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[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加 / Added player_type * argument...
[hengband/hengband.git] / src / floor-generate.c
2020-01-18 Hourier[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 is_known_trap() とis_hidden_door(...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 place_solid_noperm_bold() を削除し、place_...
2020-01-18 Hourier[Refactor] #38997 place_solid_perm_bold() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_outer_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_extra_perm_bold() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_extra_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_floor_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 place_outer_perm_grid() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_floor_grid() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
2020-01-18 Hourier[Refactor] #38997 wipe_m_list() をwipe_monsters_list...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-16 Hourier[Refactor] #38997 get_monster_hook() にplayer_type ...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 place_trees()の引数修正 / Fixed argument...
2020-01-12 Hourier[Refactor] #38997 floor-generate.cの引数修正 / Fixed argumen...
2020-01-12 Hourier[Refactor] #38997 glow_deep_lava_and_bldg() の引数をplayer_...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
2020-01-11 deskull[Fix] #39587 英文校正("temporal" → "temporary") / Proofread...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskull[Fix] #38997 level_gen() 中の while が無限ループになっていた問題を修正...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-09 Hourier[Refactor] #38997 destroy_area() のfloor_type *引数をplayer...
2020-01-08 deskull[Refactor] #38997 build_battle() から player_place()...
2020-01-07 deskull[Fix] #38997 generate_floor() 内変数参照修正. / Fix variable...
2020-01-06 deskull[Refactor] #38997 place_solid_noperm_bold() に floor_typ...
2020-01-05 deskull[Refactor] #38997 build_arena() から player_place() 処理を外へ...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Fix] #39076 コメント修正。 / Fix comments.
2020-01-03 deskull[Refactor] #38997 place_gold() に floor_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 place_object() に floor_type * 引数を追加...
2019-12-31 deskull[Refactor] #38997 wilderness_gen() に player_type *...
2019-12-27 deskull[Fix] #38997 generate_fixed_floor() 内変数参照修正. / Fix...
2019-12-24 deskull[Refactor] #38997 destroy_level() に floor_type * 引数を追加...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-22 deskull[Refactor] #38997 clear_cave() のプレイヤー初期化処理を関数外に掃き出し...
2019-12-21 deskull[Refactor] #38997 place_solid_perm_bold() に floor_type...
2019-12-20 deskull[Refactor] #38997 try_door() に player_type * 引数を追加...
2019-12-19 deskull[Fix] #38997 cave_gen() 内変数参照修正. / Fix variable referen...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 generate_challenge_arena() に player_t...
2019-12-11 deskull[Refactor] #38997 wipe_o_list() に floor_type * 引数を追加して...
2019-12-10 deskull[Refactor] #38997 place_random_door() に floor_type...
2019-12-10 deskull[Refactor] #38997 place_extra_perm_bold() に floor_type...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-07 deskull[Refactor] #38997 build_maze_vault() に floor_type ...
2019-12-07 deskull[Refactor] #38997 place_outer_bold() に floor_type ...
2019-12-07 deskull[Refactor] #38997 place_extra_bold() に floor_type ...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-06 deskull[Refactor] #38997 build_streamer() に floor_type * 引数を追加...
2019-12-03 deskull[Refactor] #38997 place_floor_bold() に floor_type ...
2019-12-03 deskull[Refactor] #38997 place_trap() に floor_type * 引数を追加...
2019-11-20 deskull[Fix] #38997 フロア生成関連変数参照修正. / Fix variable references...
2019-11-12 deskull[Refactor] #38997 new_player_spot() に player_type ...
2019-11-11 deskull[Refactor] #38997 alloc_stairs() 内変数参照修正. / Fix variabl...
2019-11-10 deskull[Refactor] #38997 place_quest_monsters() に player_type...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-11-04 deskull[Refactor] #38997 build_lake(), generate_lake() に floor...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 generate_rooms() に floor_type * 引数を追加...
2019-11-03 deskull[Refactor] #38997 wilderness_gen_small() に player_type...
2019-11-02 deskull[Refactor] #37353 generate_random_floor() を generate_fl...
2019-11-02 deskull[Refactor] #38997 generate_gambling_arena() に player_ty...
2019-11-02 deskull[Refactor] #38997 cave_gen() 関数の手前に floor_type.dungeon_...
2019-11-02 deskull[Refactor] #38997 level_gen() に DUNGEON_IDX 引数を追加....
2019-10-29 deskull[Refactor] #38997 place_quest_monsters() に floor_type...
2019-10-26 deskull[Refactor] #38997 wilderness_gen_small() に floor_type...
2019-10-18 deskull[Refactor] #38997 place_trees() に floor_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-16 deskull[Refactor] #38997 build_cavern() に floor_type * 引数を追加...
2019-10-06 deskull[Refactor] #38997 add_river(), generate_hmap(), generat...
2019-09-27 deskull[Refactor] #38997 wilderness_gen() に floor_type * 引数を追加...
2019-09-27 deskull[Refactor] #38997 alloc_stairs_aux() に floor_type ...
2019-09-27 deskull[Refactor] #38997 next_to_walls() に floor_type * 引数を追加...
2019-09-27 deskull[Refactor] #38997 create_cata_tunnel() に floor_type...
2019-09-27 deskull[Refactor] #38997 short_seg_hack() に floor_type * 引数を追加...
2019-09-27 deskull[Refactor] #38997 build_tunnel(), build_tunnel2() に...
2019-09-21 deskull[Refactor] #38997 set_tunnel() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 alloc_stairs() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_solid_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 place_rubble() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 alloc_object() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-09-19 deskull[Refactor] #38997 gen_caverns_and_lakes() に floor_type...
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