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[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
[hengband/hengband.git]
/
src
/
melee1.c
2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 handle_stuff() と update_output()...
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2019-05-07
deskull
[Refactor] #38993 mon_fight を floor_type の monster_nois...
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2019-05-04
deskull
[Refactor] #37353 adj_str_blow と adj_dex_blow を melee...
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2019-05-04
deskull
[Refactor] #37353 blows_table を melee.c/h へ移動.
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2019-05-02
deskull
[Refactor] #37353 mbe_info_type 構造体と関連変数を melee.h,...
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2019-05-02
deskull
[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-26
deskull
[Refactor] #37353 martial_arts と関連配列を melee.h/melee1...
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-24
deskull
[Refactor] #37353 player-skill.c/h を追加。
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2019-04-23
deskull
[refactor] #39076 /* Skip non-objects */ を削除。
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2019-04-23
deskull
[Refactor] #37353 essence_name, silly_attacks, silly_at...
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-20
deskull
[Refactor] #37353 health_track() を view-mainwindow...
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-18
deskull
[Refactor] #37353 mon_take_hit_mon() を melee.h へ移動。
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-16
deskull
[Refactor] #39076 コメント整理。
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2019-04-15
deskull
[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-30
deskull
[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
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2019-03-30
deskull
[Refactor] #37353 MD_WRONGDOER_NAME を定義.
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2019-03-30
deskull
[Refactor] #39077 BIT_FLAGS2件。
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2019-03-26
deskull
[Refactor] #39076 test_hit_norm() のコメント修正。
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2019-03-22
deskull
[Refactor] #37353 monster-spell.h を追加。
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-15
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-14
deskull
[Fix] #38946 reli値正でACが高い場合、命中が5%を下回るバグを修正。 / Fix under...
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2019-03-05
deskull
[Refactor] #37353 bless_weapon() and pulish_shield...
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2019-03-04
deskull
[Refactor] #37353 mult_hissatsu() to melee1.c.
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2019-03-04
deskull
[Refactor] #37353 COMBAT_OPTION_IDX 型を定義して置換。 / Type...
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2019-03-04
deskull
[Refactor] #37353 tot_dam_aux() to melee1.c.
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2019-03-04
deskull
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
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2019-03-01
deskull
[Refactor] #38844 player_type 構造体に mutant_regenerate_mo...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-22
deskull
[Refactor] #37353 is_*_grid()の宣言をいくつか を grid.h に移動...
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2019-02-20
Deskull
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicat...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-13
Deskull
[Refactor] #37353 obj_kind.c を object-hook.c に統合。 ...
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2019-02-13
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-13
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-02-12
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-02-07
Deskull
#38935 [Fix] hit_chance() が、reli値の負や0を想定していなかった不具合を修正...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefin...
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2019-01-29
Deskull
[Refactor] #37353 externs.h の宣言いくつかを realm-hex.h へ移動...
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2019-01-22
Deskull
[Refactor] #37353 buki_motteruka() を has_melee_weapon...
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-21
Deskull
[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
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2019-01-17
Deskull
[Refactor] #37353 mon_take_hit() と関連処理を monster-status...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-12
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-11
Deskull
[Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number...
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2019-01-10
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-09
Deskull
[Refactor] #38852 更新処理タイミング再調整。 / Readjust update timing.
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2019-01-08
Deskull
[Refactor] #38852 p_ptr->notice を p_ptr->update へ統合...
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2018-12-23
Deskull
[Refactor] #37481 test_hit_norm()の命中計算時にhit_chance...
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2018-12-23
Deskull
[Fix] #37481 hit_chance()をtest_hit_norm()に合わせるよう修正...
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2018-12-23
Deskull
[Refactor] #37481 test_hit_norm()の引数整理。 / Refactor...
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2018-12-23
Deskull
[Refactor] #37481 melee.hを定義。 \ Add melee.h.
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2018-12-23
Deskull
[Refactor] #37481 hit_chance()をmelee1.cに移動。 \ Move...
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2018-12-18
Deskull
[Feature] #38807 盾技能上昇処理追加。 / Implement increasing...
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2018-12-16
Deskull
[Refactor] #37353 redraw_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-16
Deskull
[Refactor] #37353 update_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-12
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-12
Deskull
[Refactor] #37353 monster-hook を monsterrace-hook に改名...
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2018-12-12
Deskull
[Refactor] #37353 monster_living() の引数修正。 / Type replac...
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2018-12-12
Deskull
[Refactor] #37353 monster1~monster-hook間整理。 / Refactor...
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2018-12-04
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-03
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-30
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-29
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-29
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-28
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-28
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-27
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-26
Deskull
[Refactor] #37353 プレイヤーのダメージ処理を spells3.c から player...
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2018-11-26
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-24
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-24
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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