数を追加.
2019-06-30 deskull[Refactor] #38997 do_cmd_knowledge_mutations() に player...
2019-06-29 deskull[Refactor] #38997 dump_mutations() に player_type *...
2019-06-17 deskull[Refactor] #39076 冗長なコメントを削除 (/* hack */ や show_file...
2019-06-17 deskull[Refactor] #39076 冗長なコメントを削除 (/* Build the filename */)
2019-06-15 deskullMerge branch '#39321' into For2.2.2-Refactoring
2019-06-15 deskullMerge branch '#39076' into For2.2.2-Refactoring
2019-06-15 deskull[Refactor] #38997 PRACE_IS_ マクロに player_type の引数を追加.
2019-06-15 deskull[Refactor] #39068 item_tester_tval を要さないケースの整理.
2019-06-15 deskull[Refactor] #39068 show_inven(), show_equip() の item_tes...
2019-06-09 deskull[Refactor] #38844 player_euid, player_egid を player_typ...
2019-06-09 deskull[Refactor] #38844 player_uid を player_type 構造体に加える.
2019-06-06 deskull[Refactor] #37353 have_dark_flag() と have_lite_flag...
2019-06-06 deskull[Refactor] #37353 魔道具術師の定数定義を cmd-magiceat.h へ移動.
2019-06-02 deskull[Refactor] #37353 prace_is_() を PRACE_IS_() に改名して playe...
2019-05-21 deskull[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
2019-05-18 deskull[Refactor] #37353 savefile, savefile_base を files.c...
2019-05-16 deskull[Refactor] #37353 signal_count を files.c/h へ移動.
2019-05-14 deskull[Refactor] #37353 check_score() を scores.c/h へ移動.
2019-05-14 deskull[Refactor] #37353 highscore_fd を scores.c/h へ移動.
2019-05-14 deskull[Refactor] #38995 player_base を player_type の base_name...
2019-05-11 deskull[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
2019-05-07 deskull[Refactor] #37353 realm.c/h を追加して,関連変数を移動.
2019-05-05 deskull[Refactor] #38844 is_loading_now を world_type 構造体へ移動.
2019-05-05 deskull[Refactor] #37353 save.h を追加して宣言を移動.
2019-05-03 deskull[Refactor] #37353 core.h を作成してANGBAND_*定数を移動.
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