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[Refactor] #37353 コメント整理。 / Refactor comments.
[hengband/hengband.git]
/
src
/
melee1.c
2019-01-22
Deskull
[Refactor] #37353 buki_motteruka() を has_melee_weapon...
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-21
Deskull
[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
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2019-01-17
Deskull
[Refactor] #37353 mon_take_hit() と関連処理を monster-status...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-12
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-11
Deskull
[Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number...
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2019-01-10
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-09
Deskull
[Refactor] #38852 更新処理タイミング再調整。 / Readjust update timing.
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2019-01-08
Deskull
[Refactor] #38852 p_ptr->notice を p_ptr->update へ統合...
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2018-12-23
Deskull
[Refactor] #37481 test_hit_norm()の命中計算時にhit_chance...
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2018-12-23
Deskull
[Fix] #37481 hit_chance()をtest_hit_norm()に合わせるよう修正...
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2018-12-23
Deskull
[Refactor] #37481 test_hit_norm()の引数整理。 / Refactor...
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2018-12-23
Deskull
[Refactor] #37481 melee.hを定義。 \ Add melee.h.
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2018-12-23
Deskull
[Refactor] #37481 hit_chance()をmelee1.cに移動。 \ Move...
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2018-12-18
Deskull
[Feature] #38807 盾技能上昇処理追加。 / Implement increasing...
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2018-12-16
Deskull
[Refactor] #37353 redraw_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-16
Deskull
[Refactor] #37353 update_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-12
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-12
Deskull
[Refactor] #37353 monster-hook を monsterrace-hook に改名...
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2018-12-12
Deskull
[Refactor] #37353 monster_living() の引数修正。 / Type replac...
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2018-12-12
Deskull
[Refactor] #37353 monster1~monster-hook間整理。 / Refactor...
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2018-12-04
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-03
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-30
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-29
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-29
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-28
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-28
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-27
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-26
Deskull
[Refactor] #37353 プレイヤーのダメージ処理を spells3.c から player...
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2018-11-26
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-24
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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diff to current
2018-11-24
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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commitdiff
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diff to current
2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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commitdiff
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diff to current
2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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commitdiff
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diff to current
2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-05
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-02
Deskull
[Refactor] #37353 ソース整形。
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diff to current
2018-11-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-10-01
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-21
Deskull
[Refactor] #37353 cmd1~melee1間整理。 / Refactor between...
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2018-09-20
Deskull
[Refactor] #37353 cmd1~melee1間整理。 / Refactor between...
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2018-09-11
Deskull
[Refactor] #37353 ペット処理を cmd4.c から cmd-pet.c/h へ分離。
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
[fix] #38221 (2.2.1.4) 無双の型の反撃時、モンスター名の未使用変数参照を修正。...
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-18
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-06-30
Deskull
(2.2.0.10) 打撃周りの致命的なエンバグを修正。EXTRA番号付きバージョンが開発版であることを明記...
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2017-06-21
Deskull
#37287 melee1.c内のC4457警告に対応 / Deal C4457 warning in...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2014-03-25
Habu
Reactivate BOM for fxxkin' Visual Studio
v2.1.4
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2014-03-25
dis-
fix compile error on English version
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2014-03-13
dis-
Refacotr: replace ifdef JP macros
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-02-13
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2014-02-13
dis-
refactor: drain-life->HP damage, drain-exp->Exp damage
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2014-01-19
deskull
Add Doxygen comment to melee1.c.
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diff to current
2013-03-09
habu
Integrate aura damage into elec_dam, fire_dam and cold_dam
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diff to current
2013-02-15
iks
Set disturbing flag for travel command.
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2013-01-26
iks
RBE_INERTIA's effect turn becomes shorter.
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2013-01-26
iks
Add new monster's melee effects INERTIA and STUN.
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2009-09-15
iks
branch-hexの変更をコミット。
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diff to current
2004-08-07
nothere
階の雰囲気計算で, 判明した薬や上位魔法書などが雰囲気に反映されないと
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diff to current
2004-07-29
nothere
変わり身状態の忍者が幻覚などの状態異常を持っていると変わり身が無効に
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2004-07-19
nothere
ヒ簧マ、・、ヲツヌキ筅ヌ・筵ケ・ソ。シ、ホウリスャDRS_MANA、ャツュ、熙ハ、、・ミ・ー、、タオ.
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2004-07-19
nothere
アニハャソネ、ヌイキ、ソ、マ、コ、ホケカキ筅ホノ釚隆ム、ア、ニ、、、ソ・ミ・ー、、タオ.
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diff to current
2004-05-25
nothere
モンスターの粉砕打撃などによる地震で死ぬ場合, 誰が地震を起こしたかを
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diff to current
2004-03-28
nothere
テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや
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diff to current
2004-01-19
nothere
モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値
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diff to current
2003-12-21
nothere
モンスター情報の記憶に関する修正と変更.
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2003-12-16
nothere
m_ptr->mlとis_original_ap(m_ptr)の組み合わせだった部分をさらにマクロ
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2003-12-14
nothere
モンスターのテレポートにも受動テレポートモードを与えた. 自分の意志に
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2003-12-07
mogami
アイテムの種類判定のコードを整理。
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2003-12-06
nothere
プレイヤーのテレポートに受動テレポートモードを与えた. 主に自分の意志
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diff to current
2003-11-05
mogami
object_desc()のコードを書き直し。u32b modeでビットフラグ OD_*
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2003-07-11
nothere
MP操作が行われた後に再描画が必要な部分の修正.
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2003-06-26
nothere
あやしい影等でモンスターの外見が違っている状態でモンスターが耐性など
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2003-06-23
nothere
RES_ALL持ちに対して聖なるオーラと闘気オーラを無効にした.
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