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[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加 / Added player_type * argument...
[hengband/hengband.git]
/
src
/
floor-generate.c
2020-01-18
Hourier
[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 is_known_trap() とis_hidden_door(...
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2020-01-18
Hourier
[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 place_solid_noperm_bold() を削除し、place_...
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2020-01-18
Hourier
[Refactor] #38997 place_solid_perm_bold() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_outer_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_extra_perm_bold() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_extra_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_floor_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 delete_monster_idx() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 place_outer_perm_grid() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_floor_grid() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
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2020-01-18
Hourier
[Refactor] #38997 wipe_m_list() をwipe_monsters_list...
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2020-01-17
Hourier
[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
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2020-01-16
Hourier
[Refactor] #38997 get_monster_hook() にplayer_type ...
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2020-01-14
Hourier
[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
Hourier
[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
Hourier
[Refactor] #38997 place_trees()の引数修正 / Fixed argument...
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2020-01-12
Hourier
[Refactor] #38997 floor-generate.cの引数修正 / Fixed argumen...
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2020-01-12
Hourier
[Refactor] #38997 glow_deep_lava_and_bldg() の引数をplayer_...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-11
Hourier
[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
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2020-01-11
deskull
[Fix] #39587 英文校正("temporal" → "temporary") / Proofread...
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2020-01-10
Hourier
[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
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2020-01-09
deskull
[Fix] #38997 level_gen() 中の while が無限ループになっていた問題を修正...
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2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09
Hourier
[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
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2020-01-09
Hourier
[Refactor] #38997 destroy_area() のfloor_type *引数をplayer...
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2020-01-08
deskull
[Refactor] #38997 build_battle() から player_place()...
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2020-01-07
deskull
[Fix] #38997 generate_floor() 内変数参照修正. / Fix variable...
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2020-01-06
deskull
[Refactor] #38997 place_solid_noperm_bold() に floor_typ...
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2020-01-05
deskull
[Refactor] #38997 build_arena() から player_place() 処理を外へ...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
Hourier
[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
[Fix] #39076 コメント修正。 / Fix comments.
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2020-01-03
deskull
[Refactor] #38997 place_gold() に floor_type * 引数を追加...
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2020-01-02
deskull
[Refactor] #38997 place_object() に floor_type * 引数を追加...
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2019-12-31
deskull
[Refactor] #38997 wilderness_gen() に player_type *...
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2019-12-27
deskull
[Fix] #38997 generate_fixed_floor() 内変数参照修正. / Fix...
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2019-12-24
deskull
[Refactor] #38997 destroy_level() に floor_type * 引数を追加...
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2019-12-23
deskull
[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
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2019-12-22
deskull
[Refactor] #38997 clear_cave() のプレイヤー初期化処理を関数外に掃き出し...
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2019-12-21
deskull
[Refactor] #38997 place_solid_perm_bold() に floor_type...
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2019-12-20
deskull
[Refactor] #38997 try_door() に player_type * 引数を追加...
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2019-12-19
deskull
[Fix] #38997 cave_gen() 内変数参照修正. / Fix variable referen...
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2019-12-14
deskull
[Refactor] #38997 project() に player_type * 引数を追加....
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2019-12-14
deskull
[Refactor] #38997 generate_challenge_arena() に player_t...
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2019-12-11
deskull
[Refactor] #38997 wipe_o_list() に floor_type * 引数を追加して...
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2019-12-10
deskull
[Refactor] #38997 place_random_door() に floor_type...
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2019-12-10
deskull
[Refactor] #38997 place_extra_perm_bold() に floor_type...
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2019-12-10
deskull
[Refactor] #37353 inside_arena を player_type から floor_t...
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2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
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2019-12-07
deskull
[Refactor] #38997 build_maze_vault() に floor_type ...
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2019-12-07
deskull
[Refactor] #38997 place_outer_bold() に floor_type ...
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2019-12-07
deskull
[Refactor] #38997 place_extra_bold() に floor_type ...
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2019-12-06
deskull
[Refactor] #38997 update_monster() に player_type *...
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2019-12-06
deskull
[Refactor] #38997 build_streamer() に floor_type * 引数を追加...
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2019-12-03
deskull
[Refactor] #38997 place_floor_bold() に floor_type ...
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2019-12-03
deskull
[Refactor] #38997 place_trap() に floor_type * 引数を追加...
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2019-11-20
deskull
[Fix] #38997 フロア生成関連変数参照修正. / Fix variable references...
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2019-11-12
deskull
[Refactor] #38997 new_player_spot() に player_type ...
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2019-11-11
deskull
[Refactor] #38997 alloc_stairs() 内変数参照修正. / Fix variabl...
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2019-11-10
deskull
[Refactor] #38997 place_quest_monsters() に player_type...
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2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-11-04
deskull
[Refactor] #38997 build_lake(), generate_lake() に floor...
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2019-11-04
deskull
[Refactor] #38997 player_bold() に player_type * 引数を追加...
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2019-11-04
deskull
[Refactor] #38997 generate_rooms() に floor_type * 引数を追加...
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2019-11-03
deskull
[Refactor] #38997 wilderness_gen_small() に player_type...
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2019-11-02
deskull
[Refactor] #37353 generate_random_floor() を generate_fl...
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2019-11-02
deskull
[Refactor] #38997 generate_gambling_arena() に player_ty...
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2019-11-02
deskull
[Refactor] #38997 cave_gen() 関数の手前に floor_type.dungeon_...
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2019-11-02
deskull
[Refactor] #38997 level_gen() に DUNGEON_IDX 引数を追加....
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2019-10-29
deskull
[Refactor] #38997 place_quest_monsters() に floor_type...
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2019-10-26
deskull
[Refactor] #38997 wilderness_gen_small() に floor_type...
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2019-10-18
deskull
[Refactor] #38997 place_trees() に floor_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-16
deskull
[Refactor] #38997 build_cavern() に floor_type * 引数を追加...
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2019-10-06
deskull
[Refactor] #38997 add_river(), generate_hmap(), generat...
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2019-09-27
deskull
[Refactor] #38997 wilderness_gen() に floor_type * 引数を追加...
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2019-09-27
deskull
[Refactor] #38997 alloc_stairs_aux() に floor_type ...
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2019-09-27
deskull
[Refactor] #38997 next_to_walls() に floor_type * 引数を追加...
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2019-09-27
deskull
[Refactor] #38997 create_cata_tunnel() に floor_type...
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2019-09-27
deskull
[Refactor] #38997 short_seg_hack() に floor_type * 引数を追加...
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2019-09-27
deskull
[Refactor] #38997 build_tunnel(), build_tunnel2() に...
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2019-09-21
deskull
[Refactor] #38997 set_tunnel() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 alloc_stairs() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_solid_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 place_rubble() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 alloc_object() に floor_type * 引数を追加...
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2019-09-19
deskull
[Refactor] #38997 in_bound() に floor_type * 引数を追加....
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2019-09-19
deskull
[Refactor] #38997 gen_caverns_and_lakes() に floor_type...
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